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''Confirmed that if you get Key Item then switch job to anything under 91 you cannot enter. Even with the Key Item in your possession. 91+ only

Just want to help out a little maybe with our strategy. Gotta set your party up like an Old School FFXI experience party. We used Pld, Nin, Mnk, Rdm, Whm, Whm. Keep Barfira up at all times. Paladin tanks it, out of 3 fights, 2 losses, he used Hundred Fists all 3 times at around 33%. When he uses Hundred Fists Kite him. DO NOT try to tank him while he uses Hundred Fists. He is almost so predictable when he's gonna use it around 33% it's easy to Shield Bash then run away and start kiting him. Stun works good also. After his Hundred Fists wore off we continued fighing him like normal and won. Easy fight once you get the right Strategy down. BarFira and Kiting his 2hr made all the difference. Have fun!  :) Een 06:09, December 15, 2011 (UTC)

  • MNK/WAR SCH/RDM BLU/NIN WHM/BLM and a BST/DNC pick up. Fight is actually pretty easy if you take the time to farm 2 or 3 [Olde Rarab Tail]s. Buffed before entering, ran up to the outer ring and the SCH AoE buffed us with phalanx, enthunder, and embrava before getting ready to kaustra. Engaged and used a tail at the start, he ran around while we went to town on him, not really zerging him down at all just chasing him around the center of the arena. Having a blu with sudden lunge makes his running around easier to deal with. When the first tail was up, he was already at 40%ish so just went and used a second one before he could take out the sch. Repeat sudden lunge/chasing around and killed before it wore off. Enthunder was doing 11dmg, kaustra landed for 300, sch nukes were landing for 1kish, and not very much else. Whm dualboxed didn't even heal anyone, just stunned him so he would stand still. We were only going to use one for a test not intending to win at all, that's how easy it is! We're not even full AF3+2! Entire fight took less than 3mins with 1-2mins of prep. Y'all make things so much harder on yourselves by not farming. --Rikuki 10:19, December 15, 2011 (UTC)

Someone will want to format this properly, but here's my experience with this fight. The enemy: He is a MNK, doesn't cast magic of any sort, though has an occasional additional effect on his swings that is fairly potent. He is capable of using any H2H WS, including MNK and PUP mythic WSs, relic WS, and empyrean WS. He will often use two WSs back to back, which can self skillchain if he uses victory smite. He can use hundred fists and even use formless strikes with hundred fists which dominates invincible.

Now for my experience with beating this BC without relying on 6 pet jobs. Our setup was PLD/WAR MNK/WAR DRK/SAM WHM/RDM RDM/BLM BRD/???. The DRK had 95 apocalypse and both the MNK and the PLD were using tavnazian tacos and defender. With tavnazian tacos, defender, and gearing for defense really, normal WSs and melees are a joke to PLD unless he self skillchains. However, the important part is that the apocalypse DRK was doing 100-200 damage catastrophes, the PLD was doing 200 damage Chant Du Cygnes with defender up, but I was doing 420+ asuran fists with defender and tavnazian taco on MNK, and my normal swings were hitting for 60-90 damage. This is an oldschool fight so asuran fists is really good on this. I ended up tanking it the last half of the fight pulling so much hate from WSs, and survived hundred fists thanks to amazing curing from RDM and WHM. I died @ 1% but that was because he SC'd me. Honestly, without a hint of gloating, i'm confident my MNK/WAR using tavnazian taco and defender did almost as much, maybe as much or more damage, than both the apocalypse DRK and almace PLD combined. We didn't use any 2hrs during the fight. (well, don't know if DRK did or not but even if he did it didn't do any damage, almost positive he didn't however)

My recommended strategy that I believe will make this fight much easier, is WHM WHM BRD MNK MNK and either a 3rd MNK or a 3rd WHM, depending on how good the 2 WHMs and 2 MNKs are. Gear the MNKs /WAR using tavnazian tacos and defender, focusing on defense to survive. Then just beat on the taru using asuran fists (not ascetic's fury and i'm confident even victory smite won't outdamage asuran fists on this) and having the WHMs cure bomb like there's no tomorrow. I had march and minuet songs on my MNK but if you have 2 MNks, especially if you have 3, i'd recommend using march and minne. Soul voice is just a bonus, we didn't use any 2 hours (i think, guaranteed we didn't use BRD WHM RDM PLD or MNK 2 hours :P)

This is a horribly formatted post but I wanted to get my experience up to hopefully make this fight a whole lot easier for everyone. If someone can reformat this sometime correcting punctuation, grammar, and capitalization, i would be grateful. good luck! (copied this over from previous quest talk page, not sure where it should be posted, someone format properly please :3) --Garadante 03:12, December 15, 2011 (UTC)

Just beat this fight on the first try, party setup was MNK/NIN X4, RDM/BLM X1, BRD/WHM X1. First thing we did was of coarse buff up with protect/shell/reraise we went in and the mnk started boosting for a real good chi blast at the begining. Next came soul voice with double minuet, mnks all run in, 2hr hundred fists, rdm CSS, he went down pretty fast, near the end it got a little hecktic due to his ws one shotting some of the mnks, at that point our rdm>>> Myojin just ran around in a circle while the mnks chased it around using chi blast and hitting him! Hope this helps! Olde Rarab tail Not used! :) --Goodgravy 04:22, December 15, 2011 (UTC)

When you trade the three items Degenhart wants for the 'training', he gives you the Rare/Ex item, Olde Rarab Tail. Edit: I just used the Olde Rarab Tail in the fight with him, and it made him run away from us for about 1 minute. I used it right when he popped Hundred Fists and he ran away the whole time, and the 2 hour had worn off by the time he stopped running. Ugh... how do I sign this? --Fathertolmie

notes on possible, unconfirmed strategies

Before anyone decides that this can "only be beaten by a required job set via a specific strategy with x gear set" DO NOT PANIC!!! We've all seen these cookie-cutter strategies before, but they are NOT the only viable win, and never have been.

1st off, almost any set-up can potentially beat this with all 6 of you using the rarab tail, and I would reccomend it unless you are a masochist party; why not take the easy route? However, if you do so you'll need ranged damage since meleeing a moving target is not easy. Obviously, mages and rangers would excell in that set-up, as well as some pet jobs.

I can't actually tell if there is any reason to limit TP feed or if this guy just has a constant mega-regain, but I'm inclined to think the latter. He has damage resistance to physical at least, as well as very good evasion, I just don't think a melee group is hitting him enough for the near constant TP spam for it NOT to be regain. It's entirely possible that a party of 6 thf/dnc SATA>>DE (or whatever) using PD on the current eva tank might work, use dancers with fan dance up (and whatever eva gear they have), heavy melee /rdm for Phalanx, bring in bard for scherzo, use nins for Migwari... KEEP AN OPEN MIND!!!

DOT and Ranged damage are obvious, nuking if you have the rarab tail or some means of hate management. All pet builds also have potential, however... NOTE TO BEASTMASTERS: 10 minute time limit, means 2 call beasts and maybe 4 rewards tops (if you have gear)-if there was ever a time to use "Run Wild" this seems like it. I can tell you from experience that pup/dnc with a whm auto was able to help a good bit with a melee group until it went south on us, but we didn't use rarab tails, blm auto might be better if you do, or rdm to cure/buff/nuke.

Use your 2 hours folks! It's simple, if you can't beat him with 6 2-hour moves then you'll probably want to use the weakening strategy, and farming 18 items will probably take 2 hours, especially with everyone and their brother doing the same now, so competition for re-pops will be heavy. Reraise, your healers are gonna be busy so bring your own, and if you need to use it, expect to fight weakened. Anything with "additional effect" is probably your friend, so check your weapons. Spikes-always a good idea fighting monks, can't think it would be a bad idea now, consider a dark tank with Dread spikes, FUN! Enfeebling magic still exists, use everything you can land, it can't hurt. Haven't seen any notes about stun or sleep yet-if you can pause this guy for even a second it could make the difference, so why not try it?

Ok, so you lose XP on death, that takes like 5-10 minutes tops to recover these days. Have fun with one of the few relatively difficult fights to come down the pipe in a long time. Play arround with it a bit. Please, put any notes after this post about what you see working/not; let's end the "cookie-cutter" mentality and put it where it belongs... in the trash.--Deadmeataru 16:57, December 15, 2011 (UTC)

  • Very easy fight with 5 blms and a mnk with af3+1 gear. just use 2~3 tails and he dies vary fast. once tail been used just nuke him done ice and thunder 5 spells did 6k damge to him. mnk 2hr for little extra damge but dint need mnk to kill. so 5 blm could easyly killed him. Demonslayler~ Slaphy server~
  • The above nuking strategy definitely works. Went in with 3 BLMs, SCH, and PUP (Spiritreaver automaton) with 1 Rarab Tail we got him down to ~20%, We popped a second, and finished him off easy. If we had 6 nukers (And I wasn't dual-boxing a BLM and the SCH), we could've finished him with just one Rarab Tail. --KodoReturns 00:24, December 16, 2011 (UTC)
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