Would really like to reverse the line about adding to above 100% drops. We are normally talking about the possibility to get a given drop, not how big the drop is, so exceeding 100% is kinda pointless in my eyes. Any comments? Cemalidor 06:22, 20 November 2008 (UTC)
That seems to be exactly what you are saying, the possibility to get a drop, it would be impossible to tell which of 2 or more potential chances at a drop would give you the item, so the way it is right now makes the most sense. --Docstu 22:13, 4 December 2008 (UTC)
Very easily solo by 25 BST/WHM with CrabFamiliar no heal needed
Fairly easily soloed as a 32 THF/WAR using Sneak Attack as the first hit. Very easily soloable as anything higher than 37 (except maybe WHM). —The preceding unsigned comment was added by KestralLord (talk • contribs).
I changed the line "Very easily soloable as anything higher than 37 (except maybe WHM)." They are very easy for WHM at that level, so there's no reason to single out that job. Drjohn 21:42, 2 May 2008 (UTC)
Soloed by Taru PLD19/WAR9. I had food and TP before fight but didn't need it. A few cures and I was fine. Cjudge 11:14 19Sep08
Soloed by Taru WHM29/BLM14. I fought it while 4 Too Easy Orcs attacked me from behind. I found Blaze Spikes very useful. Evil1377 5 Oct 2008
Soloed EM Tremor Ram (putting here due to lack of Testimonials on Tremor Ram page) by Taru BLM23/RDM11. Had Scentless Armlets and Light Soleas equipped for survivability, Protect and Blaze Spikes up. Victory primarily by Sleepnuking - Randnum, Remora, 10/2008