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== Testimonials ==
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My friend and I defeated this NM duo as two 75 BST/WHM. We used Familiar on two [[Antares]] and then pulled the NM around the corner near the rear solo pet camp and went wild. We defeated it in under five minutes! You can watch the video [http://www.youtube.com/watch?v=SlYq0pHVdmk here]. --[[User:Shizoku|Shizoku]] 04:42, 9 August 2008 (UTC)
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== Potential party set up ==
 
== Potential party set up ==
   

Revision as of 04:42, 9 August 2008

Testimonials

My friend and I defeated this NM duo as two 75 BST/WHM. We used Familiar on two Antares and then pulled the NM around the corner near the rear solo pet camp and went wild. We defeated it in under five minutes! You can watch the video here. --Shizoku 04:42, 9 August 2008 (UTC)

Potential party set up

As like all wsnms, this little bat should not be taken lightly. Before attempting this NM I took a browse through several forums to see how other people rank this NM... not much help.
A general approach to this NM takes a degree of skill along with the correct support. The bat deals an easy 200dmg+ a hit and with its double hit capability it leaves the chance for a ninja to be taken down quite quickly.
In my personal case with this NM, we went with a 75 RDM/WHM and 75 NIN/WAR. The NIN boosted up as much evasion as possible but on our first try the NIN messed up on one shadow and went down.
It can be bound, and gravitied (as far as I know) so an rdm/nin duo (as stated on the main page) is possible.

From what I see, a balanced level 75 party could take it without many problems. Lower 70s would require an alliance.

Should be careful around the spawn site, EP skeletons on one side, T on the other along with one EP robber crab that spawns in tunnel (all relative to 75) so be aware of where you are fighting and that the skeletons will aggro yellow hp. --Ariannas 23:00, 6 May 2007 (CDT)

Fight

I just did this fight as a 75 Thf/nin. Because I read alot of reports saying this mob was not to be taken lightly i brought along a 75 Whm and a 75 Drg for help. Except for the Whm Erasing my Evasion Down he stood there and twiddled his thumbs. This mob did not hit me one time the entire fight. I could have solo'd it no problem. So if you are a Thf tanking this don't worry to much. With normal eva build this mob will not get through your shadows.



I soloed it as RDM75/NIN37, DoT/kite style. First thing to do is to pull it to the zone to Cape terrigan. Make sure you have a sword along with your casting gear, and kill the crab in the tunnel near the ???. Don't waste any shihei, Stoneskin/Phalanx is more than enough. Cast a fresh Stoneskin, shadows. Wait until the skeletons are far enough from the ???, and none is on the way back to the tunnel (sound aggro range is 8' for those who can see that). Pop the Bat, run to the tunnel, Bind and Poison it. Get a good head start, wait for Bind to wear off and start heading back, make sure it doesn't lose aggro. Once you get past the DC goblins, you are safe. Now you need to run to the zone, and get rid of all the too weak bats who linked on the way. Bind Baronial Bat, zone and come back in. Now you can start the solo (finally!) With 325 enfeebling skill, max ice accuracy and Aquilo's I didn't get a single Bind resist, though some had shortened duration. Gravity landed 5 times in a row also. Nukes will be very weak, your best bet is to cast AeroIII. Make sure you spend MP accordingly with your Convert timer, save Utsusemi: Ni for when the bat is attacking you (only Ichi when it's far away), and you should be fine.

using same method i solod it with no merits (296 enfeebling skill) had one bind resist, and 90% landed full duration. it hit me for 90~120 dmg with 336 def, and -26% phys dmg (no phalanx), and bio2 up. easy solo --rOg \ TaLk 09:15, 13 April 2008 (UTC)


Ninja solo straight tank

I just soloed this as nin/dnc.
Had to pull the mob to the Cape terrigan zone like the rdm above.
I waited for nighttime to use AF boots, zoned it with a train of gobbies, bats, crabs and bones, and then fought the mob.
Took me about 30 minutes to kill it in evasion mode.
Since it's a bat, Kurayami will never land, so you can't rely on it.
I needed 297 eva skill, +43 eva gear, + 10 eva from /dnc and +10 eva from Jack-o-lantern, and it was still tearing through my shadows.
/dnc required to remove evasion down.