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appears to be 2-3hour spawn from what i can tell so far after fighting it 3 times.
 
appears to be 2-3hour spawn from what i can tell so far after fighting it 3 times.
   
I believe i can confirm this as a lottery pop off a weapon that pops along the spine structure to the east of the telepoint. Soloable by a cor/nin with 12% movement speed but it will lose hate and claim frequently. It seems to run at 112% normal movement speed.
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I believe i can confirm this as a lottery pop off a weapon that pops along the spine structure to the east of the telepoint. Soloable by a cor/nin with 12% movement speed but it will lose hate and claim frequently. It seems to run at 112% normal movement speed. [[User:DaisZX|DaisZX]] 05:08, November 17, 2009 (UTC)

Revision as of 05:08, 17 November 2009

First off, my first time making a page, so I apologize for it's crudeness. Secondly, watched a pt of WHM67, 75 THF/NIN, & a 75PLD try & take this, they got to about 15% before wiping to the nasty Whirl of Rage it spams. I then tried taking it duo w/ 2 75SMN's & we simply couldn't do enough dmg to overwrite the drain spikes it has.--Sphynxer 10:34, November 12, 2009 (UTC)

Soloable by BLM/NIN via DoT kite method. Just kite around one of those white spines and cast something around every corner while keeping shadows up. About a 30 minute fight with little difficulty if you know what you are doing.

I'm not so sure this is a timed spawn. If you notice the Cursed Weapons in the area, they re-pop much like Panzer Percival in Jugner Forest. It's possible that the PH for Barbaric Weapon can spawn at the other spines and no one would know when it was killed. Testing with my girlfriend seemed to suggest this, but the NM finally spawning after 6 hours only when we started killing these far-spawning "placeholders" could be a coincidence. --Shanecf 07:46, November 15, 2009 (UTC)

first attempted to solo as pld/dnc bad idea keke. came back as rdm/nin tried to dot/nuke kite. seems to be immune or very resistant to gravity and bind. dispel didnt take off its spikes effect. did end up killing it but melee style keke was a long fight (30mins or so) but managed to pull a win. pops more specifically at G-8 eastern side of large rock on map along the mini spine there. also blind, paralyze, and slow landed easily. easily out run with movement speed. dot kite works but prepare for it going unclaimed alot and be careful not to let bio and poison to wear as it regens quite rapidly. will mess up DD/tanks very quickly so if your doing this with a small group tank shouldnt engage and no damage done to it should be melee hits as its dread spikes effect really hurts. appears to be 2-3hour spawn from what i can tell so far after fighting it 3 times.

I believe i can confirm this as a lottery pop off a weapon that pops along the spine structure to the east of the telepoint. Soloable by a cor/nin with 12% movement speed but it will lose hate and claim frequently. It seems to run at 112% normal movement speed. DaisZX 05:08, November 17, 2009 (UTC)