Requested Move[]
Move: For Naming Conventions, Weapon Skills should be two words as it is in the main article of the similar name, Category:Weapon Skills. --Wayka †Talk† 12:35, 11 June 2007 (CDT)
More difficult than it should be.[]
I was looking over to see if anyone had added the new WS's, and I realized how incredibly murky this guide is... I will try to clean it up soon. --Eclyptic
Possibly incorrect cap levels...[]
At level 70, the automaton melee and ranged skill cap at 244, not 245, which would make the "newer" Weapon skills obtainable at 71, not 70. Can anyone confirm this? --Elras 11:44, 29 May 2008 (UTC)
Storm Body / Valoredge Head[]
I just turned lvl74 and have noticed Kintoki trying to use Magic Mortar repeatedly without any maneuvers up...I have 226 melee and 251 magic...Tested with Light - Dark - Light up and he still tried to use it. Yuppiekin 01:27, 6 September 2008 (UTC)
Are you reading the page correctly?:
By default, the automaton will use the highest weaponskill it has available. Different weaponskills can be triggered, by using the maneuvers listed in the tables below.
- If there are multiple maneuvers active, the automaton will choose a weaponskill based on whichever there are more of.
- If there is a tie, the automaton will use the highest weaponskill, of the tied elements.
And:
This means that with both Light Maneuver and Dark Maneuver it would choose Magic Mortar because you have more Light Maneuver than Thunder Maneuver or Wind Maneuver. The only way for it to use Slapstick or Knockout is for you to have more Thunder Maneuvers or Wind Maneuvers, respectively, than Light Maneuvers - Hiachi 02:04, 6 September 2008 (UTC)
Dont suppose someone could update this with the new String Shredder / Armor Shatterer? Dawezy 03:54, May 11, 2011 (UTC)