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Third floor pad room Archaic Gear dropped a cotton purse for me, that was a surprise! Edited. [[User:Elwynn|Elwynn]] ([[User talk:Elwynn|talk]]) 23:14, November 10, 2019 (UTC)
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== Bloodshed (Ares/Ker) Plans/Boss Walkthrough ==
 
== Bloodshed (Ares/Ker) Plans/Boss Walkthrough ==
   

Latest revision as of 23:14, November 10, 2019

Third floor pad room Archaic Gear dropped a cotton purse for me, that was a surprise! Edited. Elwynn (talk) 23:14, November 10, 2019 (UTC)


Bloodshed (Ares/Ker) Plans/Boss Walkthrough Edit

SUMMARY:


This is not the prime run for Bloodshed plans, but if you are in search of Genta armor from Khimaira while still obtaining a few Bloodshed plans, this strategy will work for you. --Leauce (talk) 23:57, March 7, 2013 (UTC)

  • This run averages around 80-90min, and requires you to kill a decent amount of enemies due to the fact that unlocks from mobs are not 100%.
  • What can unlock from mobs is listed below; whether or not the unlock occurs, the unlock will be available from the next floors runic lamp.
  • To note, Scholar and Corsair are dualed so this may be cleared quicker.
  • You can expect 3-6 plans as well as a minimum of 50 alexandrite per run.
  • Note, adding more people to this run means killing additional mobs on each floor to obtain full unlocks for everyone.


JOBS:


99NIN/WAR, 99THF/NIN, 99SCH/RDM, 99COR/WHM


FLOOR 1:


  • At the runic lamp have Scholar obtain Job Ability, Spellcasting, and Sub-job to apply AoE Phalanx/Regen 5 to party throughout the run. (We do second Job Ability to Corsair for rolls, and HP to Scholar to help with sublimation).
  • Move west to the first room and clear 4 vultures (sight). (Sub-job, head/neck, back/waist)
  • Move south and clear 4 leeches (sound). (Sub-job, ranged, rings/earrings)
  • Move farther south to kill Merrow Shadowdancer (sight). (MP, magic, hands)
  • Head farther south to clear additional leeches (sound) to fully unlock Sub-job, ranged, rings/earrings.
  • Sneak up and head west towards the second Merrow Shadowdancer (sight).
  • Kill Merrow Shadowdancer (sight). (MP, magic, hands)
  • Backtrack to first room.
  • Move west to kill Merrow Kubukidancer (sight). (Job Ability, HP, legs/back)
  • Move farther west and clear additional vultures (sight) to fully unlock Sub-job, head/neck, back/waist.
  • Invis up and head to north Merrow Kubukidancer (sight).
  • Kill Merrow Kubukidancer (sight). (Job Ability, HP, legs/back)
  • All members should have Sub-job, ranged, head/neck, rings/earrings, and back/waist unlocked before zoning.
  • Have someone head east then south to port party to floor 2.


FLOOR 2:


  • Do not use lamp for unlocks until after Lamia Dartist and Merrow Chantress has been killed.
  • Kill Lamia Dartist (sight). (Job Ability, HP, legs/feet)
  • Kill Merrow Chantress (sight). (MP, magic, hands)
  • 4 charges available from lamp. (Assuming 1 charge awarded for each type of mob killed from previous floor)
  • Unlock Job Ability, HP, hands, legs/feet as priority.
  • Head towards the center room and clear out Archaic Gear (sound/sight) in the north, west, east, and south hallways which will force Archaic Gear NM to spawn.
  • Kill the Archaic Gear NM for 1 Bloodshed Plan drop.
  • Use the porter in the center to zone up to floor 3.


FLOOR 3:


  • 0 charges from runic lamp. (Charges linked to beast type killed on previous floor.)
  • Head west to clear 4 flytraps (sound). (DEX, AGI, MND)
  • Head farther west to clear additional flytraps (sound) to fully unlock DEX, AGI, and MND.
  • Backtrack east and move east/north avoiding qutrub (sight/sound) until NM Acrolith is found.
  • Kill NM Acrolith for 1-2 Umbrage plan and ??% 1 Bloodshed plan.
  • Head to north room, avoid the lamia (sight), locate and kill the single archaic gear which will spawn Archaic Gear NM in the porter room.
  • Head to the north porter room and kill the NM Archaic Gear for 1 Bloodshed plan.
  • DEX, AGI, MND should be unlocked before zoning.
  • Zone to floor 4.


FLOOR 4:


  • 1 unlock from lamp. (Due to beast type killed on previous floor.)
  • Sneak up and head west avoiding the acrolith (sound).
  • Kill Lamia Fatedealer x2 (CHR, VIT), and Lamia Dartist x2 (Job Ability, HP, legs/feet) to spawn Lamia Spoliator NM.
  • Kill Lamia Spoliator NM for 1 Bloodshed plan drop.
  • Kill additional Lamia Dancer x2 (MP, magic, hands) and Lamia Graverobber x2 (MND, magic) as necessary.
  • Backtrack to kill 2 acroliths which will force spawn NM Acrolith.
  • Kill NM Acrolith for 1-2 Umbrage plans and ??% Bloodshed plan.
  • Job Ability, HP, legs/feet, MP, hands, should be unlocked before zoning.
  • Head back to eastern porter to zone to floor 5.


FLOOR 5:


  • 2 charges from runic lamp; recommended to unlock VIT. (Unsure of what determined 2 unlocks)
  • Head to first room and clear out archaic gear x4 (true sight/sound). (Weapon, body, ranged)
  • Head farther west and south to kill additional archaic gear (true sight/sound) to fully unlock weapon, body, and ranged.
  • Weapons, body, ranged should be unlocked before zoning.
  • Head south to the center room of the map and zone up to floor 6.


FLOOR 6:


  • Assuming charges from runic lamp are linked to amount of rooms from floor 5 and if a single gear was killed in each or not.
  • Clear archaic chariots (sound/link) from main room avoiding the Armored Chariot as well as the Archaic Rampart. (STR, INT, DEX, magic)
  • When ready, engage Armored Chariot and kill in under 3min which will allow Archaic Rampart to spawn Khimaira as reinforcements.
  • Armored Chariot uses standard chariot TP moves as well as Mortal Revolution (15' AoE knockback/stun, avoidable with 3 shadows).
  • Prepare for Khimaira NM fight. (see Khimaira notes below)
  • Engage Archaic Rampart, force it to spawn Khimaira NM, and kill rampart.
  • Kill Khimaira and head to northern porter to zone to floor 7.


FLOOR 7:


  • Engage and defeat Khysokhimaira Elder!


KHIMAIRA:


Khimaira is a simple fight as long as the following notes are taken into account. Around 35%HP remaining make sure to place a mage outside of Fulmination range in order to paralyna main mage. As long as main mage is unencumbered, the fight will not be a challenge.

  • My team prepares with Chaos Roll, Magus Roll, and Barthundra; Monk Roll not necessary as the majority of Khimaira's TP moves are non-threatening.
  • Susceptible to all types of enfeebles.
  • Fight either behind or on the sides of the NM to avoid TP move Lithic Breath.
  • Around 35%HP position one of mages outside of 32' range to avoid being hit by Fulmination.
  • Uses TP move Fulmination (Used <30% HP; 32' AoE High dmg paralyze/stun lasting 30sec+ at times)
  • Uses TP move Dreadstorm (AoE Low dmg terrorize, wipes shadows)
  • Uses TP move Tourbillion (AoE Low dmg knockback, inflicts Defense Down, avoidable with 3 shadows)
  • Uses TP move Tenebrous Mist (AoE TP reset)
  • Uses TP move Lithic Breath (Inflicts weakness; Only uses when target with hate is in front of NM)
  • Uses TP move Plague Swipe (Directional dmg, inflicts bio, avoidable with 2 shadows; Only used when target with hate is positioned behind NM)

  • I think when Salvage became solo-able, they removed the ability to reset timer for the Armored Chariot. I used flee to lose hate on thf, but after i went back to fight it, the Khimaira didn't pop. --Deiago
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