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Level 99 Solo

Like all the old Dynamis bosses, this guy is also a joke. A good blue mage could one shot him with a self skillchain in seconds or a 2 houring warrior with king's justice -> upheaval. I fought today with 2 warriors and didn't even have time to MS upheaval finish my chain before he died. Good luck --Josiahkf (talk) 21:23, May 8, 2013 (UTC)

Kiting Dragons

I have had no issues popping the boss, using flee and then keeping ahead of the dragons running in circles in the bottom area using only Fajin boots (18% movement) occasionally they will nick you with a breath attack on a corner if you take it to sharply.--Duzell-Levi (talk) 01:41, October 29, 2012 (UTC)

Attacks

I think it should be noted that Angra Mainyu does deal damage to you (physical attacks) when you get too close to it. Melee range. --MXCNLink 05:28, 15 January 2009 (UTC)

Call for help ?

Has anybody tried to Call for Help Angra Mainyu to keep track of him ? (A target Called for Help appears with a little arrow on the radar) As the boss doesn't seem to drop anything, and stays claimed after warps, i guess it could work... Azurine.Gilgamesh 11:39, 26 August 2009 (UTC)

Successful trio BLU/WAR + THF/NIN + RDM/WHM. THF popped the boss (important so the dragons all aggro THF), BLU took out the NM with support from RDM. The NM is incredibly weak, was able to do 20% with Efflux QC, however he warps around a lot, slowing the battle down. The hard part of the fight comes when he's near 25% hp. The way to avoid getting CS+death is to bring him down below 25% as he warps away. This requires pretty good timing, but it's not too hard using BLU spells. If you do it correctly, he'll chainspell and warp away before casting death. This gives you enough time to kite him until CS is over with. After that, just Azure Lore and finish him off. Be careful because he will still cast death, just not instantly. THF should have holy waters ready to use in case chaos blade hits them. The dragons have extremely long range on their tp abilities so stay as far ahead as you can. It's not your typical kite. Took us a few tries to win, but once we had it down it was pretty simple. Figured I'd post in case anyone wanted to lowman this guy.--Billzey 04:25, May 21, 2011 (UTC)


Successful kill, 4 people; THF95/NIN47, DNC95/NIN47, NIN95/DNC47 and an outdated SAM90/WAR41 that recently returned to the game. THF had 2 pairs of Powder Boots, ontop of Flee and Trotter Boots, kited dragons while DNC NIN SAM took down Angra. SAM mostly had hate, kept it steady til about 30% while DNC and NIN kept him cured up. THF ran out of Flees as we started to zerg at that point, and Chainspell death begun. SAM was Death'd mid-2hr, and DNC and NIN proceeded to Violent Flourish and continued to zerg. Both were downed immediately after stuns wore, died at 1% and it ran for the THF. DNC RR'd and killed it with first melee hit. pretty intense --BruHouse 06:04, October 22, 2011 (UTC)


Duo’d with a LOT of patience and a little luck by two 99 BST/DNC. Our winning attempt was done by using 1 Dipper Yuly and 1 Faithful Falcorr to start, along with 300 TP, 5 Finishing Moves, and a boatload of pet food/mulsum. Gear was pretty standard: 2x Astolfo, PDT Head, some AF3+2, etc. We started the fight by popping and using Noisome Powder to grab the attention of all five mobs before the popper ate it (Lost twice like that). Falcorr then pulled the main boss away from the Pukis’s. Falcorr worked the boss down to about 60% and then Heel/Stayed and just let it swing at him. Angra doesn’t really hit too hard and only warps around as it’s HP is knocked down so those two basically just stood there while Dipper killed all 4 Pukis’s and BST’s stood WAY out of range, only getting close to the fight to Reward. Once all four were down, all 4 of us went as hard as we could at Angra. Used Violent Flourish to try to stun Death as often as possible and re-summoned pets the second we could. Won with each of us under 25% HP.

This method was our final attempt after a string of poor luck and poorer strategy. You almost need to kill the Pukis’s before you take down Angra because once he Chainspell death’s your pets, the Pukis’s come for you and they hit HARD. You can kite them for a little (With Desutor Tassets +8% Movement) but their TP moves have a GIGANTIC range, making it hard to sustain for too long. Of course, you could always just bring more people too, but we were determined to get this done ourselves. 1 win – 7 losses. Really fun fight. --Timmy 14:47, May 7, 2012 (UTC)

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