FFXIclopedia
No edit summary
m (Added Nirvana to the Summoner Relic Set)
Line 669: Line 669:
 
|align="center" |75
 
|align="center" |75
 
| [[Claustrum]]
 
| [[Claustrum]]
  +
|- valign="top" BGCOLOR="#FFEAF0"
  +
|align="center" |75
  +
| [[Nirvana]]
 
|-
 
|-
 
|}
 
|}

Revision as of 05:59, 9 September 2008

Job Overview

Summoner


Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 8 more of the Avatars of Vana'diel, after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel.
Though not knowing any native White Magic spells, a Summoner is often called upon to take the roll of healer in a party through supporting their party through use of magic learned through their Support Job and through the various Blood Pacts of their Avatars. Although they appear frail, below their meek exterior they hold the power to deal out high, hate-free, spike damage rivaling the strongest "melee" jobs in later levels.




Job Abilities

Level  Name
01  Astral Flow
50  Elemental Siphon


Job Traits

Level  Name
10  Max MP Boost
15  Clear Mind
20  Resist Slow
25  Auto Refresh
30  Clear Mind II
30  Max MP Boost II
40  Resist Slow II
45  Clear Mind III
50  Max MP Boost III
60  Clear Mind IV
60  Resist Slow III
70  Clear Mind V
70  Max MP Boost IV
75  Resist Slow IV
75 (Merit)  Avatar Physical Accuracy
75 (Merit)  Avatar Physical Attack
75 (Merit)  Avatar Magical Accuracy
75 (Merit)  Avatar Magical Attack
75 (Merit)  Elemental MP Cost


Summons

Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetual MP cost to sustain it here; MP costs are based on the Summoner's level. For more information, please see Summoner Avatar Costs.


Avatars

Level  Avatar
01  Carbuncle
01  Fenrir
01  Ifrit
01  Titan
01  Leviathan
01  Garuda
01  Shiva
01  Ramuh
01  Diabolos

Elementals

Level  Avatar
01  Fire Spirit
01  Ice Spirit
01  Air Spirit
01  Earth Spirit
01  Thunder Spirit
01  Water Spirit
01  Light Spirit
01  Dark Spirit

Summons Commands

Level  Command
01  Assault
01  Blood Pact: Rage
01  Blood Pact: Ward
01  Release
01  Retreat

Blood Pacts

Level  Command  Avatar
1  Searing Light*  Carbuncle
1  Howling Moon*  Fenrir
1  Inferno*  Ifrit
1  Earthen Fury*  Titan
1  Tidal Wave*  Leviathan
1  Aerial Blast*  Garuda
1  Diamond Dust*  Shiva
1  Judgment Bolt*  Ramuh
1  Ruinous Omen*  Diabolos
1  Healing Ruby  Carbuncle
1  Punch  Ifrit
1  Rock Throw  Titan
1  Barracuda Dive  Leviathan
1  Claw  Garuda
1  Axe Kick  Shiva
1  Shock Strike  Ramuh
1  Camisado  Diabolos
5  Poison Nails  Carbuncle
5  Moonlit Charge  Fenrir
10  Crescent Fang  Fenrir
10  Fire II  Ifrit
10  Stone II  Titan
10  Water II  Leviathan
10  Aero II  Garuda
10  Blizzard II  Shiva
10  Thunder II  Ramuh
19  Thunderspark  Ramuh
Level  Command  Avatar
20  Somnolence  Diabolos
21  Lunar Cry  Fenrir
21  Rock Buster  Titan
23  Burning Strike  Ifrit
24  Shining Ruby  Carbuncle
25  Aerial Armor  Garuda
26  Tail Whip  Leviathan
28  Frost Armor  Shiva
29  Nightmare  Diabolos
30  Double Punch  Ifrit
31  Rolling Thunder  Ramuh
32  Lunar Roar  Fenrir
33  Slowga  Leviathan
35  Megalith Throw  Titan
36  Whispering Wind  Garuda
37  Ultimate Terror  Diabolos
38  Crimson Howl  Ifrit
39  Sleepga  Shiva
42  Lightning Armor  Ramuh
43  Ecliptic Growl  Fenrir
44  Glittering Ruby  Carbuncle
46  Earthen Ward  Titan
47  Spring Water  Leviathan
48  Hastega  Garuda
49  Noctoshield  Diabolos
50  Double Slap  Shiva
54  Ecliptic Howl  Fenrir
Level  Command  Avatar
55  Meteorite  Carbuncle
56  Dream Shroud  Diabolos
60  Fire IV  Ifrit
60  Stone IV  Titan
60  Water IV  Leviathan
60  Aero IV  Garuda
60  Blizzard IV  Shiva
60  Thunder IV  Ramuh
65  Healing Ruby II  Carbuncle
65  Eclipse Bite  Fenrir
65  Nether Blast  Diabolos
70  Flaming Crush  Ifrit
70  Mountain Buster  Titan
70  Spinning Dive  Leviathan
70  Predator Claws  Garuda
70  Rush  Shiva
70  Chaotic Strike  Ramuh
75 (Merit)  Meteor Strike  Ifrit
75 (Merit)  Heavenly Strike  Shiva
75 (Merit)  Wind Blade  Garuda
75 (Merit)  Geocrush  Titan
75 (Merit)  Thunderstorm  Ramuh
75 (Merit)  Grand Fall  Leviathan

*These commands are only available when Astral Flow is active.

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Staff B 5 109 250
 Club C+ 5 105 230
 Dagger E 4 94 200
 Evasion E 4 94 200


Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Summoning Magic A- 6 114 269

See Summoner Skill Caps for a by-level breakdown of weapon skill limits.

Artifact Equipment

Artifact Set
Level Artifact
41  Kukulcan's Staff
52  Evoker's Spats
54  Evoker's Bracers
56  Evoker's Pigaches
58  Evoker's Doublet
60  Evoker's Horn
Artifact Set +1
Level Artifact
74  Evoker's Spats +1
74  Evoker's Bracers +1
74  Evoker's Pigaches +1
74  Evoker's Doublet +1
74  Evoker's Horn +1
Relic Set
Level Relic
70  Summoner's Cape
71  Summoner's Spats
72  Summoner's Bracers
73  Summoner's Pigaches
74  Summoner's Doublet
75  Summoner's Horn
75  Claustrum
75  Nirvana
Relic Set +1
Level Relic
75  Summoner's Spats +1
75  Summoner's Bracers +1
75  Summoner's Pigaches +1
75  Summoner's Doublet +1
75  Summoner's Horn +1

Note:

Summoner Guides