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Revision as of 18:11, 18 December 2011
Job Overview
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Job Abilities
Group 1 Merits
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Job Traits
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Summons
Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).
Important note: In Salvage all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. Additionally, any Atma affecting you also affect your pets.
Avatars
† Summoning Alexander or Odin requires Astral Flow to be in effect and to be level 75+. |
Elementals
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Summons Commands
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Blood Pacts
*These commands are only available when Astral Flow is active.
Combat Skill Ratings
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Magic Skill Ratings
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See Summoner Skill Caps for a by-level breakdown of Weapon Skill limits.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Summoner Artifact/Relic Sets Comparison.
- To see a side by side comparison of Empyrean sets visit Caller's Sets Comparison.
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Summoner Guides
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