FFXIclopedia

Want to add or edit pages and content? You can begin editing and making new pages immediately! Just create an account and verify the email in two simple steps!

READ MORE

FFXIclopedia

These heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with the myriad Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel.

Job Abilities[]

Job Traits[]

Levels 01~49[]

Levels 50~99[]

Pet Commands[]

Merit Point Categories[]

Group 1[]

Group 2[]

  • Meteor Strike: This Ifrit Blood Pact is a fire elemental magic attack against your target. Each additional level grants 400 TP Bonus to the attack.
  • Heavenly Strike: This Shiva Blood Pact is an ice elemental magic attack against your target. Each additional level grants 400 TP Bonus to the attack.
  • Wind Blade: This Garuda Blood Pact is a wind elemental magic attack against your target. Each additional level grants 400 TP Bonus to the attack.
  • Geocrush: This Titan Blood Pact is an earth elemental magic attack against your target that stuns it. Each additional level grants 400 TP Bonus to the attack.
  • Thunderstorm: This Ramuh Blood Pact is a lightning elemental magic attack against your target that stuns it. Each additional level grants 400 TP Bonus to the attack.
  • Grand Fall: This Leviathan Blood Pact is a water elemental magic attack against your target that stuns it. Each additional level grants 400 TP Bonus to the attack.

Summoning Magic[]

Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a Key ItemMoon Bauble Key ItemVial of Dream Incense. Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).

In Salvage all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. Additionally, any Atma affecting you also affect your pets.

At level 99, Avatar levels are modified by items equipped in the ammo slot as well as a select few other pieces. Through this, it's possible to get level 123 on Carbuncle and Cait Sith and level 122 on everyone else.

Levels 01~49[]

Levels 50~99[]

Blood Pacts[]

Carbuncle
Type Name Level
Rage Searing Light 1 (SP1)
Ward Healing Ruby 1
Rage Poison Nails 1
Ward Shining Ruby 24
Ward Glittering Ruby 44
Rage Meteorite 55
Ward Healing Ruby II 65
Rage Holy Mist 76
Ward Soothing Ruby 94
Ward Pacifying Ruby 99
Fenrir
Type Name Level
Rage Howling Moon 1 (SP1)
Rage Moonlit Charge 5
Rage Crescent Fang 10
Ward Lunar Cry 21
Ward Lunar Roar 32
Ward Ecliptic Growl 43
Ward Ecliptic Howl 54
Rage Eclipse Bite 65
Rage Lunar Bay 78
Ward Heavenward Howl 96
Rage Impact 99
Ifrit
Type Name Level
Rage Inferno 1 (SP1)
Rage Punch 1
Rage Fire II 10
Rage Burning Strike 23
Rage Double Punch 30
Ward Crimson Howl 38
Rage Fire IV 60
Rage Flaming Crush 70
Rage Meteor Strike 75 (Merit)
Ward Inferno Howl 88
Rage Conflag Strike 99
Titan
Type Name Level
Rage Earthen Fury 1 (SP1)
Rage Rock Throw 1
Rage Stone II 10
Rage Rock Buster 21
Rage Megalith Throw 35
Ward Earthen Ward 46
Rage Stone IV 60
Rage Mountain Buster 70
Rage Geocrush 75 (Merit)
Ward Earthen Armor 82
Rage Crag Throw 99
Leviathan
Type Name Level
Rage Tidal Wave 1 (SP1)
Rage Barracuda Dive 1
Rage Water II 10
Rage Tail Whip 26
Ward Slowga 33
Ward Spring Water 47
Rage Water IV 60
Rage Spinning Dive 70
Rage Grand Fall 75 (Merit)
Ward Tidal Roar 84
Ward Soothing Current 99
Garuda
Type Name Level
Rage Aerial Blast 1 (SP1)
Rage Claw 1
Rage Aero II 10
Ward Aerial Armor 25
Ward Whispering Wind 36
Ward Hastega 48
Rage Aero IV 60
Rage Predator Claws 70
Rage Wind Blade 75 (Merit)
Ward Fleet Wind 86
Ward Hastega II 99
Shiva
Type Name Level
Rage Diamond Dust 1 (SP1)
Rage Axe Kick 1
Rage Blizzard II 10
Ward Frost Armor 28
Ward Sleepga 39
Rage Double Slap 50
Rage Blizzard IV 60
Rage Rush 70
Rage Heavenly Strike 75 (Merit)
Ward Diamond Storm 90
Ward Crystal Blessing 99
Ramuh
Type Name Level
Rage Judgment Bolt 1 (SP1)
Rage Shock Strike 1
Rage Thunder II 10
Rage Thunderspark 19
Ward Rolling Thunder 31
Ward Lightning Armor 42
Rage Thunder IV 60
Rage Chaotic Strike 70
Rage Thunderstorm 75 (Merit)
Ward Shock Squall 92
Rage Volt Strike 99
Diabolos
Type Name Level
Rage Ruinous Omen 1 (SP1)
Rage Camisado 1
Ward Somnolence 20
Ward Nightmare 29
Ward Ultimate Terror 37
Ward Noctoshield 49
Ward Dream Shroud 56
Rage Nether Blast 65
Rage Night Terror 80
Ward Pavor Nocturnus 98
Rage Blindside 99
Cait Sith
Type Name Level
Ward Altana's Favor 1 (SP1)
Rage Regal Scratch 1
Ward Raise II 15
Ward Mewing Lullaby 25
Ward Reraise II 30
Ward Eerie Eye 55
Rage Level ? Holy 75
Rage Regal Gash 99
Siren
Type Name Level
Rage Clarsach Call 1 (SP1)
Rage Welt 1
Ward Lunatic Voice 15
Rage Roundhouse 25
Ward Katabatic Blades 31
Ward Chinook 42
Ward Bitter Elegy 50
Rage Sonic Buffet 65
Rage Tornado II 75
Ward Wind's Blessing 88
Rage Hysteric Assault 99
Odin
Type Name Level
Rage Zantetsuken 75 (SP1)
Alexander
Type Name Level
Ward Perfect Defense 75 (SP1)
Atomos
Type Name Level
Ward Deconstruction 75
Ward Chronoshift 75

Job Points[]

Main article: Job Points

Categories[]

  • Astral Flow Effect: Increases attributes of Avatars and Spirits by 3 per rank while under the effects of Astral Flow.
  • Astral Conduit Effect: Enhances blood pact effects by 1% per rank while under the effects of Astral Conduit. Increases effect duration of Blood Pact: Ward abilities by 1% per rank.
  • Avatar/Spirit Accuracy Bonus: Increases Avatar and Spirit physical accuracy by 1 per rank.
  • Avatar/Spirit Magic Accuracy Bonus: Increases avatars' and spirits' magic accuracy by 1 per rank.
  • Elemental Siphon Effect: Increases amount of MP recovered by 3 per rank when using Elemental Siphon.
  • Avatar/Spirit Physical Attack: Increases avatars' and spirits' physical attack by 2 per rank.
  • Mana Cede Effect: Increases the amount of TP given to avatars and spirits by 50 per rank when using Mana Cede.
  • Avatar's Favor Effect: Increases the starting value of the summoned avatar's duration for the purposes of determining the effects of Avatar's Favor by 3 seconds per rank.
  • Avatar/Spirit Magic Damage: Increases the magic damage of avatars and spirits by 5 per rank.
  • Blood Pact Damage: Increases damage dealt by Blood Pacts by 3 per rank.

Gifts[]

Job Points Needed Name / Effect
5 Magic Defense Bonus
Increases magic defense by 3.
Capacity Point Bonus
Increases acquired capacity points by 5%.
10 Magic Evasion Bonus
Increases magic evasion by 3.
20 Physical Defense Bonus
Increases physical defense by 3.
25 Capacity Point Bonus
Increases acquired capacity points by 7%.
30 Physical Evasion Bonus
Increases physical evasion by 3.
45 Spirit and Avatar Physical Attack and Defense Bonus
Increases spirit and avatar physical attack, ranged attack, and defense by 15.
50 Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus
Increases acquired capacity points by 9%.
60 Spirit and Avatar's Physical Accuracy and Physical Evasion Bonus
Increases spirit and avatar's physical accuracy, ranged accuracy and physical evasion by 10.
80 Spirit and Avatar Magic Attack and Defense Bonus
Increases spirit and avatar magic attack and magic defense by 5.
95 Capacity Point Bonus
Increases acquired capacity points by 11%.
100 Blood Pact Recast Time
Reduces Blood Pact recast time by 5 seconds.
Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
125 Spirit/Avatar Mag. Acc. & Eva. Bonus
Increases spirit and avatar magic accuracy and evasion by 10.
145 Capacity Point Bonus
Increases acquired capacity points by 13%.
150 Summoning Magic Skill Bonus
Increases summoning magic skill by 5.
180 Magic Defense Bonus
Increases magic defense by 5.
205 Capacity Point Bonus
Increases acquired capacity points by 15%.
210 Magic Evasion Bonus
Increases magic evasion by 5.
245 Physical Defense Bonus
Increases physical defense by 5.
275 Capacity Point Bonus
Increases acquired capacity points by 17%.
280 Physical Evasion Bonus
Increases physical evasion by 5.
320 Avatar/Spirit Phys. Atk. & Def. Bonus
Increases avatar and spirit physical attack, ranged attack, and physical defense by 23.
355 Capacity Point Bonus
Increases acquired capacity points by 19%.
360 Avatar/Spirit Phys. Acc. & Eva. Bonus
Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15.
405 Avatar/Spirit Mag. Atk. & Def. Bonus
Increases avatar and spirit magic attack and magic defense by 8.
445 Capacity Point Bonus
Increases acquired capacity points by 21%.
450 Avatar/Spirit Phys. Acc. & Eva. Bonus
Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15.
500 Summoning Magic Skill Bonus
Increases summoning magic skill by 8.
Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
545 Capacity Point Bonus
Increases acquired capacity points by 23%.
550 Avatar's Favor Effect
Increases the effects of Avatar's Favor by 1.
605 Magic Defense Bonus
Increases magic defense by 6.
655 Capacity Point Bonus
Increases acquired capacity points by 25%.
660 Magic Evasion Bonus
Increases magic evasion by 6.
720 Physical Defense Bonus
Increases physical defense by 6.
775 Capacity Point Bonus
Increases acquired capacity points by 27%.
780 Physical Evasion Bonus
Increases physical evasion by 6.
845 Avatar/Spirit Phys. Atk. & Def. Bonus
Increases avatar and spirit physical attack, ranged attack, and physical defense by 30.
905 Capacity Point Bonus
Increases acquired capacity points by 29%.
910 Avatar/Spirit Phys. Acc. & Eva. Bonus
Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 20.
980 Avatar/Spirit Mag. Atk. & Def. Bonus
Increases avatar and spirit magic attack and magic defense by 10.
1045 Capacity Point Bonus
Increases acquired capacity points by 31%.
1050 Avatar/Spirit Phys. Acc. & Eva. Bonus
Increases avatar and spirit magic accuracy and evasion by 20.
1125 Summoning Magic Skill Bonus
Increases summoning magic skill by 10.
1195 Capacity Point Bonus
Increases acquired capacity points by 33%.
1200 Blood Pact Recast Time
Reduces Blood Pact recast time by 5 seconds.
Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
1280 Magic Defense Bonus
Increases magic defense by 8.
1355 Capacity Point Bonus
Increases acquired capacity points by 35%.
1360 Magic Evasion Bonus
Increases magic evasion by 8.
1445 Physical Defense Bonus
Increases physical defense by 8.
1530 Physical Evasion Bonus
Increases physical evasion by 8.
1620 Avatar/Spirit Phys. Atk. & Def. Bonus
Increases avatar and spirit physical attack, ranged attack, and physical defense by 38.
1710 Avatar/Spirit Phys. Acc. & Eva. Bonus
Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 25.
1805 Avatar/Spirit Mag. Atk. & Def. Bonus
Increases avatar and spirit magic attack and magic defense by 13.
1900 Avatar/Spirit Phys. Acc. & Eva. Bonus
Increases avatar and spirit magic accuracy and evasion by 25.
2000 Summoning Magic Skill Bonus
Increases summoning magic skill by 13.
2100 ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
Superior 5
Enables the player to equip items marked as Superior 5 (Su5).

Combat Skills[]

Master Levels increase player combat skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Staff B 5 144 398
Club C+ 5 139 378
Dagger E 4 124 300
Evasion E 4 124 300

See Summoner Skill Caps for a by-level breakdown of Weapon Skill limits.

Magic Skill Ratings[]

Master Levels increase player magic skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Summoning A- 6 150 417

Job-Specific Equipment[]

To see a side by side comparison of Artifact/Relic sets visit Summoner Artifact/Relic Sets Comparison.

To see a side by side comparison of Empyrean sets visit Caller's Sets Comparison.

To see a side-by-side comparison of the Item Level 109 Reforged sets visit Summoner Reforged Armor Sets

To see a side-by-side comparison of the Item Level 119 Reforged sets visit Summoner Reforged Armor Sets +1

Artifact Equipment[]

See Also: The Puppet Master

Relic Armor[]

Empyrean Armor[]

Other JSE[]

Slot Armor Level
Hands Carbuncle Mitts 20
Neck Evoker's Torque 30
Head Austere / Penance Hat 50
Body Austere / Penance Robe 50
Hands Austere / Penance Cuffs 50
Legs Austere / Penance Slops 50
Feet Austere / Penance Sabots 50
Ring Conjurer's Ring 50
Hands Beacon Cuffs 59
Head Fenrir's Crown 70
Hands Evoker's Gages 70
Ear Conjurer's Earring 70
Body Yinyang Robe 71
Feet Evoker's Boots 71
Feet Koschei Crackows 71
Neck Sacrifice Torque 71
Ring Evoker's Ring 71
Feet Morana's Pigaches 72
Head Karura Hachigane 73
Back Tiresias' Cape 76
Head Accord Hat 77
Waist Diabolos's Rope 83
Head Baayami Hat / +1 99
Body Baayami Robe / +1 99
Hands Baayami Cuffs / +1 99
Legs Baayami Slops / +1 99
Feet Baayami Sabots / +1 99
Head Accord Hat +1 99
Head Apogee Crown / +1 99
Body Apogee Dalmatica / +1 99
Hands Apogee Mitts / +1 99
Legs Apogee Slacks / +1 99
Feet Apogee Pumps / +1 99
Body Shomonjijoe / +1 99
Hands Asteria Mitts / +1 99
Hands Lamassu Mitts / +1 99
Legs Avatara Slops 99
Legs Enticer's Pants 99
Legs Punga's Slops 99
Neck Summoner's Collar / +1 / +2 99
Ear Beckoner's Earring / +1 / +2 99
Ear Cath Palug Earring 99
Ear Esper Earring 99
Ear Gelos Earring 99
Ring Speaker's Ring 99
Back Samanisi Cape 99
Back Scintillating Cape 99
Waist Regal Belt 99
Waist Ligeia Sash 99
Waist Lucidity Sash 99
Back Conveyance Cape 99
Back Campestres's Cape 99

Ultimate Weaponry[]

Job Guides[]

Outdated Guides[]