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Start NPC Callisto - Grauberg (S) (F-6)
Items Needed Base weapon (see below)
Repeatable Yes, see below.
Reward Augmented base weapon (see below)


Walkthrough

  • Please note that ONLY 6 members are allowed to fight, if in ally only the popping PT will be fighting.
  • Obtain a base weapon you want to be augmented; there is one base weapon for each job:

Oberon's Knuckles - Monk
Oberon's Sainti - Puppetmaster
Oberon's Rapier - Red Mage

Erlking's Blade - Blue Mage
Erlking's Sword - Paladin
Erlking's Tabar - Beastmaster
Erlking's Kheten - Warrior

Dweomer Knife - Bard
Dweomer Scythe - Dark Knight
Dweomer Maul - White Mage

Ogre Jambiya - Dancer
Ogre Sickle - Black Mage

Fay Crozier - Summoner
Fay Staff - Scholar
Fay Lance - Dragoon
Fay Gendawa - Ranger

Fane Baselard - Thief
Fane Hexagun - Corsair
Tsukumo - Ninja
Rindomaru - Samurai

  • Talk to Callisto, who will offer to tell you about the quest, the items, or the monsters that you will have to defeat in order to obtain your augmented weapon. Information
  • When you are ready to begin, trade the weapon to Callisto.
You will not receive the weapon back until you complete the quest.
  • Find a Watchful Pixie in any of the areas Callisto told you about. Information
  • Fights are Party of 6 max only. (Can't help from outside pt or if in alliance)
    • The Watchful Pixie can tell you about the weapon you have stored, the strength of the beast in this area, and will offer you the option to begin the battle.
    • Failure to defeat the monsters will not cause any EXP loss. You may also raise up, and go straight back into the fight by talking to the Watchful Pixie again.Information

Watchful Pixie/Battle Locations

Zone Directions Mobs
West Sarutabaruta (S) (F-10) 1x Poroggo Gourmand, 6x Poroggo Toady
Beaucedine Glacier (S) (H-10) Turn left at the first tower upon zoning in from Batallia Downs (S)
Xarcabard (S) (J-8) Megalotaur and Torvotaur
Batallia Downs (S) Near at top of the hill at (F-7) Gnashfang Rahskhas (Orc), Rahskhas's Pet x4
East Ronfaure (S) (J-7) Southwest corner of (J-7) near the wall Faytrapper Vashgash (Orc), Faygorger Ram x2, Faygorger Sheep x4
North Gustaberg (S) (G-6)
Grauberg (S) (J-11) Southern area of (J-11) Ru'Bha Stonewall, Sentinel Wivre x4


Game Description

Client
Callisto (Witchfire Glen, Grauberg (S))
Summary
To save their ancestral home from a fate of destruction, the fey folk would entreat your aid.


Historical Background

Sidhe

In Irish mythology, the Sidhe (properly spelled Sídhe) refers to both fairy mounds or hills in which fairies live and the fairy people which reside in those hills (thus, sidhe is the term for both the place and the people that inhabit that place). The Scottish mythology equivalent of the sidhe, the sith, only refers to the fairy people and lacks the geographic component. These fairy people were supernatural humanoid beings that often (but not always) appeared fair of skin and very attractive and often had magical powers or abilities. Sidhe is pronounced “shee” and means “people of the fairy mounds” and “fairy” (sith means “fairy”).

Those mounds or hollow hills in which they resided are tumuli, burial mounds, or barrows and are hollow earthen structures covered by dirt and grass (and later trees if in wooded areas) which are used to bury the dead in certain cultures. Burying the dead in this manner was common in the British Isles from around 3000-800 BCE.

Examples: Banshee, Baobhan Sith, Leanan Sidhe, Cait Sith, Cu Sith, Daoine Sidhe, Du-Sith.

The culture named Sith in the Star Wars franchise derives its name from the Sidhe/Sith of Irish & Scottish mythology.

Concerning the Weapons

All the base weapons used in this quest have references to fairies and other fairy-tale creatures found throughout various legends and stories. See each weapon for additional information.

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