Gradually creates a storage of MP while reducing your HP. The effect ends once an MP limit is reached, or your HP has gone too low. The stored MP is then transferred to your MP pool by using the ability a second time.
Recast Time: 30 seconds after the ability is reactivated
Duration (Charging): Until MP stored is 50% of Max HP or until HP ≤ 50% (Max Sublimation will increase its value by 10 per Merit Point).
Duration (Charged): 2 hours
Sublimation's efficiency increases based on your current SCH level, whether it is set as your main or support job. (Clarification: With SCH as a subjob, you'll receive a base of 3MP per tick. "Current SCH level" would mean 49 if it's subjob to a level 99 job).
Lv. 35: 2 HP → 2 MP per tick
Lv. 45: 2 HP → 3 MP
Lv. 55: 2 HP → 4 MP
Lv. 65: 2 HP → 5 MP
Lv. 75: 2 HP → 6 MP
Lv. 85: 2 HP → 7 MP
Lv. 95: 2 HP → 8 MP
Equipment that enhances Sublimation will convert an additional 1 HP to MP per tick while equipped.
Using Sublimation again will end the effect and return all stored MP, whether it is Activated or Complete.
/ja "Sublimation" <me>
In Nietzschean philosophy, as well as in Freudian psychoanalytic theory, sublimation is the redirection of negative emotions and repressed, unconscious drives (in Freud) or a suppressed will to power (Nietzsche) to creative, healthy outlets, often either artistic or spiritual.
Also, in chemistry, sublimation is the process by which solids are transformed directly to the vapor state without passing through the liquid phase. Example: Dry ice (solid carbon dioxide) changes directly to carbon dioxide gas without passing through a liquid state.