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Job: Thief
Family: Hounds
Crystal: Dark
Weak to: Fire, Light

Notorious Monster

Sturm

Sturm

Zone

Level

Drops

Steal

Spawns

Notes

Eldieme Necropolis

62

1

A, L, H, HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned at D-4 during quest: A New Dawn along with 2 tigers, Trombe and Taifun
  • Sturm has a -TON- of hit points, and the two tigers will not be even remotely enough to kill it. Bring a lot of people, and be very careful. On a 62 BST, it was hitting for 200+ dmg each hit. It hit the tigers for 75-100 damage each hit, and the tigers did not have very good accuracy at all. Before Trombe died, he had only taken off about 5% of the Sturm's life.
  • About 12,000+ HP
  • Very prone to Paralyze and Slow.
  • The tigers Trombe and Taifun will despawn when Sturm dies.

(see testimonials)

Historical Background

Sturm is the German word for "storm". Sturm is also a German surname.

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