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*Will "Despawn" back into an NPC if all players are out of its range. If reapproached, it will respawn into its [[mimic]] form.
 
*Will "Despawn" back into an NPC if all players are out of its range. If reapproached, it will respawn into its [[mimic]] form.
 
*Will not "despawn" back into NPC if anyone who has any hate it is still alive. this is from personal experience we engaged one of these in [[Abyssea - La Theine]] by the gnoles and after 2 members of our party died, we started to disengage and run away, knowing we couldn't win. It drew the remaining 4 members in 1 by 1 (the last 2 were near the main encampment) until we were all dead.
 
*Will not "despawn" back into NPC if anyone who has any hate it is still alive. this is from personal experience we engaged one of these in [[Abyssea - La Theine]] by the gnoles and after 2 members of our party died, we started to disengage and run away, knowing we couldn't win. It drew the remaining 4 members in 1 by 1 (the last 2 were near the main encampment) until we were all dead.
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[[de:Sturdy Pyxis (Mimic)]]

Revision as of 00:51, 25 July 2010

Sturdy Pyxis has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Sturdy Pyxis.


Job: Warrior
Family: Mimics
Crystal: Light
Weak to: Dark
Strong to: Light, Physical damage

SturdyPyxis

Sturdy Pyxis

Zone Level Drops Steal Spawns Notes
Abyssea - Konschtat
Abyssea - Tahrongi
Abyssea - La Theine
Unknown A, T(H), M
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Will never "Drop" from a monster. Will only spawn from the Sturdy Pyxis that are found already existing in the zone
  • Will "Despawn" back into an NPC if all players are out of its range. If reapproached, it will respawn into its mimic form.
  • Will not "despawn" back into NPC if anyone who has any hate it is still alive. this is from personal experience we engaged one of these in Abyssea - La Theine by the gnoles and after 2 members of our party died, we started to disengage and run away, knowing we couldn't win. It drew the remaining 4 members in 1 by 1 (the last 2 were near the main encampment) until we were all dead.