FFXIclopedia
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Abbreviation: STR

A base stat that is compared with an enemy's vitality as part of physical combat damage calculations in Final Fantasy XI.

Strength also has a direct impact on a character's attack and Ranged Attack. The table below breaks it down by weapon type. As of the December 2018 Version Update:

Weapon Type Attack Increase per point of STR
Two Handed 1.0
Main Hand 1.0
Off Hand 0.5
Hand-to-Hand 0.75
Ranged 1.0 (Ranged Attack)

Strength is aligned with the element of Fire. Many fire-based items add STR to a character's Stats. Example: Ifrit's Blade

Effects of Player Race[]

Based off Warrior Strength score

Race Lv.1 Lv.75 Lv.80 Lv.85 Lv.90 Lv.95 Lv.99
Elvaan 9 69 72 76 80 84 87
Galka 9 67 70 74 78 82 85
Hume 8 64 67 71 75 79 82
Mithra 8 61 64 68 72 76 79
Tarutaru 7 58 61 65 69 73 76

Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Stats up to 99 taken from FFXI Stat Calculator and do not include subjobs. [1]

Effects of Job[]

Different Jobs (Main or Support) provide varying amounts of STR to the player character. In order of impact:

  1. (Tied) Dark Knight, Warrior
  2. (Tied) Dragoon, Paladin, Rune Fencer
  3. (Tied) Monk, Ninja, Samurai
  4. (Tied) Bard, Beastmaster, Dancer, Red Mage, Thief, White Mage, Blue Mage
  5. (Tied) Corsair, Puppetmaster, Ranger
  6. (Tied) Black Mage, Scholar
  7. Summoner

Set Blue Magic spells also have an impact on player STR, this ranking is based on a Blue Mage with zero spells set.

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