Start NPC | Rasdinice - Southern San d'Oria (S) (I-9) | |||||||||||||||||||||
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Minimum Rank | Golden Star ∮∮∮∮ | |||||||||||||||||||||
Category | Security | |||||||||||||||||||||
Cost | 1 Op Credit | |||||||||||||||||||||
Unit Size | 1 Member | |||||||||||||||||||||
Reward |
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Op Tiers | I • II • III | |||||||||||||||||||||
Related Ops | Bastok • San d'Oria • Windurst |
Walkthrough[]
- Gain your mission from Rasdinice.
- Walk through Southern San d'Oria (S) until you find a "Suspicious object" and examine it.
- This mission only requires up to Five "Suspicious object"s.
- Return to Rasdinice to complete the mission.
Notes[]
- The location is random, and the "Suspicious Object" moves to a different spot after someone picks it up, but we may as well keep track of the places where we found one "Suspicious Object". I just waited at a spot and clicked it when it appeared, saves you some walking around.
- Possible places:
- (B-6) -TWO- just outside Count Caffaule's Manor.
- (D-6) Southeast corner of the sector, on the wooden balcony.
- (D-7) -THREE- One at the northernmost part of the sector, in the middle of the street; one at the top of the stairs heading north, one right next to the tree.
- (D-8) On the Tanners' Guild Balcony
- (E-7) In front of NPC Riautte.
- (E-8) On the balcony (take the stairway to the left).
- (F-6) Right after the Portcullis.
- (G-7) Behind the Hanged Cage with the Orcish Captive.
- (G-8) Northwestern corner of the sector, just south of a portcullis.
- (G-9) Enter Tunnel At (F-8) pass NPC Aurfet.
- (H-10) Where tunnel opens into Chocobo area.
- (I-9) Right before the steps leading up to Houilloumie.
- (I-11) -TWO- One just north of the eastern torch; another directly in front of Daigraffeaux.
- (J-10) Where tunnel opens into Chocobo area.
- (J-10) -TWO- Where tunnel exits out of the Chocobo area.
- (K-8) -THREE- Two on the wooden ramp, one near the entrance to Rosel's Armour Shop.
- (K-10) Near Chocobo/infront of Alfred.
- (L-6) Bottom of the ramp heading to the barracks.
- (L-7) Bottom of the stairs to the right.
- (L-8) Right after the Portcullis.
- (M-5) -TWO- in front of the entrance to the barracks/Mog House.
- (M-7) On the balcony.
- (M-7) On the stairs.
- (M-8) On the balcony.
- All "Suspicious Objects" are pooled, meaning if multiple people undertake the task at the same time, they all can see the same points. This can lead to competition over spawns.
- More than one "Suspicious Object" can spawn at a time.
- "Suspicious Objects" can respawn in the same place multiple times in a row.
- "Suspicious Objects" will not show up on the Job Ability Wide Scan
- "Suspicious Objects" will despawn if unclaimed 2-3mins after spawning.
Game Description[]
Client: Rasdinice (Southern San d'Oria (S))
Summary:
- Orcish spies have infiltrated San d'Oria and planted instruments of mass destruction and/or mayhem (IMDaoMs) in various discreet locations. You are to patrol the capital and remove any hazardous materials you encounter.