Gain your mission from Rasdinice.
Walk through Southern San d'Oria (S) until you find a "Suspicious object" and examine it.
This mission only requires up to Five "Suspicious object"s.
Return to Rasdinice to complete the mission.
The location is random, and the "Suspicious Object" moves to a different spot after someone picks it up, but we may as well keep track of the places where we found one "Suspicious Object". I just waited at a spot and clicked it when it appeared, saves you some walking around.
(B-6) -TWO- just outside Count Caffaule's Manor.
(D-6) Southeast corner of the sector, on the wooden balcony.
(D-7) -THREE- One at the northernmost part of the sector, in the middle of the street; one at the top of the stairs heading north, one right next to the tree.
(D-8) On the Tanners' Guild Balcony
(E-7) In front of NPC Riautte.
(E-8) On the balcony (take the stairway to the left).
(F-6) Right after the Portcullis.
(G-7) Behind the Hanged Cage with the Orcish Captive.
(G-8) Northwestern corner of the sector, just south of a portcullis.
(G-9) Enter Tunnel At (F-8) pass NPC Aurfet.
(H-10) Where tunnel opens into Chocobo area.
(I-9) Right before the steps leading up to Houilloumie.
(I-11) -TWO- One just north of the eastern torch; another directly in front of Daigraffeaux.
(J-10) Where tunnel opens into Chocobo area.
(J-10) -TWO- Where tunnel exits out of the Chocobo area.
(K-8) -THREE- Two on the wooden ramp, one near the entrance to Rosel's Armour Shop.
(K-10) Near Chocobo/infront of Alfred.
(L-6) Bottom of the ramp heading to the barracks.
(L-7) Bottom of the stairs to the right.
(L-8) Right after the Portcullis.
(M-5) -TWO- in front of the entrance to the barracks/Mog House.
(M-7) On the balcony.
(M-7) On the stairs.
(M-8) On the balcony.
All "Suspicious Objects" are pooled, meaning if multiple people undertake the task at the same time, they all can see the same points. This can lead to competition over spawns.
More than one "Suspicious Object" can spawn at a time.
"Suspicious Objects" can respawn in the same place multiple times in a row.
"Suspicious Objects" will not show up on the Job Ability Wide Scan
"Suspicious Objects" will despawn if unclaimed 2-3mins after spawning.
Client: Rasdinice ( Southern San d'Oria (S))
Orcish spies have infiltrated San d'Oria and planted instruments of mass destruction and/or mayhem (IMDaoMs) in various discreet locations. You are to patrol the capital and remove any hazardous materials you encounter.