FFXIclopedia
Advertisement

Heads control the AI of the automaton.

Deployment
Stays put when deployed. Will only move if the enemy is out of casting range or if it runs out of MP.

Spell Availability
Spells become available as the puppet's magic skill increases. The stormwaker head has access to cure IV, tier III nukes, and enfeebles.

Curing Priority
Can only cure the master and puppet, prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the damage gauge article for more info.

Spells and Enemy HP%
The casting AI changes, based on how much health the mob deployed on has.

Enemy HP% Default Casting Priority
75% - 100% Silence -> Slow -> Blind -> Paralyze -> Bio II -> Poison -> Nuke
50% - 75% Nukes by default.

Enfeebles may require two maneuvers to be prioritized.

low hp - 50% Nukes by default.

Enfeebles may require two maneuvers to be prioritized.
DoT spells can no longer be cast.

low hp The automaton will ignore all maneuvers and attempt to finish the enemy off.
It chooses the weakest nuke that will adequately kill the enemy, when unresisted.

If bio II is not available, the automaton will cast the highest DoT available: dia < bio < dia II < bio II

Spells and Maneuvers
Maneuvers increase the priority of spells of their respective element.

Maneuver Spells
Ice Nuke -> Paralyze
Wind Silence
Earth Slow
Water Poison
Light Cure IV -> Dia II
Dark Blind -> Bio II


Spell-Casting Delay
24 seconds with Stormwaker Frame and Mana Booster.
30 seconds with Harlequin Frame and Mana Booster.

Elemental Slots
Trans Fire0 / Trans Wind2 / Trans Lightning0 / Trans Light0
Trans Ice3 / Trans Earth2 / Trans Water3 / Trans Dark2

See Also:

Advertisement