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Job: Warrior
Family: Hydras

Guardian of Asgarth

Zone Level Drops Steal Spawns Notes
Ortlinde's Chamber 1 A, L, T(S), T(H)
Gerhilde's Chamber 1 A, L, T(S), T(H)
Brunhilde's Chamber 1 A, L, T(S), T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • One of the possible bosses for Einherjar - Wing III chambers.
  • Can Draw In its current target.
  • Uses all the standard Hydra TP moves.
  • Uses Mighty Strikes multiple times.
  • Unlike the other Hydra NMs, Stoorworm doesn't have any auto-regen.

Historical Background

In Celtic mythology, the Stoorworm was a giant sea serpent.

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