Statistics
If BASE < 80, then the damage absorption is equal to the BASE value.
If 80 ≤ BASE < 130 then:
If 130 ≤ BASE then:
Stoneskin's total effect is capped at 350 damage.[1]
Equipment which enhances Stoneskin grants a flat bonus to the spell's effect and goes past the natural cap of the spell.
- Shedir Seraweels adds 35 damage absorbed when worn by the receiver of the spell.
- Nodens Gorget adds 30 damage absorbed when worn by the receiver of the spell.
- Stone Gorget adds 30 damage absorbed when worn by the receiver of the spell.
- Stone Mufflers adds 30 damage absorbed when worn by the receiver of the spell.
- Siegel Sash adds 20 damage absorbed when worn by the receiver of the spell.
- Haven Hose adds 20 damage absorbed when worn by the receiver of the spell.
- Earthcry Earring adds 10 damage absorbed when worn by the receiver of the spell.
Stoneskin will not overwite itself.
The White Magic Stoneskin will overwrite and is not overwritten by the effects of:
- Metallic Body
- Diamondhide
- Earthen Ward
- Stoneskin granted by Cures cast under Afflatus Solace
Other Uses
How to Obtain
Auction House Category: Scrolls > White Magic ( | ) |
Merchants
7,025 - 8,118 gil
This scroll is only sold to citizens of the corresponding nation, and only if that nation has finished in first place after a Conquest update.
- Regine - Port San d'Oria (J-8
)
- Kususu - Port Windurst (H-8
)
- Sororo - Bastok Markets (H-5
)
References
Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil — Blink — Foil — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV • V — Shellra I • II • III • IV • V
Recovery:
Adloquium — Embrava — Erase — Regen I • II • III • IV • V — Refresh I • II • III
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — Flurry • II — Haste • II
Storms:
Aurorastorm I • II — Firestorm I • II — Hailstorm I • II — Rainstorm I • II — Sandstorm I • II — Thunderstorm I • II — Voidstorm I • II — Windstorm I • II
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Enspells:
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II
Weapon Enchantments:
Auspice • Temper I • II
Stat boosts:
Boost-VIT • MND • AGI • CHR • STR• DEX• INT — Gain-VIT • MND • AGI • CHR • STR• INT• DEX
Enmity Control:
Animus Augeo — Animus Minuo — Crusade
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning