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− | + | [[Category:Campaign Operations]][[Category:Campaign]] |
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+ | {{Campaign Ops |
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− | {|border="0" width="100%" |
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⚫ | |||
− | |width="70%" valign="top"| |
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+ | | requirements = Region must be under Bastok control. |
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− | {|border="0" width="70%" cellpadding="0" cellspacing="3" |
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+ | | minrank = {{Medal|star4}} |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF" width=30%|'''Start NPC:''' |
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+ | | category = Security |
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⚫ | |||
+ | | cost = 1 [[Op Credits|Op Credit]] |
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− | |- |
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+ | | size = 1 Member |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF"|'''Requirements:'''<br> |
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+ | | items = |
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− | |valign="top" style="padding-left:1ex; background:#E0E0E0"|1 Member, 1 [[Op Credits|Op Credit]], [[Golden Star]] |
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+ | | stars = |
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− | |- |
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+ | {{Campaign Ops/Star|1|246~269|703~779}} |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF"|'''Items Needed:''' |
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+ | {{Campaign Ops/Star|2|270~290|780~829}} |
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− | |valign="top" style="padding-left:1ex; background:#E0E0E0"|None |
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+ | {{Campaign Ops/Star|3|296~314|847~899}} |
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− | |- |
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+ | {{Campaign Ops/Star|4|329~344|941~983}} |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF"|'''Title:''' |
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+ | {{Campaign Ops/Star|5|345~408|987~1205}} |
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− | |valign="top" style="padding-left:1ex; background:#E0E0E0"|None |
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+ | | result = Increase the Fortification's Max HP by 6. |
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− | |- |
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+ | | name = Steel Resolve |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF"|'''Repeatable:''' |
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+ | | nation = Bastok |
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− | |valign="top" style="padding-left:1ex; background:#E0E0E0"|Yes |
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+ | | tiers = 4 |
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− | |- |
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⚫ | |||
− | |valign="top" BGCOLOR="#D5D9FF"| '''Reward:''' |
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− | |valign="top" BGCOLOR="#E0E0E0"| |
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− | {|border="0" width="100%" cellpadding="2" cellspacing="1" |
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− | |- align="center" BGCOLOR="#D5D9FF" |
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− | | {{Star}} |
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− | | [[Experience Points]] |
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− | | [[Allied Notes]] |
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− | |- align="center" BGCOLOR="#E0E0E0" |
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− | | 1 || ~285 || ~885 |
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− | |- align="center" BGCOLOR="#E0E0E0" |
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− | | 2 || {{Question}} || {{Question}} |
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− | |- align="center" BGCOLOR="#E0E0E0" |
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− | | 3 || ~303 || ~868 |
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− | |- align="center" BGCOLOR="#E0E0E0" |
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− | | 4 || {{Question}} || {{Question}} |
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− | |- align="center" BGCOLOR="#E0E0E0" |
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− | | 5 || ~408 || ~1205 |
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− | |- |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF"|'''Previous Quest:''' |
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− | |valign="top" style="padding-left:1ex; background:#E0E0E0"|[[Steel Resolve II (Bastok)]] |
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− | |- |
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− | |valign="top" style="padding-left:1ex; background:#D5D9FF"|'''Next Quest:''' |
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− | |valign="top" style="padding-left:1ex; background:#E0E0E0"|??? |
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− | |} |
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− | |width="30%" valign="top"| |
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− | __TOC__ |
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− | |} |
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---- |
---- |
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− | |||
=== Walkthrough === |
=== Walkthrough === |
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− | |||
* Gain your mission from [[Hieronymus]]. |
* Gain your mission from [[Hieronymus]]. |
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* Go to any Bastok controlled area and talk to the [[Campaign Arbiter]]. |
* Go to any Bastok controlled area and talk to the [[Campaign Arbiter]]. |
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* Talk to the [[Campaign Arbiter]] to teleport back to [[Bastok Markets (S)]]. |
* Talk to the [[Campaign Arbiter]] to teleport back to [[Bastok Markets (S)]]. |
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* Report back to [[Hieronymus]] to complete mission. |
* Report back to [[Hieronymus]] to complete mission. |
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+ | |||
− | <br> |
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---- |
---- |
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− | |||
=== Notes === |
=== Notes === |
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*The [[Campaign Arbiter]] gives you the following information about who gets what crystal: |
*The [[Campaign Arbiter]] gives you the following information about who gets what crystal: |
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− | ** |
+ | ** The young Elvaan wearin' the red hat is a blacksmith = [[Fire Crystal]] |
− | ** |
+ | ** The adorable little Tarutaru with the blonde braids is laying plaster = [[Ice Crystal]] |
− | ** Hume lady is a |
+ | ** The Hume lady is a stonemason, and a darn good one = [[Wind Crystal]] |
− | ** |
+ | ** That old coot of an Elvaan with the huge axe strapped across his back is a carpenter = [[Earth Crystal]] |
− | ** Mithra with the black |
+ | ** May not look it, but the Mithra with the black kerchief wrapped 'round her noggin is an architect = [[Lightning Crystal]] |
− | ** |
+ | ** That sprat of a Tarutaru wearin' the blue getup's a handy lil' plumber = [[Water Crystal]] |
− | ** |
+ | ** The good-looking fella in all white does scaffoldin'. Young Hume lad = [[Light Crystal]] |
− | ** |
+ | ** The lady Elvaan's a painter. Handles a brush like nobody I never seen = [[Dark Crystal]] |
− | |||
*You can determine the crystal that they need depending on what they are wearing, along with their race and gender. |
*You can determine the crystal that they need depending on what they are wearing, along with their race and gender. |
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*Multiple NPC's will show up, so there is no correct order to give out the crystals, just give out the ones that need to go with who is shown. |
*Multiple NPC's will show up, so there is no correct order to give out the crystals, just give out the ones that need to go with who is shown. |
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− | *If you take too long, the NPC will leave. |
+ | *If you take too long, the NPC will leave. The time you have to make your selections is much shorter than in the first two Ops, so you need to be very fast to succeed. |
− | *Successfully completing this mission will increase the Fortification's Max HP |
+ | *Successfully completing this mission will increase the Fortification's Max HP up to a maximum level of 300. |
*Make sure the NPC's come to a complete stop before trying to give them a crystal. Pressing too early will cause it to miss, and with such a long delay before you can choose another crystal, it can be instant failure. |
*Make sure the NPC's come to a complete stop before trying to give them a crystal. Pressing too early will cause it to miss, and with such a long delay before you can choose another crystal, it can be instant failure. |
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+ | |||
− | [[Image: |
+ | [[Image:Steel Resolve I.jpg|frame|NPCs Crystal Guide]] |
+ | |||
---- |
---- |
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⚫ | |||
⚫ | |||
− | ===Special Ops Description=== |
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⚫ | |||
⚫ | |||
'''Unit Requirement:''' 1 member |
'''Unit Requirement:''' 1 member |
Latest revision as of 19:34, 23 August 2010
Start NPC | Hieronymus - Bastok Markets (S) (E-8) | |||||||||||||||||||||
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Requirements | Region must be under Bastok control. | |||||||||||||||||||||
Minimum Rank | Golden Star ∮∮∮∮ | |||||||||||||||||||||
Category | Security | |||||||||||||||||||||
Cost | 1 Op Credit | |||||||||||||||||||||
Unit Size | 1 Member | |||||||||||||||||||||
Reward |
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Op Tiers | I • II • III • IV | |||||||||||||||||||||
Related Ops | Bastok • San d'Oria • Windurst |
Walkthrough
- Gain your mission from Hieronymus.
- Go to any Bastok controlled area and talk to the Campaign Arbiter.
- Give the correct Crystal orders - See below.
- Talk to the Campaign Arbiter to teleport back to Bastok Markets (S).
- Report back to Hieronymus to complete mission.
Notes
- The Campaign Arbiter gives you the following information about who gets what crystal:
- The young Elvaan wearin' the red hat is a blacksmith = Fire Crystal
- The adorable little Tarutaru with the blonde braids is laying plaster = Ice Crystal
- The Hume lady is a stonemason, and a darn good one = Wind Crystal
- That old coot of an Elvaan with the huge axe strapped across his back is a carpenter = Earth Crystal
- May not look it, but the Mithra with the black kerchief wrapped 'round her noggin is an architect = Lightning Crystal
- That sprat of a Tarutaru wearin' the blue getup's a handy lil' plumber = Water Crystal
- The good-looking fella in all white does scaffoldin'. Young Hume lad = Light Crystal
- The lady Elvaan's a painter. Handles a brush like nobody I never seen = Dark Crystal
- You can determine the crystal that they need depending on what they are wearing, along with their race and gender.
- Multiple NPC's will show up, so there is no correct order to give out the crystals, just give out the ones that need to go with who is shown.
- If you take too long, the NPC will leave. The time you have to make your selections is much shorter than in the first two Ops, so you need to be very fast to succeed.
- Successfully completing this mission will increase the Fortification's Max HP up to a maximum level of 300.
- Make sure the NPC's come to a complete stop before trying to give them a crystal. Pressing too early will cause it to miss, and with such a long delay before you can choose another crystal, it can be instant failure.
Objective
- Allied strongholds must be fortified to withstand assault by Beastman siege turrets. Travel to one of our nation's areas and oversee the construction effort.
Unit Requirement: 1 member