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Job: Warrior, Ranger, Thief, Black Mage
Family: Shadows
Crystal: Dark
Weak against: Fire Trans Fire, Light Trans Light

Spriggan

Spriggan

Zone

Level

Drops

Steal

Spawns

Notes

The Eldieme Necropolis
Warrior

64-66

6
Respawn: 5 minutes

A, L, H, HP

The Eldieme Necropolis
Ranger

64-66

6
Respawn: 5 minutes

A, L, H, HP

The Eldieme Necropolis
Thief

64-66

6
Respawn: 5 minutes

A, L, H, HP

The Eldieme Necropolis
Black Mage

64-66

6
Respawn: 5 minutes

A, L, H, HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Additional Effect: Evasion Down on melee and ranged attacks.

Historical Background

In Cornish folklore, Spriggans are spiritlike beings described in several different ways. By some accounts, they are the ghosts of giants who can inflate or shrink their size. They are actually said to be small, ugly beings who are often mistaken to be ghosts of giants because of their ability to change their size. These Spriggans caused disasters, like collapsing structures, lost children, crop damage, or bad weather. They were considered dangerous, often robbing humans and kidnapping infants and leaving a repugnant baby Spriggan in its place (the Changeling archetype). They were also said to be found around standing stones or other megaliths guarding treasures. The other account of Spriggans says they resemble cats from a distance, having furry bodies, bright eyes, and long tails. These cat creatures could also change size and travel across large distances in a single moment.

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