Notes/Description
- Spirit Surge is a Dragoon's 2 hour special ability.
- The Dragoon must have the Wyvern out in order to use Spirit Surge.
- The Dragoon's Wyvern is absorbed upon use of Spirit Surge and can't be resummoned until the Spirit Surge effect wears off.
- While this ability is in effect, Jump and High Jump gain 100% accuracy as well as additional effects:
- Jump temporarily weakens an enemy’s defense.
- High Jump causes an enemy’s TP to be reduced by a percentage proportionate to the amount of damage inflicted.
- Super Jump causes the closest party member behind the dragoon (from the point of view of the monster) to have his or her enmity reduced by half.
- The Dragoon's maximum HP is increased by roughly 15% and is healed by the Wyvern's current HP.
- The Dragoon gains a large STR boost. (= 1 + level / 5)
- The Dragoon gains a large Accuracy boost.
- The Dragoon gains a 25% Haste boost, that goes in "Haste gained from magic" cap (43.75%).
- The Wyvern's per-hit damage is added onto the Dragoon's individual attacks.
- The Wyvern's current TP is added to the Dragoon's and with proper timing a self-skillchain may be performed.
- The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.
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Macro Syntax
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