FFXIclopedia
Register
m (namespace conversion)
mNo edit summary
Line 11: Line 11:
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
+
! Zone || Level || Drops || Steal || Spawns || Notes
Notes
 
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
 
|style="padding-left:1ex"|[[Beadeaux]]
 
|style="padding-left:1ex"|[[Beadeaux]]
Line 24: Line 23:
 
*{{Gil Mugged}}
 
*{{Gil Mugged}}
 
|align="center"|15<br>''Respawn:16 minutes''
 
|align="center"|15<br>''Respawn:16 minutes''
|align="center"|A, L, H
+
|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
   
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
Line 36: Line 35:
 
*{{Gil Mugged}}
 
*{{Gil Mugged}}
 
|align="center"|5<br>''Respawn:16 minutes''
 
|align="center"|5<br>''Respawn:16 minutes''
|align="center"|A, L, H
+
|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
   
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
Line 48: Line 47:
 
*{{Gil Mugged}}
 
*{{Gil Mugged}}
 
|align="center"|15<br>''Respawn:16 minutes''
 
|align="center"|15<br>''Respawn:16 minutes''
|align="center"|A, L, H
+
|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|

Revision as of 10:10, 19 July 2009

Job: Black Mage
Family: Quadav
Crystal: Water
Weak to: Lightning

Spinelq

Spinel Quadav

Zone Level Drops Steal Spawns Notes
Beadeaux 44 - 48 15
Respawn:16 minutes
A, L, H
??? HP
??? MP
Castle Zvahl Baileys 47 - 49 5
Respawn:16 minutes
A, L, H
??? HP
??? MP
Castle Zvahl Keep 47 - 49 15
Respawn:16 minutes
A, L, H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants