Table of Contents
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Zone Information
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Description
Spreading out to the south of Bastok is the rocky terrain of South Gustaberg. Plentiful with ore, hundreds of tunnels and mine shafts have been dug beneath the earth by Humes and Quadav alike. To the east, the Morhen Lighthouse can be found on the cliffs lining the Bastore Sea, its light guiding the way for the ferries and airships that traverse the area. | ||||||||||||||||||||||||||||||||||
Connections
Bastok Markets: (J-7)
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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A Foreman's Best Friend | Map | Gudav | Port Bastok H-5 |
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
Smoke on the Mountain | General | Hungry Wolf | Metalworks G-9 |
The Bare Bones | Map | Degenhard | Bastok Markets I-10 |
The Cold Light of Day | General | Malene | Bastok Markets I-5 |
Mission | Nation | Starter | Location |
The Call of the Wyrmking | Promathia 3-1 | --- | --- |
Other Information[]
NPCs Found Here[]
Name | Location | Type |
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Fish Eyes | E-8 | Special Event Goldfish Scooping Vendor |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Tococo
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5 | Armiger's Lace | Birds |
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Leaping Lizzy
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10-11 | Bounding Boots Lizard Skin Lizard Tail |
Lizards | L, H
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Carnero
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11-12 | Fresh Blood Giant Sheep Meat Sheepskin Sheep Tooth Katayama |
Sheep | A, L
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Tunnel Worm
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-1 | Copper Ore Flint Stone Zinc Ore |
Worms | 14 | H | |
Huge Hornet
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1 | Insect Wing Honey |
Bees | 26 | S, Sc | |
Ding Bats
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01-04 | Bat Wing | Bat Trios | 25 | H | |
Stone Eater
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01-05 | Copper Ore Flint Stone Silver Ore Zinc Ore |
Pebble | Worms | 68 | H |
Stone Crab
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02-03 | Rock Salt | Crabs | 1 | A, H | |
Maneating Hornet
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02-06 | Beehive Chip Giant Stinger Honey Insect Wing |
Honey | Bees | 30 | S, Sc |
Vulture
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02-06 | Bird Egg Bird Feather |
Bird Feather | Birds | 42 | L, H |
Walking Sapling
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02-06 | Treant Bulb Grain Seeds Vegetable Seeds |
Grain Seeds | Saplings | 49 | H |
Goblin Fisher
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03-04 | Bamboo Fishing Rod Beastcoin Clothespole Fastwater Fishing Rod Goblin Helm Goblin Mail Yew Fishing Rod |
Beastcoin | Goblins | 4 | A, L, S |
Sand Crab
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3-4 | Crabs | 1 | A, H | ||
Fledermaus
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03-05 | Bat Wing | Giant Bats | 12 | L, H | |
Amber Quadav
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03-08 | Ash Clogs Bronze Cap Circlet Cuffs Fetich Arms Fetich Head Fetich Legs Fetich Torso Quadav Backplate Quadav Helm Scroll of Bind Scroll of Blind Scroll of Paralyze Scroll of Protectra Slops |
Beastcoin | Quadav | 13 | A, L, H |
Amethyst Quadav
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03-08 | Ash Clogs Circlet Cuffs Quadav Backplate Quadav Helm Scroll of Barpoison Scroll of Barsleep Scroll of Blind Scroll of Paralyze Scroll of Sneak Scroll of Protectra Slops |
Beastcoin | Quadav | 11 | A, L, H |
Goblin Thug
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03-08 | Goblin Armor Goblin Mail Wild Onion Beastcoin Goblin Mask |
Beastcoin | Goblins | 17 | A, L, S |
Goblin Weaver
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03-08 | Beastcoin Cotton Cloth Cotton Thread Goblin Armor Goblin Mask Grass Cloth Grass Thread |
Grass Thread | Goblins | 11 | A, L, S |
Rock Lizard
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03-08 | Lizard Tail | Lizards | 33 | L, H | |
Young Quadav
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03-08 | Bronze Cap Bronze Leggings Bronze Mittens Bronze Subligar Cuffs Quadav Helm Scroll of Bind Shell Shield |
Quadav | 23 | A, L, H | |
Enchanted Bones
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04-08 | Bone Chip | Bone Chip | Skeletons | 8 | A, H, HP |
Land Crab
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05-07 | Land Crab Meat Rock Salt |
Rock Salt | Crabs | 16 | H |
Black Wolf
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05-08 | Dog Collar Revival Tree Root Wolf Hide |
Hounds | 10 | A, H, HP | |
Goblin Digger
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05-08 | Goblin Armor Goblin Mask |
Beastcoin | Goblins | 1 | A, L, S |
Mole Crab
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05-06 | Crabs | 1 | A, H | ||
Ornery Sheep
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05-08 | Giant Sheep Meat Sheep Tooth Sheepskin Fresh Blood |
Sheep | 21 | L, S | |
Shrapnel
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08-10 | Bomb Arm Bomb Ash |
Bombs | 7 | A, S, M | |
Passage Crab
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9-10 | Crabs | 1 | A, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Bubbly Bernie
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Crabs | 1 |
H |
Grylio | Lizards | 1 | A, L, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |