FFXIclopedia
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[[Tranquilizer]] for Magic Accuracy.<br>
 
[[Tranquilizer]] for Magic Accuracy.<br>
 
[[Ice Maker]] for Magic Attack Bonus (erases Ice Maneuvers).<br>
 
[[Ice Maker]] for Magic Attack Bonus (erases Ice Maneuvers).<br>
[[Mana Booster]] for Fast Cast.<br>
+
[[Mana Booster]] for recast reduction.<br>
 
[[Mana Channeler]] for Magic Attack Bonus.<br>
 
[[Mana Channeler]] for Magic Attack Bonus.<br>
 
[[Optic Fiber]] for attachment potency.<br>
 
[[Optic Fiber]] for attachment potency.<br>

Revision as of 11:52, 30 January 2010

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Introduction

I've participated in several manaburns as well as soloed as a mage on Red Mage, Black Mage, and Puppetmaster using Spiritreaver. This guide is here to help Puppetmasters understand how to successfully solo and/or manaburn with their Spiritreaver frame, and what they will need to focus on for gear.

  • This guide will explore this, but mainly focus on a Lv75 PUP/SCH set-up.

Automaton Attachments

These are the basic 'Black Mage Automaton' attachments you will want. Depending on your situation, you will be using these attachments differently. In some cases, you may want to use a Mana Booster instead of an Ice Maker, or vice-versa. That will be explained more in later sections.

  • Attachments that effect Spells:

Loudspeaker for Magic Attack Bonus.
Loudspeaker II for Magic Attack Bonus.
Tranquilizer for Magic Accuracy.
Ice Maker for Magic Attack Bonus (erases Ice Maneuvers).
Mana Booster for recast reduction.
Mana Channeler for Magic Attack Bonus.
Optic Fiber for attachment potency.

  • Attachments that effect Mana:

Mana Tank for Max MP Boost and Refresh.
Mana Tank II for Max MP Boost and Refresh.
Mana Converter for Convert.
Economizer for Restore MP.
Mana Conserver for Conserve MP.

  • Attachments that effect Defensive Ability:

Smoke Screen for an evasion boost.
Accelerator II for an evasion boost.
Shock Absorber for Stoneskin.

Other attachments that you may use varying on the situation include Auto-Repair Kit II, Mana Jammer, Mana Jammer II, Stealth Screen, Eraser, Condenser, Armor Plate, Armor Plate II, Schurzen, Equalizer, Analyzer, and Steam Jacket.

  • If I've forgotten something, please note it in the talk page.

Setting Up Macros

The main macros I'll focus on will be the ones we use the most as Puppetmasters:

  • /ja "Activate" <me>
  • /ja "Repair" <me>
  • /ja "Ventriloquy" <me>
  • /pet "Deactivate" <me>
  • /pet "Deploy" <t>
  • /pet "Retrieve" <me>
  • /pet "Ice Maneuver" <me>
  • /pet "Dark Maneuver" <me>
  • /pet "Earth Maneuver" <me>
  • /pet "Water Maneuver" <me>


Now some of these maneuvers may require equipment changes in their macros. For example, this is how I have my Maneuver macros set up:

  • /equip neck "Buffoon's Collar +1"
  • /equip hands "Puppetry Dastanas"
  • /wait 1
  • /ja "Ice Maneuver" <me>
  • /equip neck "Enfeebling Torque"
  • /equip hands "Goliard Cuffs"

Aside from that, with a SCH sub you'll want to have a Sleep, Drain, and Aspir macro on hand.

Deploying Your Automaton

Standard Manaburn Set-Up
Recommended Base Attachments: Loudspeaker, Loudspeaker II, Mana Channeler, Optic Fiber, Mana Booster (or Tranquilizer if you're having Magic Accuracy issues.))

  • Keep your automaton deployed on the mob.
  • Use Ventriloquy and kite the mob during spell cast cooldown.
  • If Ventriloquy is down, use Retrieve and kite.
  • Re-deploy after cooldown is over.

(To calculate cooldown, check the spell's page for the recast time, then calculate any recast reduction from Mana Booster.)

s4 camps

s5 gear