A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Tyrant Tusk: A front-conal ability that deals varying damage and inflicts Bio. Sobek's Tyrant Tusk will K.O. the target if the target's remaining HP would result in being 50% or lower (orange) from the damage. (e.g. a tank with 2400 HP will be K.O.'d if Tyrant Tusk would have done 1200 or more damage). Wipes shadows.
Awful Eye: Conal gaze which inflicts Petrify and Enmity Reset on targets hit. Avoidable through turning.
Heavy Bellow: When used by Sobek, this ability causes AoE stun, instead of conal stun like most Bugards.
Due to the random nature of damage dealt by Tyrant Tusk, HP food, gear and atmas (Atma of the Sanguine Scythe) are recommended for tanks. 2800 HP or higher is advisable to avoid K.O. (assuming adequate healing support). Tanks unable to achieve this HP or excessively low man (solo) groups may benefit from death resistance (Atma of the Einherjar, Shadow Ring), although this is not as surefire as having enough HP.
Tyrant Tusk's damage seems to be dependent on the amount of people hit by the attack. 6 people (including mages) were hit with one Tyrant Tusk and they all took less than 500 HP. Needs further testing to confirm.
The god Sobek, which was depicted as a crocodile or a man with the head of a crocodile was a powerful and frightening deity; in some Egyptian creation myths, it was Sobek who first came out of the waters of chaos to create the world.