A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
Spawned by trading a Hollow Dragon Eye to one of the three ??? at (E-9).
N/A
Special Abilities
Passive Traits
Spike Flail - Only used when someone pulls hate from behind. 1.6~2k damage.
Has Additional Effect: Fire damage on melee attacks.
Rages over a period of 10 minutes; see further notes.
Casts fire-elemental magic including Firaga IV, Flare(Always AoE), Fire V(Instant-Cast) and Addle (AoE).
Further Notes
Gradually rages as soon as it is spawned, dramatically increasing its attack strength over approximately 10 minutes before capping. Smok's Rage does not appear to increase its evasion, defense, magic evasion, or magic defense by any significant amount. Once fully raged, Smok's melee attacks will hit for upwards of 800 on non-tank jobs. It is advisable to limit TP gain to prevent Tebbad Wing spam, and employ tanks with shadows to help mitigate Smok's extreme attack strength.