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Walkthrough
- Examine the Throne Room door for a cutscene.
- Examine it again to enter the battlefield.
- Any player can help with this fight, regardless of add-on progress or even if they have the add-on at all. Only players wishing to receive the Oxblood key and Angel skin key must obtain the Mega Bonanza Kupon.
- The Mega Bonanza Kupon is consumed upon entry. If you fail, you must go back to A Challenge! You Could Be a Winner and repeat the entire set of Northlands mini-game quests to re-obtain the Mega Bonanza Kupon.
- Those wishing to re-aquire the Oxblood key must dispose of their current headgear, obtain a new Mega Bonanza Kupon, and wait for Japanese midnight to pass before repeating this battle.
- Additionally, players must not currently be in possession of the Angel skin key. Players who are in possession of this key will not receive the Oxblood Key from completing this fight.
The Battle
See Discussion page for strategy information.
This is a 30-minute, 75-capped battle against Riko Kupenreich, a large Moogle. Buffs and TP will wear upon entry.
- During this fight, most sources will inflict two-to-threefold damage to Riko Kupenreich and three-to-fourfold damage to his Henchmen Moogles.
- Riko Kupenreich's standard attacks appear as bombs that explode in radial Area of Effect around his target with Additional Effect: Knockback. Shadow Images will not absorb damage from these attacks, but Stoneskin will.
- The bombs may inflict Fire-elemental damage. Barfira, Fire Carol and/or Shell may reduce damage.
- The Knockback effect will not interrupt spell casting if one's back is against a wall.
- Special Attacks
- Draw In: Only used during phases 1 and 2, immediately followed by Crystalline Flare. Does not affect players who have generated no enmity.
- Crystalline Flare: Moderate-to-high, wide Area of Effect damage with Additional Effect: Stun (approximately 10 second duration) and Blind. Not absorbed by Shadow Images. Used at 75% during phases 1 and 2, used at any time during phase 3.
- Bill Toss: Gaze Attack Terror.
- Washtub: Moderate Area of Effect damage (200-400) attack with Additional Effect: Stun, Amnesia and Bind. Absorbed by Shadow Images.
- At 75% HP, Riko Kupenreich will use Draw In and Crystalline Flare. It should be noted that he will not Draw In party members who have generated no enmity.
- At 50% HP, Riko Kupenreich will retreat to the top of the stairs, where two White Mage-type Henchmen Moogles will repeatedly cast Cure V on him until he is at 100%. Five Black Mage-type Henchmen Moogles will spawn where Riko was and attack his current target.
- The White Mage moogles cannot be damaged at all, and Riko Kupenreich will become is invulnerable to all attacks until the five Henchmen Moogles have been defeated. When he reaches 100% HP, he will rejoin the fight regardless of how many Moogles are left.
- Note that this will cause Riko Kupenreich to go unclaimed, and reset all enmity generated against him. (hate reset confirmed, see Discussion page)
- Henchmen Moogles have access to all Tier IV and Tier III -ga Black Magic spells.
- Special Attacks:
- Flowerpot: Single-target damage with Additional Effect: Stun, Amnesia, and Blind.
- Mog Bomb: Moderate Area of Effect Fire damage (200-400).
- Mog Shrapnel: Weak conal Area of Effect damage (~20-200).
- Each Henchman Moogle absorbs damage from one element. The element each absorbs is random.
Riko Kupenreich will repeat the above behavior two times before he enters his final phase, at which point he may be defeated.
- In the final phase, Riko Kupenreich is able to use Crystalline Flare at any time, but will not use Draw In. At 50% HP, he will spawn his five Henchman Moogles, but will not retreat and heal himself. He will not gain any damage immunities during this phase, regardless of how many Henchman Moogles are alive.
- Riko Kupenreich must be defeated in order to win.
Tips
- Because all targets in this battle take greatly enhanced damage, Drain and Drain-equivalent spells are extraordinarily effective, fully restoring the HP of the caster in a single cast.
- Henchman Moogles are highly susceptible to Aspir and Aspir-equivalent spells. Manifestation Aspir is especially effective, restoring a Scholar to full MP in a single cast.
- The spell MP Drainkiss will experience little-to-no increase during this fight. Magic Hammer, on the other hand, will inflict above-average damage and drain a greater amount of MP.
- Riko Kupenreich appears to be especially weak to skillchain damage, taking 1.5-2 times regular skillchain damage for two-part skillchains, and more for multi-part skillchains. (See the Talk Page for details.)
- Shadow Images will provide minimal protection during this fight. /NIN is not recommended for virtually any job.
- Stoneskin will protect from Riko Kupenreich's standard attacks for several attack rounds.
- It is possible to wipe and Reraise during this fight, as long as party members are outside Riko Kupenreich and his Henchman Moogles' agro radius. Wiping multiple times is not feasible given the time constraint.
- Riko Kupenreich will never regen HP, even when left unclaimed.
- It is also possible to rest while Riko Kupenreich is healing himself. If the Henchman Moogles have been defeated before he rejoins the fight, he will not aggro if the party is resting by the door.
- It is also possible to kite Riko Kupenreich with Gravity and Bind, though accounts differ regarding the degree to which he resists these spells.
- In general, single-hit Weapon Skills experience a greater increase in damage than multi-hit Weapon Skills.
- Blue Mages wishing to participate in this fight should note that Cannonball and Vertical Cleave will deliver more consistent damage than Disseverment and Hysteric Barrage.
- It is possible to protect members from Crystalline Flare by generating no enmity (and thus not triggering Draw In). Additionally, in the final phase, it is possible to move all but one party member out of range of Crystalline Flare.
- It is also possible, though extremely difficult, to Stun Crystalline Flare with Shield Bash or Weapon Bash. Head Butt and Violent Flourish currently untested.
- This fight can be cleared by many job combinations, especially "manaburn" setups.