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[[category:Missions]][[Category:A Moogle Kupo d'Etat Missions]]
 
[[category:Missions]][[Category:A Moogle Kupo d'Etat Missions]]
 
[[de:Der Bringer der Kupokalypse]]
 
[[de:Der Bringer der Kupokalypse]]
  +
{{Mission
{|cellpadding="5" width="100%"
 
  +
| name = Smash! A Malevolent Menace
|width="70%" valign="top"|
 
  +
| number = 14
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
  +
| npc =
|valign="top" style="padding-left:1ex; background:#ceffc7" width=30%|'''Mission Name:'''
 
  +
| requirements =
|valign="top" style="padding-left:1ex; background:#deffd9"| Smash! A Malevolent Menace
 
  +
| level = 75~90
|-
 
  +
| title = Mog House Handyperson
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Start NPC:'''
 
 
| reward = [[Angel skin key]]<br>[[Oxblood key]]<br>750 [[Experience Points]] or [[Limit Points]]
|valign="top" style="padding-left:1ex; background:#deffd9"|
 
  +
| items = [[Mega Bonanza Kupon]]
|-
 
  +
| repeatable =
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Requirements:'''
 
  +
| parent =
|valign="top" style="padding-left:1ex; background:#deffd9"| [[Mega Bonanza Kupon]]
 
  +
| children =
|-
 
 
| previous = [[A Challenge! You Could Be a Winner]]
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Suggested Level:'''
 
  +
| next = [[A Moogle Kupo d'Etat (Fin.)]]
|valign="top" style="padding-left:1ex; background:#deffd9"| 75
 
  +
| cutscenes =
|-
 
 
}}
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Title:'''
 
  +
|valign="top" style="padding-left:1ex; background:#deffd9"|Mog House Handyperson
 
 
== Walkthrough ==
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Repeatable:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|Yes
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Reward:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|[[Angel skin key]]<br>[[Oxblood key]]<br>750 [[Experience Points]] or [[Limit Points]]
 
|-
 
|valign="top" BGCOLOR="white" colspan=2|<br>
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Previous Mission:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| [[A Challenge! You Could Be a Winner]]
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Next Mission:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"| [[A Moogle Kupo d'Etat (Fin.)]]
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;'''Replay Cutscene'''
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Cut Scene Name'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[NPC]] (F-5)
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
----
 
=== Walkthrough ===
 
 
*Examine the [[Throne Room]] door for a cutscene.
 
*Examine the [[Throne Room]] door for a cutscene.
 
*Examine it again to enter the battlefield.
 
*Examine it again to enter the battlefield.
 
:*Any player can help with this fight, regardless of add-on progress or even if they have the add-on at all. Only players wishing to receive the [[Oxblood key]] and [[Angel skin key]] must obtain the [[Mega Bonanza Kupon]].
 
:*Any player can help with this fight, regardless of add-on progress or even if they have the add-on at all. Only players wishing to receive the [[Oxblood key]] and [[Angel skin key]] must obtain the [[Mega Bonanza Kupon]].
:*The [[Mega Bonanza Kupon]] is consumed upon entry. If you fail, you must go back to [[A Challenge! You Could Be a Winner]] and repeat the entire set of Northlands mini-game quests to re-obtain the [[Mega Bonanza Kupon]].
+
:*The [[Mega Bonanza Kupon]] is consumed upon entry. If you fail, you must go back to [[A Challenge! You Could Be a Winner]] and repeat the entire set of Northlands mini-game quests to re-obtain the [[Mega Bonanza Kupon]]. You dont have to re-speak with moogle in [[Castle Zvahl Baileys]] you only have to return to Lonely Evergreen at (G-7) for a cutscene in [[Beaucedine Glacier]]. (last edit by freviont in bahamut,15th march 2013)
*Those wishing to re-aquire the [[Oxblood key]] <b>must wait for Japanese midnight to pass since they last completed this battle, dispose of their current headgear, and obtain a new [[Mega Bonanza Kupon]].</b>
 
**Additionally, players must not currently be in possession of the [[Angel skin key]]. Players who are in possession of this key will <b>not</b> receive the [[Oxblood Key]] from completing this fight.
 
   
  +
* You win when the NM is @ 25%.
=== The Battle ===
 
  +
 
== The Battle ==
 
''See [[Smash! A Malevolent Menace/Strategies|Discussion]] page for strategy information.''
 
''See [[Smash! A Malevolent Menace/Strategies|Discussion]] page for strategy information.''
   
This is a 30-minute, 75-capped battle against [[Riko Kupenreich]], a large [[Moogle]]. Buffs and TP will wear upon entry, and EXP is not lost upon death.
+
This is a 30-minute battle with [[Level Restriction]] effect set to the maximum attainable level, against [[Riko Kupenreich]], a large [[Moogle]]. Buffs and TP will wear upon entry, and EXP is not lost upon death.
 
*During this fight, most sources will inflict two-to-threefold damage to [[Riko Kupenreich]] and three-to-fourfold damage to his [[Henchman Moogle|Henchmen Moogle]]s.
 
*During this fight, most sources will inflict two-to-threefold damage to [[Riko Kupenreich]] and three-to-fourfold damage to his [[Henchman Moogle|Henchmen Moogle]]s.
 
*[[Riko Kupenreich]]'s standard attacks appear as bombs that explode in radial [[Area of Effect]] around his target with [[Additional Effect]]: [[Knockback]]. [[Shadow Images]] will '''not''' absorb damage from these attacks, but [[Stoneskin]] will.
 
*[[Riko Kupenreich]]'s standard attacks appear as bombs that explode in radial [[Area of Effect]] around his target with [[Additional Effect]]: [[Knockback]]. [[Shadow Images]] will '''not''' absorb damage from these attacks, but [[Stoneskin]] will.
**The bombs ''may'' inflict [[Fire]]-elemental damage. [[Barfira]], [[Fire Carol]] and/or [[Shell]] may reduce damage. {{Verification}}
+
**The bombs inflict [[Fire]]-elemental damage. [[Barfira]], [[Fire Carol]] and/or [[Shell]] may reduce damage.
  +
***Verification: I was wearing a [[Flame Sachet]] and occasionally was cured by Riko's attack. --[[User:Mnakal|Mnakal]] 23:27, January 14, 2012 (UTC)
 
**The [[Knockback]] effect will not interrupt spell casting if one's back is against a wall.
 
**The [[Knockback]] effect will not interrupt spell casting if one's back is against a wall.
 
*'''Special Attacks'''
 
*'''Special Attacks'''
 
**'''[[Draw In]]''': Only used during phases 1 and 2, immediately followed by [[Crystalline Flare]]. Does not affect players who have generated no enmity.
 
**'''[[Draw In]]''': Only used during phases 1 and 2, immediately followed by [[Crystalline Flare]]. Does not affect players who have generated no enmity.
**'''[[Crystalline Flare]]''': Moderate-to-high, wide [[Area of Effect]] damage with [[Additional Effect]]: [[Stun]] (approximately 10 second duration) and [[Blind]]. Not absorbed by [[Shadow Images]]. Used at 75% during phases 1 and 2, used at any time during phase 3.
+
**'''[[Crystalline Flare]]''': Moderate-to-high, wide [[Area of Effect]] damage with [[Additional Effect]]: [[Stun]] (approximately 10 second duration) and [[Blind]]. Not absorbed by [[Shadow Images]]. Used when exactly 25% of his remaining HP has been lost during phases 1 and 2, used at any time during phase 3.
 
**'''[[Bill Toss]]''': [[Gaze Attack]] [[Terror]].
 
**'''[[Bill Toss]]''': [[Gaze Attack]] [[Terror]].
 
**'''[[Washtub]]''': Moderate [[Area of Effect]] damage (200-400) attack with [[Additional Effect]]: [[Stun]], [[Amnesia]] and [[Bind]]. Absorbed by [[Shadow Images]].
 
**'''[[Washtub]]''': Moderate [[Area of Effect]] damage (200-400) attack with [[Additional Effect]]: [[Stun]], [[Amnesia]] and [[Bind]]. Absorbed by [[Shadow Images]].
*At 75% HP, [[Riko Kupenreich]] will use [[Draw In]] and [[Crystalline Flare]]. It should be noted that he will ''not'' [[Draw In]] party members who have generated no enmity.
+
*When 25% of his HP is lost, [[Riko Kupenreich]] will use [[Draw In]] and [[Crystalline Flare]]. It should be noted that he will ''not'' [[Draw In]] party members who have generated no enmity.
*At 50% HP, [[Riko Kupenreich]] will retreat to the top of the stairs, where two [[White Mage]]-type [[Henchman Moogle|Henchmen Moogle]]s will repeatedly cast [[Cure V]] on him until he is at 100%. Five [[Black Mage]]-type [[Henchman Moogle|Henchmen Moogle]]s will spawn where Riko was and attack his current target.
+
*When 50% of his HP is lost, [[Riko Kupenreich]] will retreat to the top of the stairs, where two [[White Mage]]-type [[Henchman Moogle|Henchmen Moogle]]s will repeatedly cast [[Cure V]] on him. Five [[Black Mage]]-type [[Henchman Moogle|Henchmen Moogle]]s will spawn where Riko was and attack his current target.
**The [[White Mage]] moogles cannot be damaged at all, and '''[[Riko Kupenreich]] will become invulnerable to all attacks until the five [[Henchman Moogle|Henchmen Moogle]]s have been defeated'''. When he reaches 100% HP, he will rejoin the fight regardless of how many Moogles are left.
+
**The [[White Mage]] moogles cannot be damaged at all, and '''[[Riko Kupenreich]] will become invulnerable to all attacks until the five [[Henchman Moogle|Henchmen Moogle]]s have been defeated'''. If/when he reaches 100% HP, he will rejoin the fight regardless of how many [[Henchman Moogle|Henchmen Moogle]]s are left.
**Note that this will cause [[Riko Kupenreich]] to go unclaimed, and reset all enmity generated against him. ''(hate reset confirmed, see [[Talk:Smash! A Malevolent Menace|Discussion]] page)''
+
**Note that this will cause [[Riko Kupenreich]] to go unclaimed and reset all enmity generated against him.
 
**[[Henchman Moogle|Henchmen Moogle]]s have access to all Tier IV and Tier III -ga [[Black Magic]] spells.
 
**[[Henchman Moogle|Henchmen Moogle]]s have access to all Tier IV and Tier III -ga [[Black Magic]] spells.
***Highly susceptible to [[Sleep]] and [[Silence]].
+
***Highly susceptible to [[Sleep]] and [[Silence]].
 
**'''Special Attacks''':
 
**'''Special Attacks''':
 
***'''[[Flowerpot]]''': Single-target damage with [[Additional Effect]]: [[Stun]], [[Amnesia]], and [[Blind]].
 
***'''[[Flowerpot]]''': Single-target damage with [[Additional Effect]]: [[Stun]], [[Amnesia]], and [[Blind]].
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***'''[[Mog Shrapnel]]''': Weak conal [[Area of Effect]] damage (~20-200).
 
***'''[[Mog Shrapnel]]''': Weak conal [[Area of Effect]] damage (~20-200).
 
**Each [[Henchman Moogle]] absorbs damage from one element. The element each absorbs is random.
 
**Each [[Henchman Moogle]] absorbs damage from one element. The element each absorbs is random.
  +
***It appears that [[Henchman Moogle|Henchmen Moogle]]s that spawn absorbing [[Thunder]]-element will be resistant, if not immune, to [[Stun]] from all sources. The same may apply for enfeebling magic of other elements against [[Henchman Moogle|Henchmen Moogle]]s of the same element.{{Verification}}
'''[[Riko Kupenreich]] will repeat the above behavior two times before he enters his final phase, at which point he may be defeated.'''
 
  +
***The [[Henchman Moogle|Henchmen Moogle]]s that spawn absorbing a particular element may also possess a potent Magic Defense Bonus against the element they're strong against. For instance, a Fire-typed Henchman will take significantly less damage from an Ice spell than normal. {{Verification}}
*In the final phase, [[Riko Kupenreich]] is able to use [[Crystalline Flare]] at any time, but will not use [[Draw In]]. At 50% HP, he will spawn his five [[Henchman Moogle]]s, but will not retreat and heal himself. He ''will not'' gain any damage immunities during this phase, regardless of how many [[Henchman Moogle]]s are alive.
 
 
*[[Riko Kupenreich]] will repeat the above behavior two times, though the HP at which he does [[Crystalline Flare]] and summons adds will differ depending on how quickly you killed the [[Black Mage]] Moogles. He then enters his final phase, at which point he may be defeated.
  +
**For example, if [[Riko Kupenreich]] was healed to 80% total HP when you killed the previous batch of [[Henchman Moogle]], he will [[Crystalline Flare]] at 60% and summon more [[Henchman Moogle]] at 40%.
 
*In the final phase, [[Riko Kupenreich]] is able to use [[Crystalline Flare]] at any time, but will not use [[Draw In]], making it easier for mages/ranged to avoid. At 50% of his ''remaining'' HP following the last [[Henchman Moogle]] phase, he will spawn his five [[Henchman Moogle]]s, but will not retreat and heal himself. He ''will not'' gain any damage immunities during this phase, regardless of how many [[Henchman Moogle]]s are alive.
  +
 
*[[Riko Kupenreich]] must be defeated in order to win.
 
*[[Riko Kupenreich]] must be defeated in order to win.
   
===Tips===
+
== Tips ==
 
*Because all targets in this battle take greatly enhanced damage, [[Drain]] and [[Drain]]-equivalent spells are extraordinarily effective, fully restoring the HP of the caster in a single cast.
 
*Because all targets in this battle take greatly enhanced damage, [[Drain]] and [[Drain]]-equivalent spells are extraordinarily effective, fully restoring the HP of the caster in a single cast.
*[[Henchman Moogle]]s are highly susceptible to [[Aspir]] and [[Aspir]]-equivalent spells. [[Manifestation]] [[Aspir]] is especially effective, restoring a [[Scholar]] to full MP in a single cast.
+
*[[Henchman Moogle|Henchmen Moogle]]s are highly susceptible to [[Aspir]] and [[Aspir]]-equivalent spells. [[Manifestation]] [[Aspir]] is especially effective, restoring a [[Scholar]] to full MP in a single cast.
**The spell [[MP Drainkiss]] will experience little-to-no increase during this fight. [[Magic Hammer]], on the other hand, will inflict above-average damage and drain a greater amount of MP.
+
**The spell [[MP Drainkiss]] will experience little-to-no increase during this fight. [[Magic Hammer]], on the other hand, will inflict relatively high damage and drain a greater amount of MP.
 
*[[Riko Kupenreich]] is susceptible to [[Gravity]], [[Bind]], and [[Stun]].
 
*[[Riko Kupenreich]] appears to be especially weak to [[skillchain]] damage, taking 1.5-2 times regular skillchain damage for two-part skillchains, and more for multi-part skillchains. ''(See the [[Smash! A Malevolent Menace/Strategies|Talk Page]] for details.)''
 
*[[Riko Kupenreich]] appears to be especially weak to [[skillchain]] damage, taking 1.5-2 times regular skillchain damage for two-part skillchains, and more for multi-part skillchains. ''(See the [[Smash! A Malevolent Menace/Strategies|Talk Page]] for details.)''
 
*[[Shadow Images]] will provide minimal protection during this fight. /NIN is '''not''' recommended for virtually any job.
 
*[[Shadow Images]] will provide minimal protection during this fight. /NIN is '''not''' recommended for virtually any job.
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*[[Riko Kupenreich]] will '''never''' regen HP, even when left unclaimed.
 
*[[Riko Kupenreich]] will '''never''' regen HP, even when left unclaimed.
 
*It is also possible to rest while [[Riko Kupenreich]] is healing himself. If the [[Henchman Moogle]]s have been defeated before he rejoins the fight, '''he will not aggro if the party is resting by the door.'''
 
*It is also possible to rest while [[Riko Kupenreich]] is healing himself. If the [[Henchman Moogle]]s have been defeated before he rejoins the fight, '''he will not aggro if the party is resting by the door.'''
  +
*It is possible to prevent [[Riko Kupenreich]] from being [[Cure]]d to 100% during each phase, though it is unconfirmed what triggers this. It appears that placing enough [[Damage Over Time]] effects on Riko before he retreats may halt his Curing. Players also speculate that the faster the [[Henchman Moogle|Henchmen Moogles]] are defeated, the less HP he will recover. {{Verification}}
*[[Riko Kupenreich]] is susceptible to [[Gravity]], [[Bind]], and [[Stun]].
 
  +
:*Note that if Riko rejoins the fight with less than 100% HP, he will follow all of the above behavior at the new %HP intervals (e.g. if he starts with 75%, he will use [[Draw In]]/[[Crystalline Flare]] at 50% and retreat at 25%).
*In general, single-hit [[Weapon Skills]] experience a greater increase in damage than multi-hit [[Weapon Skills]].
 
**[[Blue Mage]]s wishing to participate in this fight should note that [[Cannonball (Blue Magic)|Cannonball]] and [[Vertical Cleave]] will deliver more consistent damage than [[Disseverment]] and [[Hysteric Barrage]].
 
 
*It is possible to protect members from [[Crystalline Flare]] by generating no enmity (and thus not triggering [[Draw In]]). Additionally, in the final phase, it is possible to move all but one party member out of range of [[Crystalline Flare]].
 
*It is possible to protect members from [[Crystalline Flare]] by generating no enmity (and thus not triggering [[Draw In]]). Additionally, in the final phase, it is possible to move all but one party member out of range of [[Crystalline Flare]].
 
*It is also possible, though extremely difficult, to [[Stun]] [[Crystalline Flare]] with [[Shield Bash]] or [[Weapon Bash]]. [[Head Butt]] and [[Violent Flourish]] currently untested. {{Verification}}
 
*It is also possible, though extremely difficult, to [[Stun]] [[Crystalline Flare]] with [[Shield Bash]] or [[Weapon Bash]]. [[Head Butt]] and [[Violent Flourish]] currently untested. {{Verification}}
 
*This fight can be cleared by many job combinations, especially "manaburn" setups.
 
*This fight can be cleared by many job combinations, especially "manaburn" setups.
  +
  +
{{spoiler2}}

Latest revision as of 11:28, 5 January 2016


Mission Name Smash! A Malevolent Menace
Number 14
Level 75~90
Title Granted Mog House Handyperson
Items Needed Mega Bonanza Kupon
Reward Angel skin key
Oxblood key
750 Experience Points or Limit Points
← Previous Mission Next Mission →
A Challenge! You Could Be a Winner A Moogle Kupo d'Etat (Fin.)


Walkthrough

  • Examine the Throne Room door for a cutscene.
  • Examine it again to enter the battlefield.
  • You win when the NM is @ 25%.

The Battle

See Discussion page for strategy information.

This is a 30-minute battle with Level Restriction effect set to the maximum attainable level, against Riko Kupenreich, a large Moogle. Buffs and TP will wear upon entry, and EXP is not lost upon death.

Tips

  • Because all targets in this battle take greatly enhanced damage, Drain and Drain-equivalent spells are extraordinarily effective, fully restoring the HP of the caster in a single cast.
  • Henchmen Moogles are highly susceptible to Aspir and Aspir-equivalent spells. Manifestation Aspir is especially effective, restoring a Scholar to full MP in a single cast.
    • The spell MP Drainkiss will experience little-to-no increase during this fight. Magic Hammer, on the other hand, will inflict relatively high damage and drain a greater amount of MP.
  • Riko Kupenreich is susceptible to Gravity, Bind, and Stun.
  • Riko Kupenreich appears to be especially weak to skillchain damage, taking 1.5-2 times regular skillchain damage for two-part skillchains, and more for multi-part skillchains. (See the Talk Page for details.)
  • Shadow Images will provide minimal protection during this fight. /NIN is not recommended for virtually any job.
  • Stoneskin will protect from Riko Kupenreich's standard attacks for several attack rounds.
  • It is possible to wipe and Reraise during this fight, as long as party members are outside Riko Kupenreich and his Henchman Moogles' agro radius (by the entrance). Wiping multiple times is not feasible given the time constraint.
  • Riko Kupenreich will never regen HP, even when left unclaimed.
  • It is also possible to rest while Riko Kupenreich is healing himself. If the Henchman Moogles have been defeated before he rejoins the fight, he will not aggro if the party is resting by the door.
  • It is possible to prevent Riko Kupenreich from being Cured to 100% during each phase, though it is unconfirmed what triggers this. It appears that placing enough Damage Over Time effects on Riko before he retreats may halt his Curing. Players also speculate that the faster the Henchmen Moogles are defeated, the less HP he will recover. Verification Needed
  • Note that if Riko rejoins the fight with less than 100% HP, he will follow all of the above behavior at the new %HP intervals (e.g. if he starts with 75%, he will use Draw In/Crystalline Flare at 50% and retreat at 25%).