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Revision as of 11:41, 4 June 2013


Skirmish

Skirmish is a new instanced battleground added in the Seekers of Adoulin expansion.


Requirements


Building a Simulacrum

  • Collect three Simulacra segments (Visage, Torso, Legs)
  • Turn in one of each of these segments to Oston in Eastern Adoulin (G-8) and he will assemble them into a completed Simulacrum.


Simulacra Segments

  • Torso (These determine the size of the area, the maximum time limit, the maximum number of enemies to defeat, and number of rewards)
    • Faithful’s Torso I
    • Faithful’s Torso II
    • Faithful’s Torso III
    • Faithful’s Torso IV
    • Faithful’s Torso V
  • Legs (These affect the number of Noetic Ascensions and type of effects bestowed by them. these give a single beneficial effect to all party members. The effect can be selected from a list when examining the Noetic Ascension.
    • Faithful’s Legs I
    • Faithful’s Legs II
    • Faithful’s Legs III
    • Faithful’s Legs IV
    • Faithful’s Legs V

Noetic Ascension

One or more Noetic Ascensions will be found scattered across the Skirmish area. Noetic Ascensions yield benefits for the entire party upon use, and the range and quality of benefits available, as well as the number of Noetic Ascensions found, will increase with higher tier Legs segments. Each Noetic Ascension may be used to bestow one benefit to the entire party, and each benefit may only be selected once per run. Benefits will be bestowed immediately (buff effects will remain active for the full duration of the Skirmish).

Faithful's Legs Tier / Benefit Availability & Value

Available Benefits I II III IV V
Obsidian Fragments+ 100 200 300 Unknown Unknown
Bayld+ 5000 6500 Unknown Unknown Unknown
Area Map XEks CheckCheck CheckCheck CheckCheck CheckCheck
Attack +50 +150 Unknown Unknown Unknown
Defense Unknown Unknown Unknown Unknown Unknown
Magic Attack Bonus Unknown Unknown Unknown Unknown Unknown
Magic Defense Bonus Unknown Unknown Unknown Unknown Unknown

The Battle

A skirmish will last from 30-60 minutes. (This will depend on what tier of Faithful Torso you use) There will be two objectives per Skirmish. Completing the first objective will give everyone a Fenestral Key temporary item. Using this item will end the Skirmish and reset the time remaining to five minutes and reraise all members. This time would be used to lot items that appear in the party lot pool as well as obtain your own personal treasure from the coffer that pops.

  • Rala Waterways Skirmish
    • Objective 1: Defeat a certain amount of NMs
    • Objective 2: Defeat more NMs! (less than objective 1)
I II III IV V
Time Limit 30 minutes 40 minutes 50 minutes 60 minutes 60 minutes
Primary Objective 6 7 8 9Verification Needed 10
Secondary Objective 8 10 11 13Verification Needed 15
  • Cirdas Caverns Skirmish
    • Objective 1: Defeat a certain amount of monsters
    • Objective 2: Defeat more monsters! (less than objective 1)
I II III IV V
Time Limit 30 minutes 40 minutes 50 minutes 60 minutes 60 minutes
Primary Objective 50 60 70 80 90
Secondary Objective 55 66 77 88 99

Rewards

Some of the rewards from Skirmish include fairly decent “base” weapons, which can be further augmented by Divainy-Gamainy of the Inventors' Coalition by trading the weapon along with a Ghastly Stone/+1/+2. The stones used to augment these weapons drop from Skirmish or can be obtained with Obsidian Fragments (which are a type of currency obtained from participating in Skirmish).

Other rewards include various synthesis materials, as well as magic scrolls.

Weapons + Augments
NQ = Ghastly Stone
HQ = Ghastly Stone +1
HQ2 = Ghastly Stone +2
Using one of these stones will give you random augments from that particular pool*

  • Weapons can be augmented as many times as you wish. You will be prompted whether you want to keep the new augment or previous one, similar to Synergy.**
Type Name Jobs BASE NQ HQ+1 HQ+2
Archery Bocluamni RNG DMG: 121 Delay: 540 DMG +0~5 DMG +0~10 STR +0~4 AGI +0~5 DMG +0~25 STR +0~4 AGI +0~5
Axe Faizzeer WAR/BST DMG: 81 Delay: 288 DMG +0~16
Club Aedold WHM DMG: 86 Delay: 300 DMG +0~3 STR +0~4 DEX +0~9 DMG +0~5 STR +0~4 DEX +0~9 DMG +0~5 STR +0~4 DEX +0~9
Dagger Leisilonu THF/BRD/DNC DMG: 52 Delay: 183 DMG +0~4 DMG +0~6 STR +0~5 DEX +0~3 DMG +0~9 STR +0~5 DEX +0~5
Great Axe Iclamar WAR DMG: 143 Delay: 504 DMG +0~12 STR +0~2 DEX +0~6 DMG +0~25 STR +0~3 DEX +0~3
Great Katana Shichishito SAM DMG: 126 Delay: 450 DMG +0~9 STR +0~5 DEX +0~2 DMG +0~24 STR +0~5 DEX +0~9
Great Sword Crobaci PLD/DRK/RUN DMG: 141 Delay: 501 DMG +0~28 STR +0~3 DEX +0~3 DMG +0~38 STR +0~3 DEX +0~3 Weapon Skill Damage +0~10
Hand-to-Hand Ninzas MNK/PUP DMG: +38 Delay: +51 DMG +0~23 STR +0~6 DMG +0~29 STR +0~8 DEX +0~6 DMG +0~30 STR +0~6 DEX +0~6 Counter +0~5
Katana Kannakiri NIN DMG: 58 Delay: 227 DMG +0~14 STR +0~10 DEX +0~3 DMG +0~22 STR +0~10 DEX +0~3 Weapon Skill Damage +0~5
Marksmanship Hgafircian RNG/COR DMG: 70 Delay: 660 DMG +0~2 STR +0~9 DMG +0~7 STR +0~9 AGI +0~8
Polearm Qatsunoci DRG DMG: 146 Delay: 492 DMG +0~10 STR +0~6 DEX +0~6 DMG +0~10 STR +0~8 DEX +0~8 DMG +0~20 STR +0~8 DEX +0~8
Scythe Iizamal DRK DMG: 153 Delay: 528 DMG +0~24 STR +0~3
Staff Lehbrailg BLM/SCH/GEO DMG: 96 Delay: 366

Magic Atk. Bonus+40

DMG +3~+6 MND +0~6 Magic Atk. Bonus +3~9 DMG +0~24 MND +0~2 Magic Atk. Bonus +0~24 DMG +0~24 MND +0~2 INT +0~3 Magic Atk. Bonus +0~24
Staff Uffrat SMN DMG: 96 Delay: 402

Avatar: Magic Atk. Bonus+25

DMG +0~10 MND +0~5 INT +0~4 Avatar: Magic Atk. Bonus +0~15 DMG +0~16 MND +0~5 INT +0~4 Avatar: Magic Atk. Bonus +0~29
Sword Iztaasu RDM/PLD/BLU DMG: 68 Delay: 236 DMG +0~11 STR +0~7 DEX +0~7


Ninzas (MNK/PUP) – H2H
DMG: +38, Delay: +51
NQ

HQ

  • - DMG +23
  • - STR +5

HQ2

  • - DMG +30
  • - Counter +5


Leisilonu (THF/BRD/DNC) – Dagger
DMG: 52, Delay: 183
NQ

  • - DMG +2

HQ

  • - DMG +3~5
  • - Str +5

HQ2

  • - DMG +9~14
  • - Dex +5
  • - Critical Hit (Rate?) +5


Iztaasu (RDM/PLD/BLU) – Sword
DMG: 68, Delay: 236
NQ

HQ

  • - DMG +6-11
  • - STR +0-7
  • - DEX +0-7

HQ2

  • - ???


Crobaci (PLD/DRK/RUN) – Great Sword
DMG: 141, Delay: 501
NQ

HQ

  • - DMG +26
  • - STR +22
  • - DEX +6

HQ2

  • - DMG +38
  • - STR +12-18
  • - DEX +15
  • - Weapon Skill Damage +10


Faizzeer (WAR/BST) – Axe
DMG: 81, Delay: 288
NQ

HQ

HQ2

  • - ???


Iclamar (WAR) – Great Axe
DMG: 143, Delay: 504
NQ

  • - DMG +2~9
  • - STR +2
  • - DEX +6

HQ

  • - DMG +25
  • - STR +3
  • - DEX +3

HQ2

  • - ???


Iizamal (DRK) – Scythe
DMG: 153, Delay: 528
NQ

HQ

  • - DMG +24
  • - STR +3

HQ2

  • - ???


Qatsunoci (DRG) – Polearm
DMG: 146, Delay: 492
NQ

HQ

HQ2

  • - ???


Kannakiri (NIN) – Katana
DMG: 58, Delay: 227
NQ

HQ

  • - DMG +2-14
  • - STR +0-10
  • - DEX +0-3

HQ2

  • - DMG +22
  • - Weapon Skill Damage +5


Shichishito (SAM) – Great Katana
DMG: 126, Delay: 450
NQ

  • - DMG +15
  • - DEX +2

HQ

  • - DMG +23
  • - STR +5
  • - DEX +9

HQ2

  • - ???


Aedold (WHM) – Club
DMG: 86, Delay: 300
NQ

HQ

HQ2

  • - ???


Lehbrailg (BLM/SCH/GEO) – Staff
DMG: 96, Delay: 366, “Magic Attack Bonus” +40
NQ

HQ

HQ2

  • - "Magic Attack Bonus" +30
  • - INT +18


Uffrat (SMN) – Staff
DMG: 96, Delay: 402, Avatar: “Magic Attack Bonus” +25
NQ

HQ

  • - DMG +5-10
  • - MND +2-5
  • - INT +4
  • - Avatar: "Magic Attack Bonus" +10-15

HQ2

  • -???


Bocluamni (RNG) – Bow
DMG: 121, Delay: 540
NQ

HQ

HQ2

  • - ???


Hgafircian (RNG/COR) – Gun
DMG: 70, Delay: 660
NQ

HQ

  • - DMG +3

HQ2

  • - ???