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The things listed below assist in the increase of skill gain rates for magical, combat, automaton, crafting, and fishing skills.

Combat Skill Gains[]

Food:
Items:
Moghancements:
Status Effects:
Trust:

Magical Skill Gains[]

Food:
Items:
Moghancements:
Status Effects:
Trust:

Fishing Skill Gains[]

Food:
Items:

Automaton Skill Gains[]

Attachments:

Crafting Skill Gains[]

Items:
Status Effects:

Cheers[]

Monster Rearing effects that also affect skill gain rates.

Species Cheer Bonus
Sheep Clothcraft +1%
Karakul Leathercraft +1%
Ram Bonecrafting +1%
Sapling Guarding +10%
Shield +10%
Green Foliage Treant Woodworking +1%
Red Foliage Treant Healing Magic +10%
Enhancing Magic +10%
Geomancy +10%
Handbell +10%
Baby Rabbit Evasion +10%
Parrying +10%
Rabbit Cooking +1%
Baby Lizard Ninjutsu +10%
Enfeebling Magic +10%
Dark Magic +10%
Lizard Leathercraft +1%
Alabaster Lizard Goldsmithing +1%
Baby Cockatrice Archery +10%
Marksmanship +10%
Throwing +10%
Cockatrice Alchemy +1%
Ziz Smithing +1%
Baby Raptor Hand-to-Hand +10%
Raptor Dagger +10%
Sword +10%
Axe +10%
Katana +10%
Club +10%
Red Raptor Great Sword +10%
Great Axe +10%
Scythe +10%
Polearm +10%
Great Katana +10%
Staff +10%
Baby Eft Fishing +1%
Eft Average Item Level over 100 only:

Elemental Magic +10%
Divine Magic +10%
Blue Magic +10%
Tarichuk Average Item Level over 100 only:

Summoning +10%
Singing +10%
Wind Instrument +10%
String Instrument +10%
Dhalmel Calf Guarding +10%
Shield +10%
Sea Monk Larva Guarding +10%
Shield +10%
Immature Crab Bonecraft +1%
Uragnite Youngling Summoning +10%
Singing +10%
Wind Instrument +10%
String Instrument +10%
Colibri Chick Evasion +10%
Parrying Skill +10%
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