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{{NM-Notes |
{{NM-Notes |
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|Spawn Conditions = |
|Spawn Conditions = |
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− | *Trade [[Molt Scraps]] to ??? at (J-11) |
+ | *Trade [[Molt Scraps]] to ??? at (J-11) (Go to Conflux #07) |
|Companions-Summons = |
|Companions-Summons = |
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*While it does not summon anything itself, it is highly likely [[Dusk Lizard]] will link with it if you fight it at its spawn area. Advise pulling it down the hill. |
*While it does not summon anything itself, it is highly likely [[Dusk Lizard]] will link with it if you fight it at its spawn area. Advise pulling it down the hill. |
Revision as of 00:40, 11 August 2011
Job: Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
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Abyssea - Misareaux |
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1 | L | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
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Physical Qualities | Magical Qualities |
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Further Notes | |
Example: It will only use Fireball until it decides to change element and then it will only use Snowball. There is a way to tell that it's changed elements as a "2-hour animation" will appear. Adjust bar-spells accordingly when it does this.
(see testimonials) |
Historical Background
The sirrush (or mushhushshu) is a creature depicted on the reconstructed Ishtar Gate of the city of Babylon, originally dating to the 6th century B.C. It resembles a scaly dragon with hind legs like an eagle's talons and feline forelegs. It also has a long neck and tail, a horned head, a snakelike tongue and a crest.