Family: Lizards
Crystal: None
Weak to:

Notorious Monster

Zone Level Drops Steal Spawns Notes
Abyssea - Misareaux


1 L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons
  • Trade Molt Scraps to ??? at (I/J-11) (Go to Conflux #07)
  • While it does not summon anything itself, it is highly likely Dusk Lizard will link with it if you fight it at its spawn area. Advise pulling it down the hill.
Special Abilities Passive Traits

Only uses the following TP abilities:

Sirrush only has access to one of these moves at any given time, starting with Fireball upon spawn. Occasionally, if the fight progresses for long enough, a "2hr" animation will appear around Sirrush, indicating that it has switched to the other attack.

Physical Qualities Magical Qualities
  • N/A
Further Notes
  • Always uses 2 TP attacks in succession.
  • It is possible that Sirrush can change the element used in-between a set of 2 TP attacks.

(see testimonials)

Historical Background

The sirrush (or mushhushshu) is a creature depicted on the reconstructed Ishtar Gate of the city of Babylon, originally dating to the 6th century B.C. It resembles a scaly dragon with hind legs like an eagle's talons and feline forelegs. It also has a long neck and tail, a horned head, a snakelike tongue and a crest.