FFXIclopedia
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Table of Contents
Zone Information
Area Name Silver Sea route to Nashmau
Type Outdoor
Maps
Map Acquisition None
Miscellaneous Able to use Tractor
Hobbies
Ffxi gld 01
Weather

Trans Lightning

Trans Wind

Region Areas
Expansion Treasures of Aht Urhgan
Requirements The Road to Aht Urhgan
Restrictions None
Background music "Eastward Bound..."
Monstrosity Not applicable
Notes None
Description

North of Al Zahbi lies the treacherous Arrapago Islands. Needing to wind its way around the various islands and outcroppings, the ferry ride is long, but Nashmau provides a resting place for those adventurers looking for fame and fortune in the Arrapago Islands.

Nashmau-Al Zahbi
Connections

Aht Urhgan Whitegate (Port Ephramad) to Nashmau

Other Information[]

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Fish Cap Body of Water
Hamsi
10 All
Lakerda
41
Kalamar
48
Uskumru
55
Kilicbaligi
61
Kalkanbaligi
100
Quicksilver Blade
110
Mola Mola
110

Fishing Maps
None.

Daily Schedule (Vana'diel Time)

[]

Departs Aht Urhgan Whitegate / Nashmau

Arrives Nashmau / Aht Urhgan Whitegate

00:00 05:00
08:00 13:00
16:00 21:00


[]
Possible Weather Weather Reporter
Resist Vs Information Needed
Resist Vs

Elemental Maps
None.

NPCs Found Here[]

Name Location Type
Qudamahf Ferry Captain
Jidwahn Guild Merchant

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Orobon
Fished up
73-74 Orobon Lure Orobon 1

A


Proteus
79 Phantom Fleuret
Shark Necklace
Sea Monks 1

A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Abyssal Pugil
54-55 Pugils
Air Elemental
During wind weather
60 Elementals A, M
Apkallu
54-56 Apkallu Egg
Apkallu Feather
Kalamar Apkallu
Bathybic Kulushedra
Fished Up
63-64 Seashell Sea Monks
Bigclaw
50-52 White Sand
High-Quality Crab Shell
Land Crab Meat
Crabs
Cyan Deep Crab
50-52 Land Crab Meat Crabs
Cyan Deep Pugil
50-52 Pugils
Imp
55-57 Imp Horn
Imp Wing
Imps A, T(S)
Kulshedra
61-63 Seashell
Shall Shell
Sea Monks A, H
Submarine Nipper
52-53 Crab Shell
Land Crab Meat
Crabs
Thalassic Pugil
52-54 Pugils
Thunder Elemental
During lightning weather
60 Elementals A, M
Utukku
55-56 Revival Tree Root
Cotton Cloth
Ghosts
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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