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Silver Sea Remnants II is an alternate enemy setup in Silver Sea Remnants. It still takes place in Silver Sea Remnants, but the monsters and progression are different..

Requirements[]

Restrictions[]

Note[]

The following maps are placeholders. They show the level 75 salvage zone. The map itself is the same but the mobs are different.

First Floor[]

Silver sea remnants 1 annotated

Silver Sea Remnants
Map 1

The Runic Lamp past the first door will contain 10 pathos unlocks. These unlocks are chosen by player individually by targeting the Lamp and selecting which unlocks they want. The unlocks are in set numbers.

The Lamp Unlocks:

  • Weapon x2
  • Magic
  • Ability
  • Subjob
  • Additional Magic OR Ability OR Subjob (equal chance of each)
  • Any combination of 2:
    • HP, MP, Body, Ranged/Ammo, OR Weapon (3rd weapon from this slot is rare)
  • Any combination of 2:
    • Head/Neck, Hands, Earring/Ring, [Back/Waist, Leg/Feet, STR, DEX, VIT, AGI, INT, MND, or CHR

After the Runic lamp you will notice this area has only Archaic Ramparts. All other mobs are spawned form these as reinforcements. All Ramparts are aggressive to sound and may spawn different mobs depending on if they are aggroed or linked.

You must choose to open the East or west door after the Runic Lamp. Opening one seals the other. Both Paths lead to the same warp pad at the end, but have different NMs in route.

West Path

  • Room 1: Doomed x2 : Subjob, Abilities, VIT
  • Room 2: Front - Qiqirn (THF) x2 : Subjob, Abilities, Legs/Feet, Back - Qiqirn (BLM) x2 : Magic, Subjob, Head/Neck
  • West Side Room 1: Left - Qiqirn (BLM) x1 Magic, Subjob, Head/Neck & Doomed x1 Subjob, Abilities, VIT, Right - Qiqirn (THF) x1 Subjob, Abilities, Legs/Feet, Back & Doomed x1
  • West Side Room 2: Left&Right - Qiqirn (BLM) x1 Magic, Subjob, Head/Neck & Qiqirn (THF) x1 Subjob, Abilities, Legs/Feet, Back, Center - Doomed x2 Subjob, Abilities, VIT
  • East Side Room 1: Imp x4 : MND, INT
  • East Side Room 2: Imp x3 : MND, INT
  • Rooms 3: Empty
  • Room 4: 2West - Doomed x3 Subjob, Abilities, VIT, 2East- Imp x3 MND, INT
    • Must be cleared to spawn NM in small central room

East Path

  • Room 1: Apkallu x2 : Abilities, DEX, VIT
  • Room 2: Front - Qiqirn (THF) x2 : Subjob, Abilities, Legs/Feet, Back - Qiqirn (BLM) x2 : Magic, Subjob, Head/Neck
  • East Side Room 1: Left - Qiqirn (BLM) x1 Magic, Subjob, Head/Neck & Apkallu x1 Abilities, DEX, VIT, Right - Qiqirn (THF) x1 Subjob, Abilities, Legs/Feet, Back & Apkallu x1
  • East Side Room 2: Left&Right - Qiqirn (BLM) x1 Magic, Subjob, Head/Neck & Qiqirn (THF) x1 Subjob, Abilities, Legs/Feet, Back, Center - Apkallu x2 Abilities, DEX, VIT
  • West Side Room 1: Imp x4 : MND, INT
  • West Side Room 2: Imp x3 : MND, INT
    • NM : Apkallu Avenger : Rampart to summon this NM pops once both Ramparts and all 7 Imps in the East Side rooms are defeated. Drops Tutelary Plans.
  • Rooms 3: Empty
  • Room 4: 2West - Apkallu x3 Abilities, DEX, VIT, 2East- Imp x3 MND, INT
    • Must be cleared to spawn NM in small central room

Both Paths

  • Small Room joining paths: NM : Seafarer Piliproon : Rampart to pop this NM pops if room 4 is completely cleared on either path. Drops Primacy Plans. Will use Perfect Dodge.
  • Large Room before Warp Pad: Qiqirn (BLM) x1 Magic, Subjob, Head/Neck & Qiqirn (THF) x1 Subjob, Abilities, Legs/Feet & Imp x3 MND, INT

Second Floor[]

Silver sea remnants 2 annotated

Silver Sea Remnants
Map 2

This floor has 4 possible exits. Which you choose determines the NM you can pop on this floor AND the next floor.


Central Area spawns if the Rampart is aggroed.

Central Area spawns if the Rampart is linked.

  • NM : Fomor Windwalker : Rampart to spawn this NM pops in South Room of central area when any rampart AND the 3xMNKs it spawns are defeated. Note this mean linking one of the 4 possible MNK spawning Ramparts instead of aggroing them. Ramparts aggro to sound, so kiter must be sneaked or puller must time pull to get 2 ramparts. Drops Primacy Plans. Will use Hundred Fists.

East Side

  • Opening this door seals the door leading west.
  • 3 Small Rooms : Ashu Talif Crew x3 : Unlocks by job as above.
    • NM Quickdirk Kahladdijn: Defeating First Rampart and it's spawns will pop another rampart at the back of the room which summons this NM. Drops Primacy Plans. Will use Perfect Dodge.
  • Large Room either NE or SE: 6 Ramparts - Ashu Talif Crew x3 : Unlocks by job as above.
    • Opening either the North or South doors will seal the other door.

West Side

  • Opening this door seals the door leading east.
  • 3 Small Rooms : Ashu Talif Crew x3 : Unlocks by job as above.
    • NM Stoneplate Ghalimad: Defeating First Rampart and it's spawns will pop another rampart at the back of the room which summons this NM. Drops Tutelary Plans. Will use Invincible.
  • Large Room either NW or SW: 4 Ramparts - Ashu Talif Crew x3 : Unlocks by job as above.
    • Opening either the North or South doors will seal the other door.

Third Floor[]

Silver sea remnants 3 annotated

Silver Sea Remnants
Map 3

Where you start on this floor is a result of which warp pad you used on the previous floor. IF you want Primacy Plans you need to enter on the South. For Tutelary Plans enter from the North. It should be noted when you enter the first large room from either the east or west the other door is sealed and when you enter the central area from the north or south the other door is sealed.

Mob Distribution

  • All small rooms and the central room are empty.
  • North Room : 4 Ramparts: Psycheflayer x3 : Weapon, Range/Ammo, Magic
    • NM Rampart is the nonmoving one on the south. Spawns Lunatic Psycheflayer. Drops Tutelary Plans.
  • South Room : 4 Ramparts: Orobon x3 : Body, Rings/Earrings, HP, MP
    • NM Rampart is the nonmoving one on the north. Spawns Argent-eyed Orobon. Drops Primacy Plans.
  • East & West Room : 4 Ramparts: Archaic Gears x1 - Weapons, Body, Hands, Head/Neck & Archaic Gear x3 - Range/Ammo, Earring/Rings, Back/Waist, Legs/Feet

Fourth Floor[]

Silver sea remnants 4 annotated

Silver Sea Remnants
Map 4

The teleporter you chose on the third floor determines where you enter this level. The east and west halves are sealed from each other, but both paths meet at the end similar to floor 1. Mobs on each path are the same.

Both Paths All Chariot & Gears Mobs will drop at least one Alexandrite. Acroliths may drop Cotton Purse (Alexandrite).

  • Room 1 & 2: Archaic Gear x3 : Range/Ammo, Earring/Rings, Back/Waist, Legs/Feet
  • Room 3 : Archaic Gears x3 : Weapons, Body, Hands, Head/Neck
  • Room 4 (Large): Left & Right - Center - Archaic Chariot x3, Archaic Gears x3 : Weapons, Body, Hands, Head/Neck
  • Room 5 : Left & Right - Archaic Gears x4 : Weapons, Body, Hands, Head/Neck
    • If these Ramparts are linked instead of aggroed they will spawn 3 Gears and 1 Acrolith.
  • Room 6 : Left & Right & Center - Archaic Chariot x1
    • If these Ramparts are linked instead of Aggroed they will spawn Acrolith instead of Chariots.


Central Room

Fifth Floor[]

Silver sea remnants 5

Silver Sea Remnants
Map 5

Which Boss you get depends on if you popped the Dvergr on Floor 4. If you did not, you get the Dverger here. If you did you get Bloodthirsty Dweorg here. When you enter the main room there will be a Rampart waiting. It will spawn whichever boss you have earned and then vanish.

OR

Once the boss is defeated you may exit via the warp pad in the side room. If you defeat the Bloodthirsty Dweorg you get a new title. No Title for defeating the normal Dvergr.

Area Drop Theme[]

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