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Table of Contents
Zone Information
Area Name Ship bound for Selbina
Type Outdoor
Maps
Map Acquisition None
Miscellaneous Tractor Icon
Hobbies
None
Weather

Trans Lightning

Trans Water

Region Areas
Expansion Original
Requirements None
Restrictions None
Background music "Voyager" (normal)
"Buccaneers" (pirates)
Monstrosity Not applicable
Notes Occasionally attacked by Pirates.
Description

This ferry is actually a cargo ship that carries adventurers across the Bastore Sea from Mhaura (on the continent of Mindartia) to Selbina (on the continent of Quon). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of Bastok. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.

Ship-pic
Connections

Mhaura to Selbina

Involved in Quests/Missions

Quest Type Starter Location
I'll Take the Big Box AF (NIN) Ryoma    Norg H-8
Scooped! General Naiko-Paneiko    Windurst Waters C-11
The Sand Charm Map Blandine    Mhaura I-9

Other Information

Fish Cap Body of Water
Bastore Sardine 9 Normal and Pirate Routes
Quus 19
Nebimonite 27
Veydal Wrasse 37
Gugru Tuna 41
Cone Calamary 48
Bluetail 55
Bhefhel Marlin 61
Noble Lady 66
Silver Shark 76
Titanictus 101
Ryugu Titan 110+
Rusty Subligar 0
Sea Zombie 101 Pirate Route Only
Gugrusaurus 110

Fishing Maps
None.

Daily Schedule (Vana'diel Time)

Arrives Selbina
(Boarding for Mhaura)

Departs Selbina

Arrives Mhaura
(Boarding for Selbina)

Departs Mhaura

22:40 0:00 22:40 0:00
6:40 8:00 6:40 8:00
14:40 16:00 14:40 16:00


Possible Weather Weather Reporter
Trans Lightning Wachiwi - Selbina (H-9)
Pekuku - Mhaura (H-9)
Trans Water

Elemental Maps
None.

NPCs Found Here

Name Location Type
Maera Standard Merchant
Rajmonda Guild Merchant
Bhagirath Ferry Captain

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Blackbeard
Mhaura -> Selbina Route
66-67 Sea Robber Cudgel Skeletons 1

A, H, HP(?)
Sea Horror
Both routes
60-62 Monsoon Kyahan Sea Monks 1

A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Crossbones
Both routes during Pirate Attack
28-31 Bone Chip
Sand Charm
Skeletons 4 A, H, HP
Ocean Pugil
Fished up
15-19 Pugil Scales
Shall Shell
Pugils 1 A, H
Ocean Crab
Fished up
20-26 Bronze Box
Rock Salt
Pugils 1 H
Phantom
During 20:00 to 4:00
22-25 Cotton Cloth
Luminicloth
Revival Tree Root
Scroll of Ice Spikes
Ghosts A, H, HP
Pirate Pugil
Fished up
20-25 Pugil Scales Pugils 1 A, H
Sea Crab
10-20 Rock Salt Rock Salt Crabs H
Sea Monk
21-29 Sea Monks A, H
Sea Pugil
10-20 Pugil Scales
Shall Shell
Pugils H
Ship Wight
Both routes during Pirate Attack
36-39 Skeletons 1 A, H, HP
Thunder Elemental
During lightning weather
27-29 Lightning Cluster Elementals A, M
Water Elemental
During water weather
27-29 Water Cluster Elementals A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Ocean Crab
Fished up
Crabs 1
Enagakure
Spawns Mhaura -> Selbina w/ Quest
Ghosts 1
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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