A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Supernova - Area of effect magical damage attack that inflicts Doom.
Atomic Ray - Area of effect magical attack that deals moderate damage.
Dark Matter - 20' area of effect magical darkness attack that deal moderate damage and inflicts Terror.
Draw In - Shinryu will often use a TP move after using this on the party.
Shinryu may use this in the middle of casting a spell, making the spell hit all players who have generated enmity.
At low HP levels, Shinryu will often use Draw In and a TP move in succession, usually between 4-5 times.
A player will not get drawn-in if they avoid any actions that would get on Shinryu's hate list.
HP Cloak: Shinryu's health bar is not visible throughout the battle. When Shinryu uses certain TP moves it becomes visible for a brief period.
Battle Stances: When Shinryu's wings are spread out, he will absorb damage from all sources if it is dealt during a TP move or while casting a spell. When Shinryu dives and folds in his wings, he will no longer absorb damage, but will take decreased damage from all sources.
He seems to switch based on time that elapses in the battle, usually every minute or two and always begins the battle with wings spread out.
HP loss may also cause him to change stances.
!! Weaknesses cannot be triggered while Shinryu's wings are folded in.
Shinryu's standard attacks are considered TP moves. They are conal 10 yalmArea of Effect with Additional Effect: Stun. He will also hit players standing at his tail when he attacks.
Triggering blue weaknesses prevents him from making melee attacks while under its effects.
Atma is granted upon exiting the BCNM if one is successful in triggering red weakness upon Shinryu.
Any and all Atma, Cruor Enhancements, and Abyssea Temporary Items can be used against Shinryu.
It is possible to solo Shinryu by using a Primeval Brew. However, two serious problems must be overcome for the Brew to be effective. One problem is Doom from Shinryu's Supernova; the brew will not render immunity to Doom, and it can quickly kill you if you are unable to remove it; however, Doom can be completely avoided by using a Doom Screen. Another problem is Shinryu's Damage Absorption; if one uses a brew and follows with a potent attack while Shinryu is using a TP move or casting a spell (especially dangerous at the last 20% when Shinryu uses them several times in a row), it can heal Shinryu for a huge amount of HP; fortunately this can also be avoided by allowing Shinryu to fold his wings before using the Brew, causing him to absorb no damage during your assault.
The time limit to kill Shinryu is 30 minutes, and cannot be extended through any known means.
In spite of appearances, Shinryu is not a member of the dragon family.
Please post drop rates in the Abyssea BCNM "The Wyrm God".
Shinryu (神竜, しんりゅう Shinryū lit. "Divine Dragon"), also translated as Lord Dragon, Dragon Lord, or Nova Dragon, is a recurring boss in the Final Fantasy series. - Taken from FF Wiki.