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Shinai

Statistics

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ShinaiRareExclusive
(Great Katana) All Races
DMG: 2 Delay: 480 Fellow: STR +4 DEX +4
Lv. 1 All Jobs
Damage Per Second: 0.25
TP Per Hit: 130
Fellow: STR+4 DEX+4
  • This item must be equipped while summoning your Fellow for the bonus to take effect. Once your Fellow is summoned, you can unequip it and the effect will remain.
Note: The Shinai purchased with 15,000 Fellow Points is used by the Adventuring Fellow and does not give the Fellow buffs nor actually go into the player's inventory; it is a different item.

Can be stored in the Item Depository.

Other Uses

Resale Price: Cannot be sold to NPCs.

How to Obtain

Cannot be auctioned, traded, or bazaared, but can be delivered to a character on the same account.

Special Events

Dealer Moogle

Historical Background

When you summon your Fellow with this equiped they will Bow and emote Fellow appears frightened by the shinai. This is most likely in reference to how old martial arts instructors in Japan would use a shinai as an "educational tool" for their martial art students. This practice was common regardless of style (e.g. Kendo, Karate, Judo, etc.) and would be used to strike the students for discipline or correction. The practice is practically non-existent in modern times, but the concept is still familiar to most Japanese as it is often referenced in manga and anime.

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