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Job: Red Mage
Family: Evil Weapon
Crystal: Wind
Weak to: Fire, Light

Notorious Monster

Shikigami Weapon

Shikigami Weapon

Zone

Level

Drops

Steal

Spawns

Notes

Ro'Maeve

77-80

Variable throughout area.
Known to spawn around (H-8), (K-8), (E-8), (H-9).

A, M

  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Respawn Time is 21 hours, to 21 hours, 15 minutes (Earth time), directly from last Time of Death.
    • If there is server maintenance, Shikigami Weapon will spawn 21 hours after servers were up, not necessarily when you are able to log in. Verification Needed (this is not true, Shikigami Weapon will spawn imediately after maintenance it will spawn 21 hours after servers were up if it has been killed then)
  • Usually spawns around (H-8), (K-8), (E-8), (H-9), but can spawn anywhere on the second or third tiers of Ro'Maeve.
  • Spawns with an innate Invisible effect that does not disappear until aggroed.
    • Roams around the second and third tiers after spawning.
    • When invisible, Shikigami Weapon has a movement speed the equivalent of Flee. Verification Needed (see Talk page)
    • Appears last in the Wide Scan list. Shikigami Weapon can be tracked from Wide Scan but cannot be targeted with "/ta <scan>" until it drops Invisible.
    • If the party fighting Shikigami Weapon loses the fight and or no remaining members have any form of hate, Shikigami Weapon will become unclaimed. This will involve its name turning GREEN, before casting Invisible and roaming the area again. Even when you are still able to target it no action performed on it will reclaim it until you can cause it to aggro again.
    • It is possible to outrun Shikigami Weapon and lose aggro. Take care when pulling.
  • Does not link with other weapons. Shikigami Weapon will only drop invisible as a result of spell casting.
  • It is important to note that Shikigami Weapon will not appear claimed to whoever he aggroes. It is possible to aggro and for another party to claim.
    • Summoner, with Carbuncle out, can aggro and claim by casting Cure (rumored to attract more hate than Bar<element>) while moving (to interrupt and cost 0 MP.) As soon as Shikigami Weapon becomes visible with hate toward the Summoner, Carbuncle attacks it, establishing claim upon successful hit. Claim has been acquired several times by a SMN71+ using this method without ever being stolen, even in the midst of significant competition.
    • Safest place to try and claim is under the bridge at (H-9), because there are less monsters to aggro.

Strategy Notes

  • Killable by 3+ level 75 players.
(see testimonials)

Historical Background

In Japanese mythology, Shikigami are spirits conjured to serve Onmyoji (sorcerers). They can take any manner of form, birds, small animals, a small Oni, or even spirits which can possess people. Most Onmyoji can summon only 1 or 2 Shikigami at a time, but the best can summon up to 12. They can be dangerous to the Onmyoji, sometimes breaking free of their control, running amok and killing them. In various Manga series, the Shikigami are depicted as spirit servants made from folded and cut paper (a wordplay on Shikigami, which resembles the character for paper). They are similar to the Familiars from European folklore. Shikigami is Japanese for "ceremonial spirit"; shiki "ritual, ceremony" + gami "spirit, deity".

In-Game Background

See Shikigami Weapon In-Game Background.

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