Job: Red Mage Notorious Monster |
Zone |
Level |
Drops |
Steal |
Spawns |
Notes |
77-80 |
Variable throughout area. |
A, M
| |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Respawn Time is 21 hours, to 21 hours, 15 minutes (Earth time), directly from last Time of Death.
- Usually spawns around (H-8), (K-8), (E-8), (H-9), but can spawn anywhere on the second or third tiers of Ro'Maeve.
- Spawns with an innate Invisible effect that does not disappear until aggroed.
- Roams around the second and third tiers after spawning.
- When invisible, Shikigami Weapon has a movement speed the equivalent of Flee. (see Talk page)
- Appears last in the Wide Scan list. Shikigami Weapon can be tracked from Wide Scan but cannot be targeted with "/ta <scan>" until it drops Invisible.
- If the party fighting Shikigami Weapon loses the fight and or no remaining members have any form of hate, Shikigami Weapon will become unclaimed. This will involve its name turning GREEN, before casting Invisible and roaming the area again. Even when you are still able to target it no action performed on it will reclaim it until you can cause it to aggro again.
- It is possible to outrun Shikigami Weapon and lose aggro. Take care when pulling.
- Does not link with other weapons. Shikigami Weapon will only drop invisible as a result of spell casting.
- It is important to note that Shikigami Weapon will not appear claimed to whoever he aggroes. It is possible to aggro and for another party to claim.
- Summoner, with Carbuncle out, can aggro and claim by casting Cure (rumored to attract more hate than Bar<element>) while moving (to interrupt and cost 0 MP.) As soon as Shikigami Weapon becomes visible with hate toward the Summoner, Carbuncle attacks it, establishing claim upon successful hit. Claim has been acquired several times by a SMN71+ using this method without ever being stolen, even in the midst of significant competition.
- Safest place to try and claim is under the bridge at (H-9), because there are less monsters to aggro.
Strategy Notes
- Killable by 3+ level 75 players.
- (see testimonials)
- Has and uses all standard Evil Weapon attacks.
- Fast attack rate and uses Double Attack frequently.
- Hits very hard. Utsusemi tank recommneded.
- Has a minor Auto Regen effect.
- Uses the following magic:
- Diaga III
- All Red Mage spells, including those obtained with Merit Points.
- Susceptible to all forms of Sleep.
- Immune or highly resistant to Silence. (See Silencing Shikigami Weapon)
Historical Background
In Japanese mythology, Shikigami are spirits conjured to serve Onmyoji (sorcerers). They can take any manner of form, birds, small animals, a small Oni, or even spirits which can possess people. Most Onmyoji can summon only 1 or 2 Shikigami at a time, but the best can summon up to 12. They can be dangerous to the Onmyoji, sometimes breaking free of their control, running amok and killing them. In various Manga series, the Shikigami are depicted as spirit servants made from folded and cut paper (a wordplay on Shikigami, which resembles the character for paper). They are similar to the Familiars from European folklore. Shikigami is Japanese for "ceremonial spirit"; shiki "ritual, ceremony" + gami "spirit, deity".