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:*Around 20,000HP
 
:*Around 20,000HP
 
:*Special Attacks: Regular Uragnite special attacks (goes into Shell, during which it cannot be attacked, and regens HP), very high damage AOE poison; Spike special attack (over 1000HP direct damage); Suctoral Tentacle ([[Bind]]); Immune to [[Silence]]; casts [[Water IV]], [[Waterga III]], [[Flood]], [[Drown]]
 
:*Special Attacks: Regular Uragnite special attacks (goes into Shell, during which it cannot be attacked, and regens HP), very high damage AOE poison; Spike special attack (over 1000HP direct damage); Suctoral Tentacle ([[Bind]]); Immune to [[Silence]]; casts [[Water IV]], [[Waterga III]], [[Flood]], [[Drown]]
:*Killable by: 18 level 75 characters or 12 well-equipped level 75 characters. Strategy: have all Alliance members bring a stack of poison potions. Use one at start of the fight to try to prevent Shen's high damage AoE poison from hitting them. Two members in the last fight this player did said they thought Shen's AoE poison overrode their potions but were not sure. Still worth using the potions. Have 1 WHM in each party cast Barwatera and Barpoisonra and use Afflatus Solace and Auspice if possible. Set up a Stun chain with the BLM's to try to constantly stun Shen. 45 second recast time, so with, say, 7 BLM's you can stun every 7 seconds and never have a wait. First nuke Elemental Seal and Burst II followed by Quake II if you have them. Lightning, earth and wind all seem to work well but there seemed to be a lot of spell inaccuracy in that area and many spells hit for only 20% of the expected damage. Clear area of normal mobs before popping Shen and use them for the meelee jobs to build up 300% TP beforehand. '''Don't''' use any -aga damage spells or AoE weapon skills in this fight. They might wake the filtrates and get aggro from mormal mobs that will pop during the fight.
+
:*Killable by: 18 level 75 characters or 12 well-equipped level 75 characters. Strategy: have all Alliance members bring a stack of poison potions. Use one at start of the fight to try to prevent Shen's high damage AoE poison from hitting them. Two members in the last fight this player did said they thought Shen's AoE poison overrode their potions but were not sure. Still worth using the potions. Have 1 WHM in each party cast Barwatera and Barpoisonra and use Afflatus Solace and Auspice if possible. Set up a Stun chain with the BLM's to try to constantly stun Shen. 45 second recast time, so with, say, 7 BLM's you can stun every 7 seconds and never have a wait. First nuke Elemental Seal and Burst II followed by Quake II if you have them. Lightning, earth and wind all seem to work well but there seemed to be a lot of spell inaccuracy in that area and many spells hit for only 20% of the expected damage even on the normal mobs. Clear area of normal mobs before popping Shen and use them for the meelee jobs to build up 300% TP beforehand. '''Don't''' use any -aga damage spells or AoE weapon skills in this fight. They might wake the filtrates and get aggro from mormal mobs that will pop during the fight.
 
:*[[Reverend Mail]] is a 100% drop.
 
:*[[Reverend Mail]] is a 100% drop.
 
:*[[???]] respawns 15 minutes after Shen is defeated.
 
:*[[???]] respawns 15 minutes after Shen is defeated.

Revision as of 12:46, 4 May 2009

Job: Black Mage
Family: Uragnites
Crystal: Water
Weak to:

Notorious Monster

Shen

Shen with both Shen's Filtrates.

Zone

Level

Drops

Steal

Spawns

Notes

Bibiki Bay - Purgonorgo Isle

84-86

  • ???~??? gil (??? Gil) Information Needed

1

A, L
??? HP
??? MP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Bibiki-bay-Purgonorgo-Isle nm

Notes:

  • Spawned by trading a Shrimp Lantern to the ??? at the southwest corner of J-9.
  • About 45 seconds into the fight (or sometimes once it reaches low HP, even before that) Shen will summon two Shen's Filtrates; at this time Shen also retreates into his shell for the first time, which regens HP. It is possible to kill Shen quickly with a full alliance of characters who have full TP, and use weaponskills and cast on Shen to do the most damage immediately at the start of the fight, to defeat it before the Filtrates spawn.
  • Shen's Filtrates are two Water Elemental NMs; they are resummoned throughout the fight if killed, and automatically attack whoever Shen has hate on. The hate is shared with Shen, so cannot be easily pulled off the tanks. Recommended to use sleep spells on the Filtrates( -aga may agro nearby mobs). Special attacks from the Filtrates include 120-150 damage melee hits; fast-cast of Flood, Waterga III, Water IV. The Filtrates are immune to Stun and Bind but can be slept and silenced. Alternately, you can kite Shen and the Filtrates if Shen is not killed before they spawn. Recommended is to have at least 2 players, RDM, SCH or BLM outside the alliance to Sleep and Silence them. Aspir will not wake them up but Drain will. The fight is easy doing it this way. If you don't there's a good chance you will wipe.
  • Around 20,000HP
  • Special Attacks: Regular Uragnite special attacks (goes into Shell, during which it cannot be attacked, and regens HP), very high damage AOE poison; Spike special attack (over 1000HP direct damage); Suctoral Tentacle (Bind); Immune to Silence; casts Water IV, Waterga III, Flood, Drown
  • Killable by: 18 level 75 characters or 12 well-equipped level 75 characters. Strategy: have all Alliance members bring a stack of poison potions. Use one at start of the fight to try to prevent Shen's high damage AoE poison from hitting them. Two members in the last fight this player did said they thought Shen's AoE poison overrode their potions but were not sure. Still worth using the potions. Have 1 WHM in each party cast Barwatera and Barpoisonra and use Afflatus Solace and Auspice if possible. Set up a Stun chain with the BLM's to try to constantly stun Shen. 45 second recast time, so with, say, 7 BLM's you can stun every 7 seconds and never have a wait. First nuke Elemental Seal and Burst II followed by Quake II if you have them. Lightning, earth and wind all seem to work well but there seemed to be a lot of spell inaccuracy in that area and many spells hit for only 20% of the expected damage even on the normal mobs. Clear area of normal mobs before popping Shen and use them for the meelee jobs to build up 300% TP beforehand. Don't use any -aga damage spells or AoE weapon skills in this fight. They might wake the filtrates and get aggro from mormal mobs that will pop during the fight.
  • Reverend Mail is a 100% drop.
  • ??? respawns 15 minutes after Shen is defeated.


Historical Background

Shèn 蜃, was a Chinese sea dragon in the shape of a clam, however, it could constantly(and would) change its own shape into what it desired. From this creature, the word 蜃景 shènjǐng, meaning "mirage" comes into being, from the many forms of Shèn. (Many words are such created this way, similar to 年 nián, which was a monster that came and ate people every year. Such is how its modern meaning (year) comes into place.)

The hanzi 蜃 is comprised of the phonetic element 辰 chén, one of the 2 hour periods of the day, and the radical 虫 chóng, meaning an insect.