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A, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
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:*[[Shen's Filtrate]]s are two [[Water Elemental]] NMs; they are resummoned throughout the fight if killed, and automatically attack whoever Shen's current target is. The hate is shared with Shen, so cannot be easily pulled off the tanks. Recommended to use sleep spells on the Filtrates (-ga may aggro nearby mobs). Special attacks from the Filtrates include 120-150 damage melee hits; fast-cast of [[Flood]], [[Waterga III]], [[Water IV]]. The Filtrates are immune to [[Stun]] and [[Bind]] but can be slept and silenced. Alternately, you can kite Shen and the Filtrates if Shen is not killed before they spawn. '''Recommended''' is to have at least 2 players, RDM, SCH or BLM outside the alliance to Sleep and Silence them. Aspir will not wake them up but Drain will. The fight is easy doing it this way. '''If you don't there's a good chance you will wipe.'''
 
:*[[Shen's Filtrate]]s are two [[Water Elemental]] NMs; they are resummoned throughout the fight if killed, and automatically attack whoever Shen's current target is. The hate is shared with Shen, so cannot be easily pulled off the tanks. Recommended to use sleep spells on the Filtrates (-ga may aggro nearby mobs). Special attacks from the Filtrates include 120-150 damage melee hits; fast-cast of [[Flood]], [[Waterga III]], [[Water IV]]. The Filtrates are immune to [[Stun]] and [[Bind]] but can be slept and silenced. Alternately, you can kite Shen and the Filtrates if Shen is not killed before they spawn. '''Recommended''' is to have at least 2 players, RDM, SCH or BLM outside the alliance to Sleep and Silence them. Aspir will not wake them up but Drain will. The fight is easy doing it this way. '''If you don't there's a good chance you will wipe.'''
 
:**Suggest to have 1 member with both [[Sleep]] and [[Sleep II]] accessible for [[Shen's Filtrate]]s. Can alternate sleeping so both are not awake at one point and to avoid [[Sleepga]] casting. Can also avoid casting [[Silence]] on them to increase time to cast [[Sleep]] by allowing them to move and cast once it wears and to avoid potentially dangerous melee attacks (if claimed by any means); but be aware, if someone in the alliance silences it, it will thus become claimed.
 
:**Suggest to have 1 member with both [[Sleep]] and [[Sleep II]] accessible for [[Shen's Filtrate]]s. Can alternate sleeping so both are not awake at one point and to avoid [[Sleepga]] casting. Can also avoid casting [[Silence]] on them to increase time to cast [[Sleep]] by allowing them to move and cast once it wears and to avoid potentially dangerous melee attacks (if claimed by any means); but be aware, if someone in the alliance silences it, it will thus become claimed.
:*Around 20,000HP
 
 
:*Special Attacks: Regular Uragnite special attacks (goes into Shell, during which it cannot be attacked, and regenerates HP), very high damage AOE poison; Spike special attack (over 1000HP direct damage); Suctoral Tentacle ([[Bind]]); Immune to [[Silence]]; casts [[Water IV]], [[Waterga III]], [[Flood]], [[Drown]]
 
:*Special Attacks: Regular Uragnite special attacks (goes into Shell, during which it cannot be attacked, and regenerates HP), very high damage AOE poison; Spike special attack (over 1000HP direct damage); Suctoral Tentacle ([[Bind]]); Immune to [[Silence]]; casts [[Water IV]], [[Waterga III]], [[Flood]], [[Drown]]
 
:*Killable by: 18 level 75 characters or 12 well-equipped level 75 characters. '''Strategy''': have all Alliance members bring a stack of poison potions. Use one at start of the fight to try to prevent Shen's high damage AoE poison from hitting them. Two members in the last fight this player did said they thought Shen's AoE poison overrode their potions but were not sure. Still worth using the potions. Have 1 WHM in each party cast Barwatera and Barpoisonra and use Afflatus Solace and Auspice if possible. Set up a Stun chain with the BLM's to try to constantly stun Shen. 45 second recast time, so with, say, 7 BLM's you can stun every 7 seconds and never have a wait. First nuke Elemental Seal and Burst II followed by Quake II if you have them. Lightning, earth and wind all seem to work well but there seemed to be a lot of spell inaccuracy in that area and many spells hit for only 20% of the expected damage even on the normal mobs. Clear area of normal mobs before popping Shen and use them for the melee jobs to build up 300% TP beforehand. '''Don't''' use any -aga damage spells or AoE weapon skills in this fight. They might wake the filtrates and get aggro from normal mobs that will pop during the fight.
 
:*Killable by: 18 level 75 characters or 12 well-equipped level 75 characters. '''Strategy''': have all Alliance members bring a stack of poison potions. Use one at start of the fight to try to prevent Shen's high damage AoE poison from hitting them. Two members in the last fight this player did said they thought Shen's AoE poison overrode their potions but were not sure. Still worth using the potions. Have 1 WHM in each party cast Barwatera and Barpoisonra and use Afflatus Solace and Auspice if possible. Set up a Stun chain with the BLM's to try to constantly stun Shen. 45 second recast time, so with, say, 7 BLM's you can stun every 7 seconds and never have a wait. First nuke Elemental Seal and Burst II followed by Quake II if you have them. Lightning, earth and wind all seem to work well but there seemed to be a lot of spell inaccuracy in that area and many spells hit for only 20% of the expected damage even on the normal mobs. Clear area of normal mobs before popping Shen and use them for the melee jobs to build up 300% TP beforehand. '''Don't''' use any -aga damage spells or AoE weapon skills in this fight. They might wake the filtrates and get aggro from normal mobs that will pop during the fight.
:*[[Reverend Mail]] is a 100% drop.
 
 
:*[[???]] respawns 15 minutes after Shen is defeated.
 
:*[[???]] respawns 15 minutes after Shen is defeated.
   

Revision as of 16:02, 18 July 2010

Job: Black Mage
Family: Uragnites
Crystal: Water
Weak to:

Notorious Monster

Shen

Shen with both Shen's Filtrates.

Zone

Level

Drops

Steal

Spawns

Notes

Bibiki Bay - Purgonorgo Isle

84-86

  • ???~??? gil (??? Gil) Information Needed

1

A, L
~50,000 HP
??? MP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Bibiki-bay-Purgonorgo-Isle nm

Notes:

  • Spawned by trading a Shrimp Lantern to the ??? at the southwest corner of J-9.
  • About 45 seconds into the fight (or sometimes once it reaches low HP, even before that) Shen will summon two Shen's Filtrates; at this time Shen also retreates into his shell for the first time, which regens HP. It is possible to kill Shen quickly with a full alliance of characters who have full TP, and use weaponskills and cast on Shen to do the most damage immediately at the start of the fight, to defeat it before the Filtrates spawn.
  • Shen's Filtrates are two Water Elemental NMs; they are resummoned throughout the fight if killed, and automatically attack whoever Shen's current target is. The hate is shared with Shen, so cannot be easily pulled off the tanks. Recommended to use sleep spells on the Filtrates (-ga may aggro nearby mobs). Special attacks from the Filtrates include 120-150 damage melee hits; fast-cast of Flood, Waterga III, Water IV. The Filtrates are immune to Stun and Bind but can be slept and silenced. Alternately, you can kite Shen and the Filtrates if Shen is not killed before they spawn. Recommended is to have at least 2 players, RDM, SCH or BLM outside the alliance to Sleep and Silence them. Aspir will not wake them up but Drain will. The fight is easy doing it this way. If you don't there's a good chance you will wipe.
    • Suggest to have 1 member with both Sleep and Sleep II accessible for Shen's Filtrates. Can alternate sleeping so both are not awake at one point and to avoid Sleepga casting. Can also avoid casting Silence on them to increase time to cast Sleep by allowing them to move and cast once it wears and to avoid potentially dangerous melee attacks (if claimed by any means); but be aware, if someone in the alliance silences it, it will thus become claimed.
  • Special Attacks: Regular Uragnite special attacks (goes into Shell, during which it cannot be attacked, and regenerates HP), very high damage AOE poison; Spike special attack (over 1000HP direct damage); Suctoral Tentacle (Bind); Immune to Silence; casts Water IV, Waterga III, Flood, Drown
  • Killable by: 18 level 75 characters or 12 well-equipped level 75 characters. Strategy: have all Alliance members bring a stack of poison potions. Use one at start of the fight to try to prevent Shen's high damage AoE poison from hitting them. Two members in the last fight this player did said they thought Shen's AoE poison overrode their potions but were not sure. Still worth using the potions. Have 1 WHM in each party cast Barwatera and Barpoisonra and use Afflatus Solace and Auspice if possible. Set up a Stun chain with the BLM's to try to constantly stun Shen. 45 second recast time, so with, say, 7 BLM's you can stun every 7 seconds and never have a wait. First nuke Elemental Seal and Burst II followed by Quake II if you have them. Lightning, earth and wind all seem to work well but there seemed to be a lot of spell inaccuracy in that area and many spells hit for only 20% of the expected damage even on the normal mobs. Clear area of normal mobs before popping Shen and use them for the melee jobs to build up 300% TP beforehand. Don't use any -aga damage spells or AoE weapon skills in this fight. They might wake the filtrates and get aggro from normal mobs that will pop during the fight.
  • ??? respawns 15 minutes after Shen is defeated.


Historical Background

Shèn 蜃, was a Chinese sea dragon in the shape of a clam, however, it could constantly(and would) change its own shape into what it desired. From this creature, the word 蜃景 shènjǐng, meaning "mirage" comes into being, from the many forms of Shèn. (Many words are such created this way, similar to 年 nián, which was a monster that came and ate people every year. Such is how its modern meaning (year) comes into place.)

The hanzi 蜃 is comprised of the phonetic element 辰 chén, one of the 2 hour periods of the day, and the radical 虫 chóng, meaning an insect.