FFXIclopedia
(→‎Treasure: Drop rate update)
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2500xp
 
2500xp
 
==Treasure==
 
==Treasure==
*[[Hagun]] {{Drop Rate| 69|831}}
+
*[[Hagun]] {{Drop Rate| 69|832}}
*[[Martial Axe]] {{Drop Rate| 74|831}}
+
*[[Martial Axe]] {{Drop Rate| 76|832}}
*[[Martial Wand]] {{Drop Rate| 53|831}}
+
*[[Martial Wand]] {{Drop Rate| 53|832}}
*[[Forager's Mantle]] {{Drop Rate|107|831}}
+
*[[Forager's Mantle]] {{Drop Rate|107|832}}
*[[Harmonia's Torque]] {{Drop Rate| 97|831}}
+
*[[Harmonia's Torque]] {{Drop Rate| 97|832}}
*[[Galateia]] {{Drop Rate|217|831}}
+
*[[Galateia]] {{Drop Rate|217|832}}
*[[Kejusu Satin]] {{Drop Rate|223|831}}
+
*[[Kejusu Satin]] {{Drop Rate|223|832}}
*[[Viridian Urushi]] {{Drop Rate|283|831}}
+
*[[Viridian Urushi]] {{Drop Rate|284|832}}
*[[Cloud Evoker]] {{Drop Rate| 45|831}}
+
*[[Cloud Evoker]] {{Drop Rate| 45|832}}
   
 
Although rare, it is possible that no treasure will spawn from the chest. It is also possible for multiple of the same treasures to drop, i.e. up to 3 Forager's Mantles can drop.
 
Although rare, it is possible that no treasure will spawn from the chest. It is also possible for multiple of the same treasures to drop, i.e. up to 3 Forager's Mantles can drop.

Revision as of 22:26, 20 February 2010

Type: ENM
Zone: Boneyard Gully
Restrictions:
          Level: 75
          Members: Recommended: 6 | Maximum: 18
          Time: 15 minutes
Key Item: Miasma Filter

Mobs

Name

Level

Type

Tuchulcha x 1

??

Antlion

Armored Hunter x 1

??

Antlion

Shrewd Hunter x 1

??

Antlion

Swift Hunter x 1

??

Antlion

Experience

2500xp

Treasure

Although rare, it is possible that no treasure will spawn from the chest. It is also possible for multiple of the same treasures to drop, i.e. up to 3 Forager's Mantles can drop.

Gaining Access

  • Only one of the four ENM battles in Boneyard Gully can be completed every five Earth days.

ENM Battle

  • You will enter the battlefield facing a single Antlion-type mob named Tuchulcha. Despite the appearance of three other Antlion mobs, only Tuchulcha must be defeated to complete the battle. This battle is uncapped; the time limit for this battle is fifteen minutes. The recommended number of people is six members, but more may enter resulting in less experience points.
  • All buffs including TP are removed upon entry.
  • Tuchulcha spawns very close to the area you start at, it is advised to have your tank run forward first.
  • Tuchulcha is immune to Sleep, Gravity, Bind, Paralyze, Stun (including Weapon Bash, Shield Bash, Blade Bash) and Charm.
  • Bloody Bolts have no effect, or at the very least, rarely proc. And the poison from his Venom Spray does ~20hp/tic.
  • At approximately every 1/4 of its life (75%, 50%, 25%), Tuchulcha will bury itself under the sand, accompanied by use of the ability "Sandpit". When this occurs, the party will have to explore the battlefield to discover where Tuchulcha is buried. The first time this occurs, three "Hunter" Antlions will spawn as well, "buried" in random locations throughout the battlefield; there will be a chance that the party will find them instead of the NM. When Sandpit is used, all hate is reset on Tuchulcha, so feel free to do as much damage as possible before Sandpit. Sandpit will also bind whoever had hate last on Tuchulcha.
It is possible, though difficult, to kill Tuchulcha in only 3 spawns if very large amounts of spike damage is timed to hit it at 25% health.
In the past, Tuchulcha would respawn with 25%, 50% or 75% HP, even if you managed to take him down further than those values. Now he respawns with the amount of HP that he buried himself with. In theory, you would be able to kill Tuchulcha in 2 spawns, given enough spike damage.
A tier II Ancient Magic, like Burst II, used as Magic Burst on a level 3 Skillchain, can be a simple way to reduce Tuchulcha's life beyond the 25% range. Used this to kill him in 3 spawns. It may happen in 2 with 2 BLM nuking before it can use Sandspit. Skillchain must be well timed to allow Magic Burst before the use of Sandspit. It is also a simple way to be sure that the BLM(s) won't get any hate from nuking as Sandspit resets enmity.
  • All Antlions will be "found" via their use of Pit Ambush. This is a very damaging ability and wipes Utsusemi shadows. Preparation is recommended. Mages should maintain Stoneskin and perhaps some damage reduction gear, like an Earth Staff, to help prevent being one-shotted.
    • Third Eye will not absorb Pit Ambush.
  • Most parties will split up to look for the antlions, but be wary of accidentially finding 2 or more at the same time, or someone going too far off on their own and finding themselves in trouble before their comrades are able to come to their aid. If you discover an antlion, make sure to communicate it to your party.
  • Defeating the "Hunters" will have no effect on the outcome of the battle, as only Tuchulcha must be defeated. Chances are quite high that you will uncover all 3 Hunters before Tuchulcha is defeated, however.
  • The "Hunters" are succeptible to Sleep. Many parties Sleep the "Hunters" while looking for Tuchulcha. However, they do develop resistance to Sleep over time, it is recommended that you kill at least one of the "Hunters" to avoid your party's sleeper dying mid-way through the fight. The ENM can easily be completed within the time limit even when the party decides to kill one or more of the "Hunters".

Job specific strategies

/Strategies