FFXIclopedia
(→‎Treasure: Added Treasure groupings, ordered by appearence in pool, Removed comment now illustrated by groupings. 3 Haguns can drop, as well as any other equipment or combanation of.)
(42 intermediate revisions by 15 users not shown)
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! Zero to One of:
 
! Zero to One of:
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Galateia]] {{Drop Rate|220|836}}
+
|[[Galateia]] {{Drop Rate|230|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Kejusu Satin]] {{Drop Rate|223|836}}
+
|[[Kejusu Satin]] {{Drop Rate|228|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Viridian Urushi]] {{Drop Rate|285|836}}
+
|[[Viridian Urushi]] {{Drop Rate|293|857}}
 
|}
 
|}
   
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! Zero to One of:
 
! Zero to One of:
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Cloud Evoker]] {{Drop Rate| 45|836}}
+
|[[Cloud Evoker]] {{Drop Rate| 48|857}}
 
|}
 
|}
   
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{| width=100%
 
{| width=100%
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
  +
! Zero to One of: <!-- Multiple drops are possible from this ENM; please use column 2 & 3 to denote multiple identical drops. -->
! Zero to One of:
 
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Hagun]] {{Drop Rate| 69|836}}
+
|[[Hagun]] {{Drop Rate| 70|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Martial Axe]] {{Drop Rate| 78|836}}
+
|[[Martial Axe]] {{Drop Rate| 79|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Martial Wand]] {{Drop Rate| 53|836}}
+
|[[Martial Wand]] {{Drop Rate| 54|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Forager's Mantle]] {{Drop Rate|107|836}}
+
|[[Forager's Mantle]] {{Drop Rate|90|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Harmonia's Torque]] {{Drop Rate|100|836}}
+
|[[Harmonia's Torque]] {{Drop Rate|104|857}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|}
 
|}
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! Zero to One of:
 
! Zero to One of:
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Hagun]] {{Drop Rate| 69|836}}
+
|[[Hagun]] {{Drop Rate| 1|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Martial Axe]] {{Drop Rate| 78|836}}
+
|[[Martial Axe]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Martial Wand]] {{Drop Rate| 53|836}}
+
|[[Martial Wand]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Forager's Mantle]] {{Drop Rate|107|836}}
+
|[[Forager's Mantle]] {{Drop Rate| 1|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Harmonia's Torque]] {{Drop Rate|100|836}}
+
|[[Harmonia's Torque]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|}
 
|}
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! Zero to One of:
 
! Zero to One of:
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Hagun]] {{Drop Rate| 69|836}}
+
|[[Hagun]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Martial Axe]] {{Drop Rate| 78|836}}
+
|[[Martial Axe]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Martial Wand]] {{Drop Rate| 53|836}}
+
|[[Martial Wand]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Forager's Mantle]] {{Drop Rate|107|836}}
+
|[[Forager's Mantle]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Harmonia's Torque]] {{Drop Rate|100|836}}
+
|[[Harmonia's Torque]] {{Drop Rate| 0|853}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|}
 
|}
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*Every 25% of its HP (at 75%, 50%, and 25%), [[Tuchulcha]] will bury itself under the sand, accompanied by use of the ability [[Sandpit]]. When this occurs, the party will have to search the battlefield to find [[Tuchulcha]]. When it uses [[Sandpit]], all enmity is reset. [[Sandpit]] will also remove any enfeebling effects that were on [[Tuchulcha]] and [[Bind]] whoever had hate.
 
*Every 25% of its HP (at 75%, 50%, and 25%), [[Tuchulcha]] will bury itself under the sand, accompanied by use of the ability [[Sandpit]]. When this occurs, the party will have to search the battlefield to find [[Tuchulcha]]. When it uses [[Sandpit]], all enmity is reset. [[Sandpit]] will also remove any enfeebling effects that were on [[Tuchulcha]] and [[Bind]] whoever had hate.
 
:*It is possible, though difficult, to kill [[Tuchulcha]] in only 3 spawns if a large amount of spike damage is timed to hit it at 25% health.
 
:*It is possible, though difficult, to kill [[Tuchulcha]] in only 3 spawns if a large amount of spike damage is timed to hit it at 25% health.
:*A tier II Ancient Magic, like Burst II, used as Magic Burst on a level 3 Skillchain, can be a simple way to reduce [[Tuchulcha]]'s life beyond the 25% range. The Skillchain must be well timed to allow Magic Burst before the use of Sandspit.
+
:*A tier II Ancient Magic, like Burst II, used as Magic Burst on a level 3 Skillchain, can be a simple way to reduce [[Tuchulcha]]'s life beyond the 25% range. The Skillchain must be well timed to allow Magic Burst before the use of [[Sandpit]].
 
*All [[:category:Antlions|Antlions]], including [[Tuchulcha]], are "found" via true sound agro, and they will immediately open with [[Pit Ambush]] when agro'd. This is a high-damage, single-target attack that removes all [[Shadow Images]] on the target. Players searching for [[Tuchulcha]] should apply as much defense/physical damage reduction as possible, as well as [[Stoneskin]] and/or [[Phalanx]] if they are available.
 
*All [[:category:Antlions|Antlions]], including [[Tuchulcha]], are "found" via true sound agro, and they will immediately open with [[Pit Ambush]] when agro'd. This is a high-damage, single-target attack that removes all [[Shadow Images]] on the target. Players searching for [[Tuchulcha]] should apply as much defense/physical damage reduction as possible, as well as [[Stoneskin]] and/or [[Phalanx]] if they are available.
 
**[[Third Eye]] will ''not'' protect from [[Pit Ambush]], but will protect from the attacks that follow.
 
**[[Third Eye]] will ''not'' protect from [[Pit Ambush]], but will protect from the attacks that follow.
 
**/NIN users should apply [[Utsusemi: Ni]] ''after'' they have agro'd [[Tuchulcha]].
 
**/NIN users should apply [[Utsusemi: Ni]] ''after'' they have agro'd [[Tuchulcha]].
  +
**A [[Dancer]] makes searching for [[Tuchulcha]] simple, as [[Fan Dance]] will block a large majority of the damage.
 
*Most parties split up to look for the [[:category:Antlions|Antlions]], but be wary of accidentally finding 2 or more at the same time.
 
*Most parties split up to look for the [[:category:Antlions|Antlions]], but be wary of accidentally finding 2 or more at the same time.
 
*The "Hunters" are susceptible to [[Sleep]]. Many parties sleep the "Hunters" while looking for [[Tuchulcha]]. However, since they do develop resistance to [[Sleep]] over time, it is recommended that you kill at least one of the "Hunters" to avoid needless linking and death.
 
*The "Hunters" are susceptible to [[Sleep]]. Many parties sleep the "Hunters" while looking for [[Tuchulcha]]. However, since they do develop resistance to [[Sleep]] over time, it is recommended that you kill at least one of the "Hunters" to avoid needless linking and death.

Revision as of 06:55, 14 July 2010

Type: ENM
Zone: Boneyard Gully
Restrictions:
          Level: 75
          Members: Recommended: 6 | Maximum: 18
          Time: 15 minutes
Key Item: Miasma Filter

Mobs

Name

Level

Type

Tuchulcha x 1

??

Antlion

Armored Hunter x 1

??

Antlion

Shrewd Hunter x 1

??

Antlion

Swift Hunter x 1

??

Antlion

Experience

2500xp

Treasure

Zero to One of:
Galateia (26.8%)
Kejusu Satin (26.6%)
Viridian Urushi (34.2%)
Zero to One of:
Cloud Evoker (5.6%)
Zero to One of:
Hagun (8.2%)
Martial Axe (9.2%)
Martial Wand (6.3%)
Forager's Mantle (10.5%)
Harmonia's Torque (12.1%)
Zero to One of:
Hagun (0.1%)
Martial Axe (0%)
Martial Wand (0%)
Forager's Mantle (0.1%)
Harmonia's Torque (0%)
Zero to One of:
Hagun (0%)
Martial Axe (0%)
Martial Wand (0%)
Forager's Mantle (0%)
Harmonia's Torque (0%)

Gaining Access

  • Only one of the four ENM battles in Boneyard Gully can be completed every five Earth days.

ENM Battle

  • You will enter the battlefield facing a single Antlion named Tuchulcha. Despite the three other Antlions in this battlefield, only Tuchulcha must be defeated to win.
  • All buffs including TP are removed upon entry.
  • Tuchulcha is initially buried in the corridor by the entrance that feeds into the larger battlefield area. Mages should stay behind the tank/damage-dealers to avoid initial agro and potentially getting one-shotted.
  • Tuchulcha is completely immune to all forms Sleep, Gravity, Bind, Paralyze, Stun and Charm. It is susceptible, however, to all forms of Damage Over Time, Defense Down, and Slow spells.
  • Every 25% of its HP (at 75%, 50%, and 25%), Tuchulcha will bury itself under the sand, accompanied by use of the ability Sandpit. When this occurs, the party will have to search the battlefield to find Tuchulcha. When it uses Sandpit, all enmity is reset. Sandpit will also remove any enfeebling effects that were on Tuchulcha and Bind whoever had hate.
  • It is possible, though difficult, to kill Tuchulcha in only 3 spawns if a large amount of spike damage is timed to hit it at 25% health.
  • A tier II Ancient Magic, like Burst II, used as Magic Burst on a level 3 Skillchain, can be a simple way to reduce Tuchulcha's life beyond the 25% range. The Skillchain must be well timed to allow Magic Burst before the use of Sandpit.
  • All Antlions, including Tuchulcha, are "found" via true sound agro, and they will immediately open with Pit Ambush when agro'd. This is a high-damage, single-target attack that removes all Shadow Images on the target. Players searching for Tuchulcha should apply as much defense/physical damage reduction as possible, as well as Stoneskin and/or Phalanx if they are available.
  • Most parties split up to look for the Antlions, but be wary of accidentally finding 2 or more at the same time.
  • The "Hunters" are susceptible to Sleep. Many parties sleep the "Hunters" while looking for Tuchulcha. However, since they do develop resistance to Sleep over time, it is recommended that you kill at least one of the "Hunters" to avoid needless linking and death.
  • Defeating the "Hunters" will have no effect on the outcome or drops of the battle; only Tuchulcha must be defeated.

Job specific strategies

/Strategies