(Added link for easier access to information.) |
mNo edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | __NOEDITSECTION__ |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {|align="right" |
||
− | <br>Stays put when [[Deploy|deployed]]. Will only move if the enemy is out of casting range or if it runs out of MP. |
||
+ | |__TOC__ |
||
− | <br><br>'''Spell Availability''' |
||
+ | |} |
||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | ---- |
||
⚫ | |||
⚫ | |||
+ | |||
+ | ===[[Automaton#Combat Skill Ratings|Skill Rank Modifier]]=== |
||
+ | ---- |
||
+ | *Ranged +1 <br> |
||
+ | |||
⚫ | |||
+ | ---- |
||
+ | Each category of magic has a separate recast timer, while the automaton also has a universal recast timer which determines the minimum time between any two spells being cast. |
||
+ | |||
+ | *~12 second universal delay. |
||
+ | *~12 second [[:Category:Enfeebling Magic|Enfeebling]] delay. |
||
+ | *~?? second [[:Category:Healing Magic|Healing]] delay (Cures). |
||
+ | |||
+ | |||
+ | =Behaviour= |
||
⚫ | |||
+ | *Remains stationary when [[Deploy|deployed]] within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance. |
||
+ | *Magic is only used when attached to the [[Stormwaker Frame|Stormwaker]] or [[Harlequin Frame]]. |
||
+ | |||
+ | ==Magic== |
||
+ | {| |
||
+ | |width="55%" valign="top"| |
||
+ | ===Spells and Enemy HP% {{Verification}}=== |
||
+ | ---- |
||
+ | The casting AI changes based on the current targets health. |
||
+ | {|border="0" cellpadding="5" |
||
+ | |bgcolor="#ffdead" align="center"|'''Enemy HP%''' |
||
+ | |bgcolor="#ffdead" align="center"|'''Default Casting Priority''' |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|100% - 75% |
||
+ | |BGCOLOR="#e3e6ff" align="left"|[[Cure IV]] → [[Bio II]] → [[Poison II]] → [[Silence]] → [[Slow]] → [[Blind]] → [[Paralyze]] → [[Addle]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|75% - 50% |
||
+ | |BGCOLOR="#e3e6ff" align="left"|[[Bio II]] → [[Poison]] only.<br>Other spells cannot be triggered. |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|50% - 0% |
||
+ | |BGCOLOR="#e3e6ff" align="left"|[[Cure IV]] only.<br>Other spells cannot be triggered. |
||
+ | |- |
||
+ | |} |
||
+ | *If [[bio II]] is not available, the automaton will cast the highest DoT available: [[dia]] < [[bio]] < [[dia II]] < [[bio II]] |
||
+ | *If unable to cast [[Cure IV]] the automaton will cast the highest Cure possible depending on skill and mp. |
||
+ | |||
+ | |width="45%" valign="top"| |
||
+ | ===Spells and Maneuvers=== |
||
+ | ---- |
||
+ | Maneuvers increase the priority of spells of their respective element. |
||
+ | {|border="0" cellpadding="5" width="75%" |
||
+ | |bgcolor="#ffdead" align="center"|'''Maneuver''' |
||
+ | |bgcolor="#ffdead" align="center"|'''Spells''' |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Fire Maneuver|Fire]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Addle]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Ice Maneuver|Ice]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Paralyze]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Wind Maneuver|Wind]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Silence]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Earth Maneuver|Earth]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Slow]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Water Maneuver|Water]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Poison]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Light Maneuver|Light]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Cure IV]] → [[Dia II]] |
||
+ | |- |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Dark Maneuver|Dark]] |
||
+ | |BGCOLOR="#e3e6ff" align="center"|[[Blind]] → [[Bio II]] |
||
+ | |} |
||
+ | |} |
||
⚫ | |||
+ | ---- |
||
⚫ | |||
+ | |||
+ | ==Spell List== |
||
⚫ | |||
+ | {| border="0" cellpadding="5" cellspacing="0" align="center" width="100%" |
||
+ | | valign="top" width="25%" | |
||
+ | {|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
+ | !BGCOLOR="#CCAAFF" width="40%" align="center" |Skill Level |
||
+ | !BGCOLOR="#CCAAFF" width="60%" align="left" | Spell |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |01 |
||
+ | | [[Dia]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |12 |
||
+ | | [[Cure]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |18 |
||
+ | | [[Poison]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |21 |
||
+ | | [[Paralyze]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |27 |
||
+ | | [[Blind]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |33 |
||
+ | | [[Bio]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |42 |
||
+ | | [[Slow]] |
||
+ | |||
+ | |} |
||
+ | | valign="top" width="25%" align="center"| |
||
+ | {|border="1" width="100%" cellspacing="0" cellpadding="2" |
||
+ | !BGCOLOR="#CCAAFF" width="40%" align="center" |Skill Level |
||
+ | !BGCOLOR="#CCAAFF" width="60%" align="left" | Spell |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |45 |
||
+ | | [[Cure II]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |57 |
||
+ | | [[Silence]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |81 |
||
+ | | [[Cure III]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |96 |
||
+ | | [[Dia II]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |111 |
||
+ | | [[Bio II]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |147 |
||
+ | | [[Cure IV]] |
||
+ | |||
+ | |- valign="top" BGCOLOR="#EEEEFF" |
||
+ | |align="center" |337 |
||
+ | | [[Addle]] |
||
+ | |} |
||
+ | | valign="top" width="25%" align="center"| |
||
+ | {|border="0" width="100%" |
||
+ | |} |
||
+ | | valign="top" width="25%" align="center"| |
||
+ | {|border="0" width="100%" |
||
+ | |} |
||
+ | |} |
||
<br> |
<br> |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | <br> |
||
⚫ | |||
⚫ | |||
+ | <br>{{AutomatonNavbox Heads and Frames}} |
||
− | <br>45 seconds with [[Stormwaker Frame]] and [[Mana Booster]]. |
||
− | <br>55 seconds with [[Harlequin Frame]] and [[Mana Booster]]. |
||
− | <br> |
||
− | <br>'''Skill Increase''' |
||
− | <br>Increases frame's ranged skill by 1 rank. |
||
− | <br> |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | <br> |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | ==See Also:== |
||
− | *[[Harlequin Head]] / [[Harlequin Frame]] |
||
− | *[[Valoredge Head]] / [[Valoredge Frame]] |
||
⚫ | |||
− | *[[Stormwaker Head]] / [[Stormwaker Frame]] |
||
− | *[[Soulsoother Head]] |
||
− | *[[Spiritreaver Head]] |
||
− | [[Category:Automaton Attachments]] |
Latest revision as of 00:56, 6 June 2012
Controls the AI of the Automaton.
Elemental Slots
Skill Rank Modifier
- Ranged +1
Spell-Casting Delay
Each category of magic has a separate recast timer, while the automaton also has a universal recast timer which determines the minimum time between any two spells being cast.
- ~12 second universal delay.
- ~12 second Enfeebling delay.
- ~?? second Healing delay (Cures).
Behaviour
Deployment
- Remains stationary when deployed within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance.
- Magic is only used when attached to the Stormwaker or Harlequin Frame.
Magic
Spells and Enemy HP%The casting AI changes based on the current targets health.
|
Spells and ManeuversManeuvers increase the priority of spells of their respective element.
|
Curing Priority
Will only cure the master and puppet, prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the damage gauge article for more info.
Spell List
Spells become available as Automaton Magic Skill increases.
|
|
|
|
How to Obtain
Quest
Puppetmaster's Automatons Heads and Frames | |
---|---|
| |
Puppetmaster's Automatons Categories: Heads and Frames • Attachments • Weapon Skills |