FFXIclopedia
(Added link for easier access to information.)
mNo edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
__NOEDITSECTION__
Heads control the AI of the [[automaton]].
 
 
[[File:Sharpshot_Z-500.JPG|thumb|[[Sharpshot Head]] on [[Sharpshot Frame]]]]
<br><br>'''Deployment'''
 
  +
{|align="right"
<br>Stays put when [[Deploy|deployed]]. Will only move if the enemy is out of casting range or if it runs out of MP.
 
  +
|__TOC__
<br><br>'''Spell Availability'''
 
  +
|}
<br>Spells become available as the puppet's [[Automaton Magic Skill|magic skill]] increases. The sharpshot head has access to cure&nbsp;IV and enfeebles.
 
 
Controls the AI of the [[Automaton]].<br>
  +
 
===Elemental Slots===
  +
----
 
[[Image:Trans_Fire.gif]] 3 [[Image:Trans_Wind.gif]] 3 [[Image:Trans_Lightning.gif]] 2 [[Image:Trans_Light.gif]] 2 <br>
 
[[Image:Trans_Ice.gif]] 0 [[Image:Trans_Earth.gif]] 0 [[Image:Trans_Water.gif]] 2 [[Image:Trans_Dark.gif]] 0 <br>
  +
  +
===[[Automaton#Combat Skill Ratings|Skill Rank Modifier]]===
  +
----
  +
*Ranged +1 <br>
  +
 
===Spell-Casting Delay===
  +
----
  +
Each category of magic has a separate recast timer, while the automaton also has a universal recast timer which determines the minimum time between any two spells being cast.
  +
  +
*~12 second universal delay.
  +
*~12 second [[:Category:Enfeebling Magic|Enfeebling]] delay.
  +
*~?? second [[:Category:Healing Magic|Healing]] delay (Cures).
  +
  +
  +
=Behaviour=
 
==Deployment==
  +
*Remains stationary when [[Deploy|deployed]] within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance.
  +
*Magic is only used when attached to the [[Stormwaker Frame|Stormwaker]] or [[Harlequin Frame]].
  +
  +
==Magic==
  +
{|
  +
|width="55%" valign="top"|
  +
===Spells and Enemy HP% {{Verification}}===
  +
----
  +
The casting AI changes based on the current targets health.
  +
{|border="0" cellpadding="5"
  +
|bgcolor="#ffdead" align="center"|'''Enemy HP%'''
  +
|bgcolor="#ffdead" align="center"|'''Default Casting Priority'''
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|100% - 75%
  +
|BGCOLOR="#e3e6ff" align="left"|[[Cure IV]] → [[Bio II]] → [[Poison II]] → [[Silence]] → [[Slow]] → [[Blind]] → [[Paralyze]] → [[Addle]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|75% - 50%
  +
|BGCOLOR="#e3e6ff" align="left"|[[Bio II]] → [[Poison]] only.<br>Other spells cannot be triggered.
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|50% - 0%
  +
|BGCOLOR="#e3e6ff" align="left"|[[Cure IV]] only.<br>Other spells cannot be triggered.
  +
|-
  +
|}
  +
*If [[bio II]] is not available, the automaton will cast the highest DoT available: [[dia]] < [[bio]] < [[dia II]] < [[bio II]]
  +
*If unable to cast [[Cure IV]] the automaton will cast the highest Cure possible depending on skill and mp.
  +
  +
|width="45%" valign="top"|
  +
===Spells and Maneuvers===
  +
----
  +
Maneuvers increase the priority of spells of their respective element.
  +
{|border="0" cellpadding="5" width="75%"
  +
|bgcolor="#ffdead" align="center"|'''Maneuver'''
  +
|bgcolor="#ffdead" align="center"|'''Spells'''
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Fire Maneuver|Fire]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Addle]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Ice Maneuver|Ice]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Paralyze]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Wind Maneuver|Wind]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Silence]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Earth Maneuver|Earth]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Slow]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Water Maneuver|Water]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Poison]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Light Maneuver|Light]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Cure IV]] → [[Dia II]]
  +
|-
  +
|BGCOLOR="#e3e6ff" align="center"|[[Dark Maneuver|Dark]]
  +
|BGCOLOR="#e3e6ff" align="center"|[[Blind]] → [[Bio II]]
  +
|}
  +
|}
 
===Curing Priority===
  +
----
 
Will only cure the [[Puppetmaster|master]] and [[Automaton|puppet]], prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the [[Damage Gauge|damage gauge]] article for more info.
  +
  +
==Spell List==
 
Spells become available as [[Automaton Magic Skill]] increases.
  +
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
  +
| valign="top" width="25%" |
  +
{|border="1" width="100%" cellspacing="0" cellpadding="2"
  +
!BGCOLOR="#CCAAFF" width="40%" align="center" |Skill Level
  +
!BGCOLOR="#CCAAFF" width="60%" align="left" |&nbsp;Spell
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |01
  +
|&nbsp;[[Dia]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |12
  +
|&nbsp;[[Cure]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |18
  +
|&nbsp;[[Poison]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |21
  +
|&nbsp;[[Paralyze]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |27
  +
|&nbsp;[[Blind]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |33
  +
|&nbsp;[[Bio]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |42
  +
|&nbsp;[[Slow]]
  +
  +
|}
  +
| valign="top" width="25%" align="center"|
  +
{|border="1" width="100%" cellspacing="0" cellpadding="2"
  +
!BGCOLOR="#CCAAFF" width="40%" align="center" |Skill Level
  +
!BGCOLOR="#CCAAFF" width="60%" align="left" |&nbsp;Spell
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |45
  +
|&nbsp;[[Cure II]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |57
  +
|&nbsp;[[Silence]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |81
  +
|&nbsp;[[Cure III]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |96
  +
|&nbsp;[[Dia II]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |111
  +
|&nbsp;[[Bio II]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |147
  +
|&nbsp;[[Cure IV]]
  +
  +
|- valign="top" BGCOLOR="#EEEEFF"
  +
|align="center" |337
  +
|&nbsp;[[Addle]]
  +
|}
  +
| valign="top" width="25%" align="center"|
  +
{|border="0" width="100%"
  +
|}
  +
| valign="top" width="25%" align="center"|
  +
{|border="0" width="100%"
  +
|}
  +
|}
 
<br>
 
<br>
  +
<br>'''Curing Priority'''
 
 
=How to Obtain=
<br>Can only cure the master and puppet, prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the [[Damage Gauge|damage gauge]] article for more info.
 
 
==Quest==
<br>
 
 
:*[[Puppetmaster: Upgrading Your Automaton#Ranged_-_Sharpshot_Z-500|Sharpshot Z-500]]
<br>'''Spell-Casting Delay'''
 
  +
<br>{{AutomatonNavbox Heads and Frames}}
<br>45 seconds with [[Stormwaker Frame]] and [[Mana Booster]].
 
<br>55 seconds with [[Harlequin Frame]] and [[Mana Booster]].
 
<br>
 
<br>'''Skill Increase'''
 
<br>Increases frame's ranged skill by 1 rank.
 
<br>
 
<br>'''Elemental Slots'''
 
<br>[[Image:Trans_Fire.gif]]3 / [[Image:Trans_Wind.gif]]3 / [[Image:Trans_Lightning.gif]]2 / [[Image:Trans_Light.gif]]2
 
<br>[[Image:Trans_Ice.gif]]0 / [[Image:Trans_Earth.gif]]0 / [[Image:Trans_Water.gif]]2 / [[Image:Trans_Dark.gif]]0
 
<br>
 
==How to obtain==
 
===Quest===
 
*[[Puppetmaster: Upgrading Your Automaton#Ranged_-_Sharpshot_Z-500|Sharpshot Frame]]
 
==See Also:==
 
*[[Harlequin Head]] / [[Harlequin Frame]]
 
*[[Valoredge Head]] / [[Valoredge Frame]]
 
*[[Sharpshot Head]] / [[Sharpshot Frame]]
 
*[[Stormwaker Head]] / [[Stormwaker Frame]]
 
*[[Soulsoother Head]]
 
*[[Spiritreaver Head]]
 
[[Category:Automaton Attachments]]
 

Latest revision as of 00:56, 6 June 2012

Sharpshot Z-500

Sharpshot Head on Sharpshot Frame

Controls the AI of the Automaton.

Elemental Slots


Trans Fire 3 Trans Wind 3 Trans Lightning 2 Trans Light 2
Trans Ice 0 Trans Earth 0 Trans Water 2 Trans Dark 0

Skill Rank Modifier


  • Ranged +1

Spell-Casting Delay


Each category of magic has a separate recast timer, while the automaton also has a universal recast timer which determines the minimum time between any two spells being cast.

  • ~12 second universal delay.
  • ~12 second Enfeebling delay.
  • ~?? second Healing delay (Cures).


Behaviour

Deployment

  • Remains stationary when deployed within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance.
  • Magic is only used when attached to the Stormwaker or Harlequin Frame.

Magic

Spells and Enemy HP% Verification Needed


The casting AI changes based on the current targets health.

Enemy HP% Default Casting Priority
100% - 75% Cure IVBio IIPoison IISilenceSlowBlindParalyzeAddle
75% - 50% Bio IIPoison only.
Other spells cannot be triggered.
50% - 0% Cure IV only.
Other spells cannot be triggered.
  • If bio II is not available, the automaton will cast the highest DoT available: dia < bio < dia II < bio II
  • If unable to cast Cure IV the automaton will cast the highest Cure possible depending on skill and mp.

Spells and Maneuvers


Maneuvers increase the priority of spells of their respective element.

Maneuver Spells
Fire Addle
Ice Paralyze
Wind Silence
Earth Slow
Water Poison
Light Cure IVDia II
Dark BlindBio II

Curing Priority


Will only cure the master and puppet, prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the damage gauge article for more info.

Spell List

Spells become available as Automaton Magic Skill increases.

Skill Level  Spell
01  Dia
12  Cure
18  Poison
21  Paralyze
27  Blind
33  Bio
42  Slow
Skill Level  Spell
45  Cure II
57  Silence
81  Cure III
96  Dia II
111  Bio II
147  Cure IV
337  Addle


How to Obtain

Quest