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Mission Name: Shantotto in Chains
Start NPC: None
Requirements: A Shantotto Ascension Add-On
Suggested Level: None
Title: None
Items Needed:
Repeatable: No
Reward None

Previous Mission: Sugar-coated Subterfuge
Next Mission: Fountain of Trouble
     
  Replay Cutscene   

Walkthrough

3 Ro'Maeve Notorious Monsters

  • Fired Urn. Only takes Slashing Damage. Silence will land (Key item: Luminous Purple Fragment)
  • Steely Weapon. Only takes Ranged Attack Damage. (Key item: Luminous Yellow Fragment)
    • Summoner ranged blood pacts do not do damage, nor do Blue Mage ranged spells.
    • Difficult for Sharpshot Automaton to produce enough damage alone to defeat this NM in the time required. Recommend building TP before engaging and equipping Drum Magazine
    • Spawns around G-10 through I-11
  • Lode Golem. Only takes Magic Damage. Takes reduced damage from thunder, fire and wind Elemental Magic spells, as well as reduces damage from all forms of Light magic damage. (Key item: Luminous Blue Fragment)
    • Spawns around E-9/10
    • Takes around 700~1300 damage from Summoner merited Blood Pacts.Used Shiva with Heavenly Strike.(Briga)
    • A Spiritreaver Automaton with 5/5 magic merits, 5/5 optimization, 3/5 fine-tuning, and the Ice Maker was easily able to kill this NM with two Blizzard IVs.

3 Zi'tah Notorious Monsters

These all only appear between 17:00 and 07:00 game time.

Finishing the Mission

  • Check Ensorcelled Door at B-10 for a CS.
    • Those using Windower will have to re-login without it, since the final cutscene stalls if Windower is present
  • If completed before, You can talk to the goblin Squintrox Dryeyes in Port Jeuno and ask about the Bomb Key and obtain the key for a reward in the treasure coffer located in the Tenshodo

General Notes

  • Item drop rate is not 100%, and can take several kills.
    • Edit: I went with 2 others who did not need the key items. After an hour in Ro'Maeve having one of my friends pull, and not getting the drop, I realized that on all 3 Zi'Tah NMs I was the FIRST to aggro, and was 1/1 on all three. I tried this on the Ro'Maeve NMs and then went 1/1 on all three of these as well. I think this is the way to make your key item drop 100%, be the first to aggro, wether you do damage or not (I was using Jump with piercing lance on all). Please try it this way and let me know if this is correct. I was 1/5 and pulled every mob, so was the frist who got hate.
  • Notorious Monsters will despawn after 3 minutes from initial aggro.
  • Respawn 2 minutes after killed.
  • There are 3 spawns of each NM.
  • While each NM can only be hurt by one damage-type, added effects can still stick regardless of the attack type (I.E. the Bind from the blue magic spell Regurgitation can stick on any of the NMs, even though it will only damage magic susceptible ones.)
  • Bio DoT damage will inflict damage to all Notorious Monsters.
  • Formless Strikes will damage Lode Golem and Blest Bones, but not Steely Weapon, Fired Urn, or Holey Horror.
  • A Corsair's Quick Draw will damage all of the NM's.
  • All pets will inflict damage to magic mobs. Range Automaton hits magic mobs for 0. (jug pets?Verification Needed)
  • Spiritreaver will automatically recognize the elemental resistances of Blest Bones and Lode Golem respectively.
  • Weapons which deal atypical damage types such as Birdbanes, Bourdonasse, and various rapiers will harm the enemies weak to the respective damage types. Physical weaponskills will still be ineffective.
  • The Paladin Weapon Skill Atonement will do exactly half the damage it otherwise would to Blest Bones and Lode Golem, Spirits Within is unresisted.
  • Fought using Garuda Predator Claws did 0 damage to Holey Horror 22:00 Wind Day Waning Crescent 19%.

Game Description

Mission Orders

You have learned that the original Doctor Shantotto is being held captive somewhere in Ro'Maeve. Realizing that only Shantotto can stand against Shantotto, Professor Yoran-Oran has proposed a rescue mission.


Game Script

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