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Job:
Family: Ruszors
Crystal:
Weak to:

Notorious Monster
Title Obtained: Sedna Tuskbreaker

Sedna
Zone Level Drops Steal Spawns Notes
Abyssea - Vunkerl Unknown
  • Unknown
1
~78,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons

Examine ??? at K-6 (near Flux 3) with Glossy Sea Monk SuckerKey Item and Shimmering Pugil ScaleKey Item.

N/A

Special Abilities Passive Traits
  • Aqua Blast: Approximately 300-500 physical damage. Wipes Utsusemi. Similar to Hrosshvalur's "ranged attacks", this move is used primarily in the place of Sedna's physical attacks (although both NMs are capable of fitting the occasional physical attack inbetween). This move does not require nor consume Sedna's TP.
  • Hydro Wave: Light AoE water damage and strips 1 piece of equipment. Temporarily grants Sedna the ability to absorb water damage.
  • Hydro Blast: Frontal cone AoE water damage and "bubbles" animation effect (Magic Shield for ~90 secs).
  • Enhanced Movement Speed.
  • Gains a moderate-range Silence aura when it is surrounded by "bubbles" animation. Casters maintaining maximum casting distance can avoid the aura.
  • Appears to cast all magic at instant speed when under the effect of Aquaveil.
Physical Qualities Magical Qualities
  • N/A

Spellcasting

Further Notes
  • Required to complete the quest The Beast of Bastore.
  • The pull may be the trickiest part of the battle. Due to Sedna's enhanced movement speed, it is usually not possible to maintain Sneak while safely pulling it to an area without any Blademaw Pugils, unless you have a means of Flee. Consider using a Sprinter's Drink prior to popping this NM if you have one available.
    • Alternatively, Sedna can be pulled to the corner to the north, which is a much shorter pull distance and only has the occasional 1-2 Blademaw Pugils that may wander into aggro range.
  • Striking "!!" weaknesses can be very difficult on this NM due to it nearly always executing some sort of TP move or spell. Though, if TP is not being fed, there is a slight window of time inbetween Aqua Blasts in which trigger attacks can be landed somewhat reliably, similar to the periods inbetween Iron Giant attacks.
  • Seems to have some sort of hate reset, similar to Hrosshvalur.

(see videos) (see testimonials)

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