|Beaucedine Glacier (S)||1||A, L, T(S)|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
|Hunt Registry||Elusiveness||Ferocity||Required Scylds||Rewarded Scylds||Evolith||Size|
|Bastok Markets (S) #4||10||10||100||45||Songs: Cast. time -3~6%||1~8|
- Spawns around (J-7) of Beaucedine Glacier (S).
- Detects by True Sight
- Can draw in entire party to its spawn point.
- Possesses no notable Regain effect.
- Intimidated a 99 BST/DNC (117 Weapon, 109 gear) but was otherwise a very easy solo.
- Uses regular Ruszor move set, in addition to:
- Scylla will often use Hydro Wave, then repeatedly follow it with multiple Ice Guillotine or Aqua Cannon. Care is to be taken as Ice Guillotine can fell a tank quickly due to the Max HP Down effect inflicted.
- Casts Bindga, Poisonga and Paralyga.
- Very high intimidation rate
- Can use 7 (possibly more) TP moves per 100~TP below a set HP value. Giving it TP at or near 20% HP is strongly discouraged.
- Can probably not be pulled out of the area where it spawns, due to draw-in, there are 3 Ruszors surrounding it.
- Upon wiping, Scylla will despawn, leaving the message "You have lost sight of the monster and can no longer sense its presence."
In Greek mythology, Scylla (pronounced /ˈsɪlə/; Greek: Σκύλλα, sil-uh) was a monster that lived on one side of a narrow channel of water, opposite its counterpart Charybdis. The two sides of the strait were within an arrow's range of each other—-so close that sailors attempting to avoid Charybdis would pass too close to Scylla and vice versa.
Traditionally the strait has been associated with the Strait of Messina between Italy and Sicily, but more recently this theory has been challenged, and the alternative location of Cape Scilla in northwest Greece has been suggested. The phrase "between Scylla and Charybdis" has come to mean being in a state where one is between two dangers and moving away from one will cause you to be in danger from the other.