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* Hits very hard
 
* Hits very hard
 
* Can probably not be pulled out of the area where it spawns, due to draw-in, there are 3 [[Ruszor]]s surrounding it.
 
* Can probably not be pulled out of the area where it spawns, due to draw-in, there are 3 [[Ruszor]]s surrounding it.
  +
* Uses regular [[Ruszor]] move set.
   
 
==Historical Background==
 
==Historical Background==

Revision as of 05:09, 17 November 2009

Job:
Family: Ruszor
Crystal: Ice Verification Needed
Strong to: Earth, Ice
Absorbs: Water

Notorious Monster

Scylla

Scylla

Zone Level Drop Steal Spawns Notes
Beaucedine Glacier (S) Unknown 1 A, L, T(S)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Very high intimidation rate
  • Hits very hard
  • Can probably not be pulled out of the area where it spawns, due to draw-in, there are 3 Ruszors surrounding it.
  • Uses regular Ruszor move set.

Historical Background

In Greek mythology, Scylla (pronounced /ˈsɪlə/; Greek: Σκύλλα, Skulla) was a monster that lived on one side of a narrow channel of water, opposite its counterpart Charybdis. The two sides of the strait were within an arrow's range of each other—-so close that sailors attempting to avoid Charybdis would pass too close to Scylla and vice versa.

Traditionally the strait has been associated with the Strait of Messina between Italy and Sicily, but more recently this theory has been challenged, and the alternative location of Cape Scilla in northwest Greece has been suggested. The phrase "between Scylla and Charybdis" has come to mean being in a state where one is between two dangers and moving away from one will cause you to be in danger from the other.