FFXIclopedia
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==Introduction==
 
==Introduction==
Hello! I’m [http://www.wiki.ffxiclopedia.org/User:ScryeBloodstone ScryeBloodstone] from the Bahamut Server. I’ve written this guide about the [[BLU|Blue Mage]] because it seems that not many people know how to properly use the Blue Mage to its fullest capacity and that caused many people to think that the Blue Mage is worthless. I personally experienced this from several people saying this to me, and the hours upon hours it takes for someone to invite me to an EXP Party. This guide will hopefully show people how to play the Blue Mage. Oh and if you ever see me on the Server, feel free to wave, say hi, and ask any questions you want, I’m always willing to help!
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Hello! I’m [http://www.wiki.ffxiclopedia.org/User:ScryeBloodstone ScryeBloodstone] from the Ragnarok Server. I’ve written this guide about the [[BLU|Blue Mage]] because it seems that not many people know how to properly use the Blue Mage to its fullest capacity and that caused many people to think that the Blue Mage is worthless. I personally experienced this from several people saying this to me, and the hours upon hours it takes for someone to invite me to an EXP Party. This guide will hopefully show people how to play the Blue Mage. Oh and if you ever see me on the Server, feel free to wave, say hi, and ask any questions you want, I’m always willing to help!
   
 
==FAQs==
 
==FAQs==

Revision as of 02:54, 8 August 2009

CAUTION!
Junction This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

Junction


Introduction

Hello! I’m ScryeBloodstone from the Ragnarok Server. I’ve written this guide about the Blue Mage because it seems that not many people know how to properly use the Blue Mage to its fullest capacity and that caused many people to think that the Blue Mage is worthless. I personally experienced this from several people saying this to me, and the hours upon hours it takes for someone to invite me to an EXP Party. This guide will hopefully show people how to play the Blue Mage. Oh and if you ever see me on the Server, feel free to wave, say hi, and ask any questions you want, I’m always willing to help!

FAQs

Q: What is the primary role of the Blue Mage when it comes to a party?

A: Excellent question! This is one of the best abilities of the Blue Mage, its versatility. If you correctly set your spells and use the proper sub-job, the Blue Mage can be a Damage Dealer, a Tank, a Healer, or even a Nuker! I’ll cover more of this


Q:

A:


Q: Help! I learned the spell, but it won't let me cast the spell! What gives?

A: Okay, unlike most magic based jobs, us Blue Mages have to set a certain list of spells to use. To do this, go into the Magic Menu, go into Blue Magic, there will be an option "Set Spells", you go there to set your spells. Also there is a certain amount of spells you can set and each spell has a point cost.


Q: Why am I unable to learn certain spells, even when I’m the right level to use it?

A: Ah, it is most likely because your Blue Mage skill is too far undercap. A suggestion to make sure to keep the Blue Magic skill capped before all other skills. This means to make sure you do not Level Sync too far under your level, it can mean disaster for trying to learn certain spells. I learned this from personal experience.


Q: Do we have to fight Maat for LB5/G5?

A: No, the Blue Mage, like the Puppetmaster and Corsair, we have to fight our own special fights, but it is similar to Maat. See The Beast Within for more information about this.


Q: Is the Blue Mage a good selection for a first Job to Level 75?

A: Even though this class is going to be my first Level 75, I am still going to have to say no. First off, in order to get to the 5 Staging Points in Beginnings, if you don’t already have a high enough Job or have don’t have access to teleport to the staging points, this could be long and dangerous to get the AF Weapon. As for the Blue Mage AF Armor (Please see Omens and Transformations for more information), you must fight two NMs, one which can be fought with a Level 75 Tank and Level 75 Healer with no difficulty (Its what I did), but the second one for AF3 is dangerous and requires the use of a Tank, Healer, and one or two Damage Dealers(It's what I've done and it worked for me, maybe not for you). Neither NM Battle has to be fought as a Blue Mage, which could help if you already have a Level 75 Job. But please, don’t let this stop you from trying the challenge of this being your first Level 75 Job. I know I don’t regret it!

Support Job Selection

Ninja

The stereotypical “best” sub-job for the Blue Mage. Although I have used the Ninja for quite a few levels, I don’t agree with this being the best sub-job for the Blue Mage. For parties, this sub-job would be best used for being a Damage Dealer. At Level 18, you get Tonko, which gives you Invisible. At Level 20, you get Dual Wield which gives you extra damage per hit, later in the equipment section I will point out what weapon I used as a sub weapon. 24, you get Utsusemi, which gives you the shadows. And finally at Level 50, you get Monomi, which is the Ninja version of Sneak. The downside of this sub-job is the levels that you get the spells, as well as the difficulty to obtain those scrolls, and the money you have to spend on the tools, it still will cost Gil if you are able to craft the tools, but sometimes not as much.

Warrior

This sub-job would probably be the best for a Blue Mage when trying to Tank for a party. I personally used this job during the Level 1-20, before the Ninja became even use while. Provoke is your main ally when you are tanking. Also, please see Janeth’s Imperial Seige Guide for more information about the Blue Mage tanking. The only downside, and that is also why I don't suggest Paladin is because of the limited selections of shields for the Blue Mage, which makes Blue Mage tanks have lower DEF. Aside from that, with the right selection of spells set you can easily tank. I suggest, as well as the guide I suggested, to set spells that give hate and stun the enemy.

Thief

This Sub-Job has multiple uses for the Blue Mage, in and out of combat. Outside of combat you have the traits of Gilfinder at Level 10 and Treasure Hunter at Level 30, which helps when needing to farm for Gil. Another good outside combat skill is Flee, which increases speed, at Level 50. Inside combat you have the ability to use the infamous SATA, but you must wait until Level 60 to get Trick Attack, but Sneak Attack is at Level 30. That is really the only down side I see to this sub-job. I suggest this for Level 30 to 60.

Black Mage

The Nuker sub-job for the Blue Mage. The first few obvious bonuses of the Black Mage sub job are the Clear Mind trait, at Level 30, which gives you less down time when healing MP. You also get a Magic Attack Bonus at Level 20 and Conserve MP at Level 40. The next bonus is the boost to Max MP and the INT bonus, which will come in nicely with Burst Affinity and Magical Blue Mage Spells. Finally, another plus is at Level 34 you can get Warp. The downside of this sub-job are the lower STR, which means less damage with Physical Blue Mage spells.

White Mage

As with the Black Mage, but the opposite, this is the Healer Sub-Job for the Blue Mage. Here are the primary bonuses to start off with. Level 40, you get Clear Mind. Level 50 you get Auto Regen (Which you can get at Level 16 with Blue Mage if proper spells are set. Healing Breeze and Sheep Song.) Anyway, the best suggestion is the the use of the -na spells and basic healing, as well as Erase. I'm sorry I can't suggest more here, I haven't personally tried the White Mage as a sub.

Red Mage

The healthy mixture between the Black Mage and the White Mage. This sub-job gives the healing abilities of the White Mage and the destructive power of the Black Mage. Other bonuses to the Red Mage sub-job is Fast Cast at Level 30 and Conserve MP at Level 40. This is great for when you are down on your last leg of battle, and can quickly finish off an enemy before they finish off you.

Puppetmaster

I'm currently testing the effectiveness of this sub-job I will report my findings soon.

Dancer

Scholar

Spells

CURRENTLY UNDER REVISIONS!

Job Traits

Unlike other jobs, where when you level you get a certain job trait, like the Ninja’s Dual Wield or the Black Mage’s Clear Mind, the Blue Mage is unique. In order to get a certain trait, you must set a pair of spells. Here I will list some job traits I will feel that are necessary for the Blue Mage. Some are earlier in the Levels, some are not.


Max HP Boost: Combine Flying Hip Press and Body Slam for this job trait.

Minimum Level: 62 Spell Point Cost: 7


Max MP Boost: Combine Metallic Body and Mysterious Light for this job trait.

Minimum Level: 40 Spell Point Cost: 5


Auto Regen: Combine Sheep Song and Healing Breeze for this job trait.

Minimum Level: 16 Spell Point Cost: 6

This one is personally good for when you need less time to heal when you are healing. The same goes for the Auto Refresh which I have listed underneath. Less down time, the more effienct you'll be.


Auto Refresh: Combine Light of Penance, Frightful Roar, Stinking Gas, Cold Wave, Self-Destruct, Voracious Trunk, Plasma Charge, or Actinic Burst for this job trait.

Minimum Level: 58 Spell Point Cost: 9-14

The same reason as I stated above, but this also helps while in combat.


Attack Bonus: Combine Battle Dance and Uppercut for this job trait.

Minimum Level: 38 Spell Point Cost: 6


Defense Bonus: Combine Grand Slam and Terror Touch for this job trait.

Minimum Level: 40 Spell Point Cost: 5


Magic Attack Bonus: Combine Cursed Sphere and Sound Blast for this job trait.

Minimum Level:32 Spell Point Cost: 3


Magic Defense Bonus: Combine Magnetite Cloud and Ice Break for this job trait.

Minimum Level: 50 Spell Point Cost: 6


Store TP: Combine Sickle Slash and Tail Slap for this job trait.

Minimum Level: 69 Spell Point Cost: 8

This trait will be good for those spells whose damage is based on TP, which will make them stronger or longer lasting, or if you need TP for a Chain Affinity attack.

Equipment

Please see my equipment guide here: Imperial Blue Mage Equipment Guide

Outroduction

Well, I shall leave you here. This is all I can give to help you. But please, if you are confused and want to ask a question, if you are on the Bahamut Server I am usually on and willing to answer your questions. Have fun, fellow Blue Mages.